Expanded wars is for command and conquer generals: Zero Hour, it adds many new factions, and modifies all of the other old Factions. You will be able to command new powers such as laser bombardment, Neutron bombs, Meteor Strikes, and Fuel Air Carpet bombing. You can be promoted 9 times in expanded wars to allow a new line of units to be enlisted into your sides army by reaching the final rank, and you can quickly change the tide of a battle with these.
With the Release Party Successful, and all final checks made, the mod was completed and released
Posted by Phantom139 on May 5th, 2008
Wow, Quite some time since an update, huh? Well here we go with the mod release info. The Special Edition has Been dropped and all features of it are included in the full version along with The Sith Rising 1.2 Patch that never went public.
So Lets Get Right To it:
Sith Rising 1.2 Patch:
- Popup Blue Ring Removed for fire
- Repultinator Missile Glitch Fixed
- Dark Side Storm Fire Glitch Fixed
- Sith Major Infantry Glitch Fixed
-- The Plasma Hunter/Sniper can now be properly constructed
RSA Returns Full and Special:
- The Red Star Army (RSA)
- The Domination Army
- Sith Major Plasmis Tank
That Covers It. The Next Release will be a patch for the RSA Returns that will include either the RSA Defence General, the RSA Weather General, or the RSA Major. And most likely more Domination units =-D
Enjoy The Mod and thank you for your patience.