Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:

Report article RSS Feed Empires 2.28 Released

Version 2.28 is the latest patch for the long running HL2 mod, Empires. Two official maps, emp_escort and emp_isle, have been improved, while the classic grenadier ability, the 9 mine, returns.

Posted by ScardyBob on Oct 14th, 2010

When you are on a roll, theres no point in stopping. The Empiresmod development team is here again with another great update. While Empires' prides itself on being one of the few FPS/RTS hybrid games in existence we still take the FPS portion seriously. In Empires v2.28 we have tweaked the infantry weapons to make first person combat more challenging and fun. You'll need those improved weapons because we have also updated the classic infantry warfare map, emp_escort, and the tropic adventure map, emp_isle.

Finally, we've also brought back the grenadier's 9 mine ability. When the grenadier drops his 9th mine, the first mine that he placed detonates. If all 8 of the previous mines are placed in close proximity, then they will detonate with the first mine. Its a great remote detonation ability for the grenadier that we've been able to fix and bring back for players to enjoy.

Empires v2.28 features:

  • Modified infantry weapons
  • Return of the grenadier 9 mine ability
  • Updates to official maps: emp_escort and emp_isle
  • Parallax Occlusion Mapping

Here are some pictures showing the changes to emp_escort. There have been some major changes to the first, second, and third flags to provide more cover for infantry and additional pathways to the capture points.




Empires 2.28 Changelog
Added:

  • Parallax occlusiong mapping shader. Use VertexLitParallax or LightmappedGeneric. Brenodi jeep uses POM as a test.
  • emp_sv_debug_build_vehicles allows building vehicles without VF.

Modified:

  • Don't allow making squads without forming previous squads (ie. can't create Bravo without someone creating Alpha first).
  • Readded 9th mining.
  • Changed automatic visibility on minimap:
    • infantry spots enemies within 5000 inches
    • infantry doesn't spot other infantry
    • buildings spot infantry within 1000 inches
    • buildings spot other enemies within 5000 inches (small buildings like MG turret don't spot)
  • Moved viewpoint on Brenodi Medium tank to the back.
  • Updated manual.
  • Updated emp_escort.
  • Updated emp_isle.
  • Infantry weapons have been adjusted
  • Balancing changes:
    • Homing Salvo reload time 5 s -> 10 s.
    • Rail Gun Clip size 40 -> 15 and reload time 2 s -> 7 s.
    • Turret Level 2 and 3 research time 90 s and 90 s. 
    • Standard CG damage 24 -> 28, cycle time 0.025 s -> 0.05 s, weight 70 -> 60
    • Guided ML Clip Size 4 -> 5 and Heat 8 -> 7
    • Upgraded Guided ML Clip Size 4 -> 5 and Heat 10 -> 8
    • CV armor 250 -> 200, hull 2000 -> 1000.
    • 10% faster RPG missiles.
    • HE cannon heat 22 -> 15, Ranged cannon heat 11 -> 10.
    • Modified infantry weapon scripts.

Fixed:

  • No warning about problem with finding commander armor.
  • Memory corruption on server at level shutdown.

Post comment Comments
redflash13
redflash13 Oct 15 2010, 8:33am says:

The parralax mapping looks very good

+3 votes     reply to comment
Broken_Broker
Broken_Broker Oct 15 2010, 1:07pm says:

They changed emp_escort a lot, i hope it's better balanced for the attackers now.

+2 votes     reply to comment
8472
8472 Oct 15 2010, 2:53pm says:

Good work on the update!

+3 votes     reply to comment
Fooshi
Fooshi Oct 15 2010, 4:27pm says:

MrPenis strikes again.

+2 votes     reply to comment
JuggernautOfWar
JuggernautOfWar Oct 15 2010, 10:24pm says:

How do I activate the ingame parallax occlusion? Though can't I already do this via my nVidia control panel since this uses Source?

+1 vote     reply to comment
Madman4700
Madman4700 Oct 17 2010, 11:19am says:

Omfg 9mining
cant wait!

+1 vote     reply to comment
ICDSun
ICDSun Oct 21 2010, 2:54am says:

crashed

Iv.pl
[]http://iv.pl/images/89774257429621021275.jpg[]

;f

+1 vote     reply to comment
Sharkz
Sharkz Oct 21 2010, 8:55am says:

Empires has come a long way, keep up the amazing work, here's a late release post for it Modsentry.com thanks for creating such a unique Source mod!

+2 votes     reply to comment
BlackVoidX
BlackVoidX Oct 28 2010, 6:04pm says:

good mod ^^

+1 vote     reply to comment
Annual
Annual Nov 8 2010, 8:49am says:

Does it specifically need Half Life 2 to run or is any Source engine based game usable? I have Portal, and really wanna try this mod.

+1 vote     reply to comment
puffenstuff
puffenstuff Nov 9 2010, 11:52am replied:

Any Source Orange Box game will work. Including Alien Swarm (which is free) if I understand correctly. Just download the Source SDK Base 2007 from the tools tab in steam.

+2 votes     reply to comment
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Released Nov 29, 2007
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