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Story: Escher Technologies is a facility much like Aperture Science, only more stable, or so it seems. You a test subject that is testing new technology that can warp gravity, bend reality, and more. More will be revealed further on during development. Mechanics: The new mechanics consist of gravity switching, such as walking on walls, and ceilings. And also space warping geometry, making impossible chambers. Needed: Voice actor/actress

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Report RSS Gravity Wall/Ceiling Potential Design (view original)
Gravity Wall/Ceiling Potential Design
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Kizzycocoa
Kizzycocoa - - 1,827 comments

the arrows ruin it. I suggest particles moving upwards instead. arrows just seem a step too far.

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newnowmusic
newnowmusic - - 248 comments

Smaller tiles, more defined arrows

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p0rtalplayer
p0rtalplayer - - 187 comments

as well as some particle too, it needs arrows and particles.

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yohoat9 Author
yohoat9 - - 269 comments

What do you mean by more defined?

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newnowmusic
newnowmusic - - 248 comments

if the tiles were smaller you could have clearer angles on the arrows.

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yohoat9 Author
yohoat9 - - 269 comments

I'm not sure if you guys know this, but portal 2 doesn't allow for custom particle effects, so that's out of the question.

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tymaxbeta
tymaxbeta - - 1,059 comments

Func_dustmotes, customize to accommodate the look you want, I'm sure you can pull anything off if you know the source engine as well as me.[there's a lot of "func" particle effects that can be edited]

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yohoat9 Author
yohoat9 - - 269 comments

If you really knew the source engine that well, you'd know that the material for dustmotes isn't available in portal 2, therefore they don't work.

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ScicoPax
ScicoPax - - 154 comments

Download these to Steam/steamapps\common\portal 2\portal2\materials\particle

Qwiggalo.com
Qwiggalo.com

They work well in my mod. Also, I think that you can package them in a VPK for easy installation.

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What do you guys think?