This is an update. It has been completely clean with the "Enchanted Editor" by Farren Hayden. Deleted many cells that did not belong. You will need 7zip to open the file. This mod has a few new things. Has two very powerful weapons. Has two new potions. One for speed and one for Magicka. Mercenaries, that you can hire, in the Wizard's House in Seyda Neen. Two quests. One quest is easy. The requires you to be at a high level. Has houses that you walk into not teleport to. These houses are in Seyda Neen. Has two houses that are locked. You need to do the quests to get the keys. One of the locked houses is in Seyda Neen. The other is out side of Balmora (South Gate). These houses have goodies. It has new spells: Elemental Blast Fire Blast Fly Fast Summon 3Winged Twilight Summon 3Greater Bonewalker Summon 3Skeletal Minion Summon 3Flame Atronach 3Dwemer Animunculi My Gold Saint My Invisibility Read the text file 4 more INFO.

Add file Report Enchanted_Houses_of_Seyda_Neen01
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Enchanted_Houses_of_Seyda_Neen01.7z
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davidher123
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This is an update. It has been completely clean with the "Enchanted Editor" by Farren Hayden. Deleted many cells that did not belong. You will need 7zip to open the file. First this mod requires Tribunal and Bloodmoon!!! This mod will conflict with other mods that modify Seyda Neen. This mod is a cheat if you use some of the items in the mod. This mod has a few new things. Has two very powerful weapons. Has two new potions. One for speed and one for Magicka. Mercenaries, that you can hire, in the Wizard's House in Seyda Neen. New meshes for plants, furniture, and houses. Meshes created with the old version of blender by me. New Textures. Corel Draw was used for textures. Some textures were free from the internet. Some textures I bought many years ago, back the the 1980s. I use corel draw to make some. Two quests. One quest is easy. The requires you to be at a high level. Has houses that you walk into not teleport to. These houses are in Seyda Neen. Read the text file.

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Enchanted_Houses_of_Seyda_Neen01
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davidher123 Author
davidher123

Hi, I am the author of this mod. Let me know if you encounter any bugs. Thanks. Click the high-lighted "images" above for more images.

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EricBoyceU
EricBoyceU

I remember this mod! Great Work! Very similar to barbaus builidngs with one static building with an interior and open doors and windows. Quite a hit on FPS from what I remember. If they were Medevil in design they would fix in lore wise, but I can see these building in Balmora, Suran, or Hammerfell. Too bad Bethesda didn't use these designs on their original buildings! Something I have tried to do with my own mod, an open door and open window, in Chronicles of SN... Moddb.com

Thanks
Eric

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davidher123 Author
davidher123

Thanks for the compliments. It took a lot of work with blender. I am working on a new mod call "Enchanted Houses Of Pelagiad". I am now more experienced with blender and the construction set. So this mod is very clean. Thanks again.

David

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EricBoyceU
EricBoyceU

I would like to see more nordic (grey stone) and Daggerfall style (English Tudor) type houses!

Is there a way to make the common buildings like Arrille's Trade House and Merchant Shops in this enchanted style??? I would even like to see the Balmoral shops and buildings like this also?

Eric

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davidher123 Author
davidher123

Yes. But it would take a lot of work to do all the houses in balmora. As in my mod. I took one of the common houses of the construction set and made it into a walk-into building. I used blender to do that. To do Arrille's Trade House would be little work. I am going to see if my tile set for the walk-into houses can be arranged to look like the interior of Arrile's House. The Exterior would have to be retextured.

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EricBoyceU
EricBoyceU

Thanks! I haven't used Blender yet, so I'm little scared to get started. And I'm very busy with just adding things to morrowind.

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davidher123 Author
davidher123

You should give it a try. It is fun making your own stuff.

Reply Good karma+1 vote
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