Europe at War is a historical mod for Company of Heroes that adds new battlefronts with new commander trees, abilities, units, vehicles and weapons for each, representing in the best way, as far as possible, historical accuracy, to immerse players in a much more realistic gaming experience. Situated on a Western theatre from the warm sands of north africa, italian battlefields, beaches of Normandy, Dutch Tulip fields and the defensive lines of the Rhine in germany.

Report article RSS Feed New front announced: operations plunder/varsity

Announced new front! Operations Plunder & Varsity, 1945.

Posted by Dartborne on May 21st, 2013

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We've come a long way, we have fought in the warm sands of North Africa, in the mountain villages of Italy, we have crossed the beaches and hedgerows of Normandy and bleeding in the dutch tulip fields...we are in 1945, the winter is over and the battle of the bulge has ended (great job, Halftrack  ), the Allies prepare to cross the rhine and the Germans will fight to defend their homeland ...

The goal of adding this new front is to improve historical accuracy, so that more late vehicles can be placed in the corresponding period.(M24 chaffee, M26 pershing, T26E1 super pershing, Jagdtiger, nashorn, flammhetzer, jeep calliope and others...) This will reduce the available vehicles in Normandy and Holland, but also allow use most modern tanks in normal games.

Give me your opinion.

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TheSoldier May 21 2013, 7:15pm says:

Ah haha, a new front!

Welcome to Germany, boys!

+7 votes     reply to comment
Blitzkriegrekrut Jul 3 2013, 1:29pm replied:

Welcome in Hell, my friend ;)

+2 votes     reply to comment
Titans2013 May 21 2013, 7:26pm says:

I'm dying for more maps and missions. When Europe falls to the Allies, will we be going to the Pacific?

+4 votes     reply to comment
Dartborne May 21 2013, 7:37pm replied:

no, the Pacific theater requires many new models and a new faction. It's out of my reach. :/

+6 votes     reply to comment
Frosty_Guy May 21 2013, 9:14pm replied:

So sad, I wouldeve freaked if there was a pacific theater..

+5 votes     reply to comment
iDSD May 22 2013, 9:55am replied:

We have still hope about that...

Maybe after CoH2 or then there may be upcoming DLC or standalone that based on the Pacific theater...
Maybe Relic see that Pacific is next... =D

+3 votes     reply to comment
Frosty_Guy May 23 2013, 3:58pm replied:

Havent seen an update from them in a while, i've been tracking them too

+3 votes     reply to comment
The_10p_Invader Sep 26 2013, 11:54am replied:

Isn't there a Pacific Mod being developed? Perhaps you could cooperate. I recall them having some modeling done already.

+1 vote     reply to comment
iDSD Sep 28 2013, 10:53am replied:

Yeah if you mean Pacific Thunder mod for CoH OF...

We can also play the Far East War mod:

It's not same that mod that based on Pacific, actually Pacific mod for CoH1 will be very hard to develop because there is no base for jungle enviroment stuff...
Somebody may correct that is there is?

Oh and I played this mod few minutes ago and remember now how goot it is...
Actuyally after given one huge beach defence map as SGB and get it work in mod...

Wanted to say: 6.1.8 beta work well... Don't wanna say "hurry" but want ask: How long time it will take when full 6.1.8 eill come out?

+1 vote     reply to comment
Dartborne Sep 28 2013, 4:08pm replied:

between two weeks and one month for the 3rd beta test

+1 vote     reply to comment
ubermensche May 22 2013, 1:34am says:

I think it's a good idea. I mean after that all the major European operations will be covered!

+3 votes     reply to comment
midgetdiver22 May 22 2013, 2:56am says:

I think it would be a great idea adding the late war tanks into the game and not just in tank wars

+3 votes     reply to comment
KleanupGuy May 22 2013, 10:57am says:

love the idea, also i would love to see some german towns (köln ect)

+3 votes     reply to comment
Neocray May 22 2013, 2:00pm says:

Why do you need to reduce the available vehicles in Normandy and Holland for that?

+2 votes     reply to comment
Dartborne May 22 2013, 3:04pm replied:

Because the only tanks that had the US army in normandy were M4A3 sherman (including the 76mm and 105mm variations), m10 wolverine and m18 hellcat. Tanks like jumbo or m36 "jackson" were delivered in September.

+3 votes     reply to comment
SantaofDeath May 22 2013, 6:20pm says:

crossing the Rhine sounds fun. definitely like the idea.

+3 votes     reply to comment
gnomodog May 23 2013, 7:42am says:

Dobovleniya new front approve. And wanted to ask, whether added in any future nebud Polish front in 1939 and French front in 1940? I Poneman that the fighting was not really a lot, but many would still be interesting to take part in them.
Thank you for your answer and for your work.

+2 votes     reply to comment
Dartborne May 23 2013, 8:58am replied:

No, just fronts with involving the 4 current factions and models we have.

+3 votes     reply to comment
PaddieMayne May 23 2013, 11:00am says:

Love the idea Dartborne, just feed me more goodies for the best COH mod EVER!

Any chance of Special tanks like the Brit A39 Tortoise and the Black Prince.

Another question will the next release be fully in tune with the new COH steam relaunch version, as since ive transfered to this version i seem to get alot more crashes.

+3 votes     reply to comment
Dartborne May 23 2013, 11:25am replied:

Of course, although we must not make many changes to new steam version, just change the path on the installer.

-CoH comunity dont have this models.

+3 votes     reply to comment
TheMooseMan May 31 2013, 9:53am says:

I have a seriously BIG problem here. Every time i start it only comes up "Could not Verify Media" . Anyone know how to fix this?

+1 vote     reply to comment
Dartborne May 31 2013, 2:57pm replied:

Install EaW in the new steam version folder, and modify your shortcut.

+1 vote     reply to comment
TheMooseMan Jun 6 2013, 4:22pm says:

Now i have ANOTHER problem. When i try to start it , i cant verify files to start the game ! How do i fix THIS ????

+1 vote     reply to comment
Dartborne Jun 6 2013, 6:11pm replied:

install coh new steam version and EaW in their directory.

+1 vote     reply to comment
TheMooseMan Jun 6 2013, 4:23pm says:

Oh , and will you be modding on CoH2 if possible ? Someone srsly needs to "fix" that game

+1 vote     reply to comment
Dartborne Jun 6 2013, 6:12pm replied:

too early to tell, but probably not.

+1 vote     reply to comment
TheMooseMan Jun 7 2013, 6:15am says:

The problem is that desura wont accept the file C:\Program Files (x86)\THQ\Company of Heroes\RelicCOH.exe and wants me to verify it. when i do so , it only goes up to 44% then"ready" but i have to do it again and still same thing, thats the "real"problem right now.

+1 vote     reply to comment
Dartborne Jun 7 2013, 9:05am replied:

Install coh new steam version and EaW in their directory

+1 vote     reply to comment
bravozulu9 Jul 12 2013, 10:37pm says:

On original CoH maps, are all units available?

+1 vote     reply to comment
Dartborne Jul 13 2013, 7:36am replied:

no, each map belongs to a front.

+1 vote     reply to comment
bravozulu9 Jul 13 2013, 2:12pm replied:

Will there be a version of the mod where all units are available on all maps?

I see the succession of WWII going on, but some of my favorite maps are in France.

+1 vote     reply to comment
Dartborne Jul 13 2013, 2:59pm replied:

This is practically impossible: the number of units in the mod is incompatible with production slots in the structures. Also many units would be obsolete compared to others more modern.
EaW want be a historical mod, this is more realistic and funny because makes you adapt to battle with weapons and vehicles used in that historical period

+1 vote     reply to comment
bravozulu9 Jul 13 2013, 3:19pm replied:

What if units from the African Campaign (Desert Rats and Afrika Korps) were not included in the "all unit version"? I really just want to keep fiddling around with the units that served in the liberation of France, Netherlands, and Germany.

I know that you are going for historical accuracy, but would it really be necessary to pull units from France and Holland? I'm fine with how the units are set up now in the maps, but I don't want to be left out new units and features.

Sorry if my message gets confusing, by the way

+1 vote     reply to comment
Dartborne Jul 13 2013, 5:49pm replied:

It's really confusing. :/
In Normandy maps there will be a specific units and doctrines, in holland some units are replaced by more modern, the airborne company only have paratroopers and British tanks from XXX corps. in Italy are older units(1943-45), uniforms adapted to this front and most modern units are disabled. In germany will add many late units were not present until the end of the war. Each front has specific units depending on the period, many others are common to all.

+2 votes     reply to comment
bravozulu9 Jul 13 2013, 6:54pm replied:

Nevermind, it's fine, and I'll just deal with progression of the mod. Thank you for taking your time to reply to me.

+1 vote     reply to comment
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bravozulu9 Jul 14 2013, 6:59pm says:

Hey Dartborne, could you remove or lengthen the time limits on the special missions included in the mod (Joint Ops, etc).

You have set ridiculously short timeframes for ridiculously difficult tasks. 7 minutes to rush an 88mm AT gun and a suicide charge a 37mm AA gun (With only 2 squads and a sniper), 5-6 minutes to capture a bridge that is defended by machine guns, snipers, and elite infantry?

It makes no sense.

+1 vote     reply to comment
Dartborne Jul 15 2013, 10:16am replied:

That only can make it the Author of the map. Besides, it is perfectly playable, I have finished all missions before upload the mod.

+2 votes     reply to comment
Demon1kus Jul 18 2013, 4:31pm says:

Hi Dart ::) First i adore your mod and thanks for it, it's my 2nd fav mod after Normandy 44, i just love how the game play flows and all is just so good in MP.The AI is awesome in skirmish and mod makes campaigns feel great!I love the doc. tree's mostly UK as i'm fond of good old Brits::)

BUT i have to ask, can we still play old 2602 version for us who host LAN games?.... you know that feature that is lacking in soooo many games thanks to steam........ and stupid developers.

Other than that keep it up i love your mod tho if there are MP replays one could look at, it would be awesome to see. And that brings me to this so i don't forget ::P Why, oh why, dont i see videos of MP matches for your mod?? it just way too good to not have it on YouTube??

Make it happen::) All best to you ::) and your mod!

+1 vote     reply to comment
Dartborne Jul 18 2013, 6:12pm replied:

Thanks for the compliments. :)

-Of course, you can still use 2,602 to play on LAN.
-I think that there aren't replays of EaW anywhere, people dont play it much.

+1 vote     reply to comment
pjmac Jul 31 2013, 7:23am says:

Hi Dart,
thanks for the Brilliant mod cant stop playing !! this may seem a stupid question? but how do i up date the mod with all your extra models and skins that have been added! have uninstalled reinstalled with no luck can you please advise me.Thanks once again for the super mod.

+1 vote     reply to comment
Dartborne Jul 31 2013, 11:43am replied:

Will be added in the next patch. WIP

+1 vote     reply to comment
Nichze Sep 3 2013, 11:58pm says:

New content is wonderful, and always appreciated, but as I am sure you know, the AI is atrocious.
I have no clue how difficult modding the AI is for COH, but I think far too many games (...or mods) rush new content without consolidating and bugfixing.
This is probably because bugfixing is difficult, time consuming, and not fun, and adding new content is easier, quicker, and is much more fun.
I'm not saying that's what you've done...but all light vehicles suicide and the Axis don't even build tanks man come on.

My 2 cents aside, Beta 2 AI is INFINITELY better than beta 1 AI, keep it up.

+1 vote     reply to comment
Dartborne Sep 4 2013, 8:56am replied:

Certainly, AI codding is very complicated (at least for me) the slightest error can ruin the entire AI or make it stop working, and gives a lot of headaches to find the error and correct it. At least be slightly improved in the next patch (the axis AI build tanks)

+1 vote     reply to comment
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Released Oct 7, 2011
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