Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:
Empires 2.21 has been released and includes several bug fixes for 2.2.
Posted by Krenzo on Jan 3rd, 2009
Empires 2.21 is released, with quite a few small additions, such as muzzleflashes, bullet shell ejection, and a whole host of bugfixes, including Dig-In correctly working again, Repair station repairing left armor, and a possible fix for the dreaded commander crash.
You must have 2.2 installed to apply this patch.
Empires 2.21 Changes:
Added: Shells now eject from all weapons
Added: Muzzleflashes now light up the area around them
Added: Rudimentary stat tracking interface. Only records maps wins/losses for now.
Added: emp_sv_stats_enabled cvar.
Added: Customizable falloff for vehicle MGs.
Modified: Added more tickets to Canyon (prev: 200, now 300)
Modified: emp_mvalley: Uses nice looking water
Modified: Re-enabled the bump maps for BE building textures
Modified: Joining a team with more players is not possible.
Modified: Concussion grenades don't blind spectators.
Modified: Entering a vehicle after throwing a sticky grenade at it no longer does damage to the vehicle
Modified: Jeeps can now carry 4 plates of reactive armor.
Modified: Infantry weapons have been slightly modified.
Modified/Fixed: Canyon Optimizations, viscluster added, increased the size of hint brush covering skybox
Fixed: Scoreboard text wasn't properly aligned.
Fixed: emp_glycencity: Fixed vehicles clipping through short walls at the middle flag
Fixed: Mines could be dropped in the commander interface
Fixed: Sever skipping maps
Fixed: Map brush wasn't properly unsticking people.
Fixed: Commander could change team in command interface using jointeam.
Fixed: Rifleman armor, 'dig in', and squad armor aura now affect damage received.
Fixed: Repair station not repairing vehicle that has armor left.
Fixed: Melee attacks were not lag compensated.
Fixed: Possible fix to commander crash relating to physics
Fixed: It is now possible to revive people who have killed themselves. It doesn't give a point.