This mod adds 5 new factions to the native game, each one with their particularities. Elephants, Gunpowder and Repeating Crossbows have been added. - Braetynian Kingdom : Brittany / Britain inspired, with fierce warriors like Heavy Knights, Berserkers and Saboteurs (GP) - Sudestrian Kingdom : Byzantine inspired, with the best Gunpowder Units (Musketeers, Harquebusiers), Cataphracts and Legionnaires - Empire of Xothay : Japan/China inspired, with Hatamotos (Elite Infantry with a Pistol), Samuraï and Chukonus (Repeating Crossbow) - Phoessanid Empire : India inspired, with Cornacs (Elephants), Meharists (Camels) and Harquebusiers (GP) - Jumne Realm : Nord's Northern Rivals, with Drengr (Heavy Elite Infantry) and the best light cavalry. This mod is based on Tocan's Calradia and consequently includes most of its elements, including the Dark Knights invasion (gunpowder advised ;-) )

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Add media Report RSS Jumne Realm : Extreme North (view original)
Jumne Realm : Extreme North
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p00rplayer720
p00rplayer720 - - 33 comments

Do you plan on adding more canon nations on the mod later on ? such as Geroia and Balion

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DouwFR Author
DouwFR - - 107 comments

no , sorry. in fact I was thinking about naming Jumne kingdom with something non-cannon to avoid misunderstanding about the mod, but I've been out of inspiration on this one.

But if you want some canon vibes while playing this mod, I think you will be able to easily edit the text of the game and make some Kingdoms canons. I think my Braetynia is close from Balion and Geroia like Sudestria. I know there is also a asian-inspired on the east so you will be also able to rename my Xothay Empire

In fact, Jumne is the last faction I have added and it was mostly to balance the geography of the new factions : two of them are on the south, so a northern faction would not move the "center" of the map too much. I wanted to keep the original Calradia at the center of the map :)

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Guest
Guest - - 692,335 comments

C'est un très beau projet que j'ai hâte de le voir naitre, j'ai toujours trouver qu'il manquait des nations et de régions dans le jeu de base, ça vas aussi rendre plus intéressant le gameplay de marchant, j'ai hâte.

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DouwFR Author
DouwFR - - 107 comments

merci :) chaque nouvelle ville a ses particularités au niveau de l'économie et plusieurs caravanes ont été ajoutées pour les relier entre elles ainsi qu'aux existantes (il existe une limite physique au nombre de caravanes, donc on ne peut pas relier toutes les villes entres elles). En revanche pas d'ajout de nouveaux types de marchandises, je n'ai utilisé que celles déjà existantes. Je ne sais pas encore si c'est très équilibré par contre, j'avoue que j'ai plutôt tendance à jouer Empereur que Marchand :p

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