Europe at War is a historical mod for Company of Heroes that adds new battlefronts with new commander trees, abilities, units, vehicles and weapons for each, representing in the best way, as far as possible, historical accuracy, to immerse players in a much more realistic gaming experience. Situated on a Western theatre from the warm sands of north africa, italian battlefields, beaches of Normandy, Dutch Tulip fields and the defensive lines of the Rhine in germany.
In the next version 6.1.8 will be many changes, some have already been seen in the beta, like the extended range for stationary tanks. But there are many more, mostly oriented to the balance.
Posted by Dartborne on Jan 7th, 2013
Now the maps will influence more still in battles.
This is intended to make the game a bit more historically accurate.
As most already know, in african maps can you play with the Afrika Korps and Desert Rats using weapons, units and vehicles that were in the campaing.
Now the classic maps are classified into two categories: Normandy or Holland and Germany; Allowing them to use only certain vehicles.
Hellcat - Only avaliable for Armor company
M4A3E2 Sherman "Jumbo" - Infantry and airborne company
US airborne normandy uniform
Comet - disabled
Flammhetzer - disabled
Holland and Germany:
Hellcat - replaces M10 Wolverine
M36 "Jackson" - Avaliable for Armor company
M36B1 "Slugger" - Avaliable for Infantry doctrine
M4A3E2 Sherman "Jumbo" - Airborne company
US airborne green uniform (market garden)
"black tulip" rockets
Churchill Mk. VII - replaces Churchill Mk. IV
New desert ju87b stuka skin by Rain
Modified incindiary grenades. Now have a lethal burning effect to explode.
Increased sten max range
Increased Gewehr 43 max range
Now the "assault" ability throws AT grenades when used against vehicles.-the allies throws sticky bombs.
The air support abilities (patrols) cannot be combined. When activating one the others remain locked.