Lightng needs more work I think : ).
It looks very poor for now. Try adding pointlights around the candles, around the chandelier. Right now it lacks a bit of dynamism.
Using pointlights will cause a way too big lightsource coming from one single candle, a result depends on a boxlight's color usually. Using a one pointlight for every candle is rather an excuse to change the maps into lagging ******* ********, if it is already big and detailed like this one. No offense, but level designing is the last thing that I need help with.
I am not offended of course x). I still honestly doubt anyone using additional pointlights is trying to turn a mod into a lagging " bunch of stars " but it's fine if you don't like pointlights :3.
Also, lag is not really influenced by lighting unless it involves shadows from spotlights, if I am not mistaken ^-^. I might be, though.
But well, since your mod is already big and detailed and level designing is the last thing you need help with I'll just walk away and return to my (" bunch of stars") mapping level ; p.
Lightng needs more work I think : ).
It looks very poor for now. Try adding pointlights around the candles, around the chandelier. Right now it lacks a bit of dynamism.
Using pointlights will cause a way too big lightsource coming from one single candle, a result depends on a boxlight's color usually. Using a one pointlight for every candle is rather an excuse to change the maps into lagging ******* ********, if it is already big and detailed like this one. No offense, but level designing is the last thing that I need help with.
I am not offended of course x). I still honestly doubt anyone using additional pointlights is trying to turn a mod into a lagging " bunch of stars " but it's fine if you don't like pointlights :3.
Also, lag is not really influenced by lighting unless it involves shadows from spotlights, if I am not mistaken ^-^. I might be, though.
But well, since your mod is already big and detailed and level designing is the last thing you need help with I'll just walk away and return to my (" bunch of stars") mapping level ; p.