Eras of the Mercenaries is intended to enhance the gameplay of Star Wars Empire at War: Forces of Corruption by adding in dozens of era specific units, heroes, GCs, and mercenaries. Units will range from the end of the Clone Wars to the Second Galactic Civil War (40aby).

Post news Report RSS ETM Update 07/13/12

Quick summary of mod progress, some new units, etc.

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Hi guys, and welcome to another installment of ETM Update! *fake applause*

First off, I'll be describing the approach I'll be taking with the mod for the next few months. I'll be splitting up the mod into several separate parts (in the order I'll be working on), each one of these will focus on an area of development. They will include the following:

Part 1: Space Units
1st - Imperial Space Units (All Coded)
2nd - Alliance Space Units
3rd - Underworld Space Units

Part 2: Balancing
1st - Realistic Scaling
2nd - Stat Changes

Part 3: Mercenaries/Special Units
1st - Land Units
2nd - Space Units

Part 4: Special Structures
1st - Shipyards, Space Mining, Defenses
2nd - Ground Structures, Special Buildings, Economic Structures

Part 5: Graphical and Gameplay Changes
1st - Updated Particles (In progress)
2nd - High resolution Textures (In progress)
3rd - Gameplay Dynamics (In Progress)

Part 6: Cleanup
1st - Make Mod User Friendly (GUI Updates, Junk xml and texture removal, etc.)
2nd - Zip and release
3rd - ????
4th - Profit

*Note, the profit part is a joke. Obviously.


Unit Update


As this mod follows the technology of the factions up to the Second Galactic Civil War, many of the new units portrayed in Legacy of the Force don't have canon reference images, which allowed me to get creative with some of the modelling. Therefore, I present to you: two of the Empire's new toys:

TIE Starhunter
As Empire's Level 5 space superiority unit, the Starhunter fills the role of both Bomber and Fighter, replacing the TIE Defender of the earlier Tech Level. Starhunters were first seen in LotF: Invincible. Considering Starhunters are the next generation of TIE Interceptors, I based the design heavily off the interceptor, while maintaining features from the TIE Avenger and TIE Advanced.



Starhunters in combat:



Heavy Imperial Carrier
The Empire lacks in capital ships during 40 ABY (Early Legacy Era), therefore a new carrier based design had to be introduced to balance things out with the Strident-Class. This led to the development of this yet-to-be-named carrier design. I took alot of influences from the Venator, including the large dorsal hangar bay and several ventral bays, which aren't targetable and can continue to spawn reinforcements until the entire ship is destroyed. It also has a gravity well generator, which will keep enemy ships in range until its Heavy Turbolasers and considerable complement of Starhunters can destroy them. This ship is a fanon design, but is based off of the hull of the Arc Hammer, and off the mission profile of the Palleaon Star Destroyer.



There will be many more units unique to this mod, some of which I will begin developing soon, these include:

- Imperial version of the Crusader - Corvette (As seen in LotF)
- Alliance Aleph - Class Heavy Bomber (As seen in LotF)
- Underworld Modified Dreadnaught - Class Heavy Cruiser (Fanon)

That's all for today! As some of you have noted, I'm open to idea, suggestions, criticism, anything! Let me know what you'd like to see in this mod, and if it's practical I'll add it in.

- Mob

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Rivel_Knight
Rivel_Knight - - 186 comments

the 1.???? the 2.profit is that form south park.

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