Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:
Version 2.30 is the latest patch for the long running HL2 mod, Empires. The new sudden death feature has been extended to emp_urbanchaos and various infantry and vehicle weapons have been modified for better balance.
Posted by ScardyBob on Nov 23rd, 2010
Empires v2.30 features:
While the scout's hide ability got a makeover in a previous patch, we'd like to showcase the change here. The ability has been modified so that it works better on most textures. Hide activates when a scout crouches or goes prone for a couple of seconds. In addition, the more walls you touch, the more hidden you become. The change has made the scout more fun and deadly.
A scout sneaking around on emp_escort
Empires 2.30 Changelog Modified: Fixed:
+ Changed RPG speed to 1500.
+ Railgun clip size changed from 15 to 20.
+ High Explosive Cannon heat changed from 15 to 13.
+ Updated infantry weapons.
+ BEHR and BEAR positions in class selection screen switched.
+ Grenadier mine detection image replaced with Grenadier Armour.
+ Grenadier Bullet resist 0.0 -> 0.3 (30% resist to bullets. 40 damage weapon does 28 to Grenadier, etc).
+ Spawn ammo for Scout rifle 15 -> 10.
+ Max ammo for BEAR 90 -> 80.
+ Concussion Grenade timer 3 -> 4.
+ Seismic Grenade timer 6 -> 5 (May or may not make a difference, timer may be hardcoded).
+ HMG Damage 25 -> 30, HMG Falloff 1000 -> 1500.
+ Mortar Damage 120 -> 130.
+ Pistol 1 Damage 30 -> 28, Pistol 1 Minimal damage 23 -> 17, BE pistol clip size 15 -> 12 (NF pistol 1 was always 12).
+ BE Pistol 2 Minimal Damage 30 -> 25.
+ BEAR Minimal Damage 22 -> 22, BEAR DuckingSpreadMax 0.2 -> 0.3, BEAR ProneSpreadMax 0.1 -> 0.2, BEAR StandingSpreadIncrement 0.0050 -> 0.0055, BEAR DuckingSpreadIncrement 0.0040 -> 0.0045, BEAR ProneSPreadIncrement 0.0030 -> 0.0035, BEAR IronsightKick (Jumping, Standing, Ducking and Prone) 0.75 -> 0.5
+ BEHR Damage 40 -> 35, BEHR Minimal damage 27 -> 20, BEHR StandingSpreadModifier 0.05 -> 0.025, BEHR StandingSpreadDecrement 0.05 -> 0.03, Kick vertically was lowered considerably, but I'd have to paste a tonne of values just to show I lowered it.
+ Scout Rifle Falloff 8000 -> 6000 (This may or may not make any difference at all. If not, I'll lower it further next patch)
+ RPG damage 120 -> 130.
+ NFHR Damage 45 -> 40, NFHR Minimal Damage 30 -> 28, NFHR StandingSpreadModifier 0.1 -> 0.2, NFHR StandingSpread 0.005 -> 0.007, NFHR JumpingSpreadIncrement 0.01 -> 0.022, NFHR JumpingSpreadIncrement 0.008 -> 0.015, NFHR DuckingSpreadIncrement 0.006 -> 0.012, NFHR ProneSpreadIncrement 0.005 -> 0.01
+ NFAR Falloff 2000 -> 1500, NFAR FalloffBase 0.9 -> 0.85, NFAR Minimal Damage 24 -> 20