Expanded wars is for command and conquer generals: Zero Hour, it adds many new factions, and modifies all of the other old Factions. You will be able to command new powers such as laser bombardment, Neutron bombs, Meteor Strikes, and Fuel Air Carpet bombing. You can be promoted 9 times in expanded wars to allow a new line of units to be enlisted into your sides army by reaching the final rank, and you can quickly change the tide of a battle with these.

Post news Report content RSS feed Rolling Along with 1.2

Incredible rate of creation. How soon will you see 1.2 out. Find out in here.

Posted by on

Surprisingly, I thought Noxius would take alot longer to make. However, due to my better understanding of coding, and better organization with the RSA. Noxius is just about done. I have to make one more building (takes less than 5 minutes), and a few new units. I am starting to think that I will do Noxius and Trebor and then release 1.2. Stormvile, being the hardest due to his superweapon change will be released in 1.3

After 1.3 comes the final MAIN Faction, the Galactic Federation Army. Joker123 has suggested that I make "Splinter" Factions or small factions like the Domination army after I finish GFA. HOWEVER, after I finish GFA, I will NOT be done. I will be making new models for EVERYTHING I previously added to give the mod a nice, crisp, and cool look. Any modeling/skinning help would be greatly appreciated for the final steps of the main factions.

Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

C&C Generals: Zero Hour
Send Message
Release date
Mod watch
Start tracking
Post news
Related Games
C&C Generals: Zero Hour
C&C Generals: Zero Hour Real Time Strategy
Related Groups
Phantom Games Development
Phantom Games Development Developer & Publisher