This mod is a complete overhaul of FOT. Aimed at revising the single player camp. of FOT, to make the game more non-linear and to give the player more choice. This mod is a weapons bonanza, as all of the weapons (one version) from Fallout, and Fallout: 2 will be added. Not including all of the new firearms that the team has already added into the game. The original missions are being modded to allow the player a few different ways to finish the a mission. Every item/weapon/armor is being re-balanced to make each one distinct. Even the sounds are left unchanged as each weapon, will have a distinct set of sounds instead of them all using the same default sounds. The special encounters are being overhauled to make then more useful (particularly the ones without a point). Commodities will reflect in value i.e. a military ration pack will be worth a nice chunk of change. Atmosphere is the key and that is what this mod strives for.
This is the new sprite for 7.62x54r JHP created by PyrO17
As if a 7.62 mm round propelled by over 2 inches of gunpowder wasn't bad enough, the makers of the mod had to go ahead and include semi-jacketed hollowpoints as an ammo type.
And this is for hunting rampaging bear with? If you are including JHP .50 Barrett rounds, don't let me know. I'm not sure I want to do contemplate what even a flesh wound from one of those will do. (Flesh wound from a .50 rifle round? No such thing. Your absurd and overpowered ammos are driving me crazy!)
But I like this kind of crazy. Keep them coming!
Thanks, I'm using a comparison of bullet masses, muzzle velocity and kinetic energy to assign a damage range to each weapon. Right now the 7.62x54r is the second most powerful ammo, second of course to only the .50 BMG ammo. Several other calibers are very close to the power of the 7.62x54r mainly the .308 and the 30.06. I don't think that we'll include a .50 BMG JHP, but we are planning a Hi-Ex .50 BMG for use on everything from robots to rampaging deathclaws.