The Enduring Freedom project is aiming to bring realistic combat simulation to the GEM 2 engine and is focused on the units involved in the initial coalition combat ops during Operation Anaconda in Afghanistan (Special Forces, 10th Mountain Div, and 101st Airborne). Conventional warfare will be presented as well. Project features and info can be located in the news section.

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Report RSS General purpose breaching round w/ NONEL detonator (view original)
General purpose breaching round w/ NONEL detonator
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Kusraina
Kusraina - - 1,254 comments

nice :D

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lukeisonfirex
lukeisonfirex - - 319 comments

Lovely. Will we be seeing this in action soon?

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Wilson_B Author
Wilson_B - - 337 comments

I'm working on it as we speak, looking into adding some mor GUI buttons/functions. One will Handel demo charges and the other will be for breaching devices.

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adkinsnoob
adkinsnoob - - 742 comments

NICE!!! Want me to make a breaching FX?

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Wilson_B Author
Wilson_B - - 337 comments

Ill get in touch with you via PM concerning this.

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Risefal
Risefal - - 352 comments

one question, what is that for a thing?;P

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Wilson_B Author
Wilson_B - - 337 comments

It is for breaching locked metal/wooden doors as well as weaker walls. It can also be used to deal with some demolition of small equipment.

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linkenator
linkenator - - 458 comments

nice added touch. with this added this means that most or some of the building structures would have been modified to have this installed on the walls or doors. nice! makes urban combat a lot more interesting and it expands strategy.

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Wilson_B Author
Wilson_B - - 337 comments

Alot of the buildings in EF will either have locked or openable doors. Some will have static opened doors as well.

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