Demo EE Mod Reforged 0.5
Trainer 1 commentA preview of the mod, obviously many things need to be balanced As far as I've tested it runs on any version of EE AOC, if you have any problems write...
With realistic graphics sizes, various costs and attributes changed or improved; Empire Earth Reforged Mod invites you to live a game experience totally different from what we saw in 2001. Applicable to the EE Art of the Conquest(ANY VERSION) If you are pending, from time to time the new changes are announced and deleted. If you want to talk personally, find me in the discord of the oldest comment.
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Im exciteded someone wants to improve EE.
But some things should be refored first.
- Rockets, grenades are exploding when coliding with trees, buildings, walls.
- Rockets could find a new target, when their original target dies.
- Unit rotations and colisions could be none, because especialy ships are useles because of it. Warcraft 3 and AoE2 does this right.
- Planes need to update its controls. It is possible to set a rally point for an individual plane, but this rally point cannot be canceled by anything.
- Fighters planes at least could have stance behaviour like all other units, so they dont pursue units too far into enemy teritory to die from AA.
I like idea of another defensive structure, especialy a fortress from Age of Empires 2.
Thats how I would improve EE, if only the day had 64 hours.
- The grenades thing is still experimental, if I see that it causes critical errors that cannot be repaired, it will go away, I will review it. About the rockets, I don't understand what units you are referring to, but the projectiles only follow a target, there is no way to change that.
- I appreciate the ship rotation, I will take it into account.
- Plane error detected, I will put it as a priority.
- I like this detail, I'll put it on the list.
PD:I appreciate this type of constructive comments, I have eyes but it is not always enough to detect all the details
This comment will be deleted within 1 week maximum.
- The Pop of almost all units is being configured.
- Since many tools were given to heal, THE PASSIVE HEALING of the soldiers will be removed.
- CHANGE OF POSITION and CHANGE OF TRAINING were given to citizens, for those who like
An interesting change is coming soon:
New technologies will be created to modify the HP, speed, attack and part of the armor of the units, they will be a good influence in combat.
for example, I have an experiment in mind, for example, a technology that increases the radio of nuclear bombers like in the video but at a super high cost
IMPORTANT
Demo 0.5 has been released
* I'll leave changes to ships, tanks, officers, and future units for the next demo.
* Apparently there was a slight error in the graphics size of the new units, nothing that affects the gameplay
Several new units will be created in the game:
- An elite Phalanx with Achilles graphics(Elite Guard)
- Elite Cataphract with Cid graphics(Guardian)
- An Elite Dragon, graphics by the Duke of Wellington(Cuirassier)
- An Elite Knight with Black Prince graphics(Crusader)
*I do not guarantee that they are balanced in the demo, but they will have values of their counterparts as a basis if necessary.
NEWS:
- POP is corrected for some units.
- The Cargo Truck has a capacity of 10 again, the intention was for it to carry artillery, but it loaded tanks, etc., meaningless things.
- The black officer and the German officer will become support units (they will no longer be heroes).
- The appearance of the barbarian was changed to that of Heracles
*Coming soon in another demo, the HP and attack of the ships will be changed so that they are more even but they will maintain their original advantage
RECOVERY RATE/SEC:
TR: Recovery rate, AR: area
Medic, hero: 2 TR,3 AR
Priest, tent, church: 1 TR,4 AR
Hospital: 2 TR,6 AR--3 TR,8 AR--4 TR,10 AR--5 TR,12 AR--6 TR,14 AR
Engineer (tanks only): 2 TR,4 AR
Tank factory (only tanks): 5 TR,8 AR
Dock: 6 TR,8 AR--8 TR,10 AR--10 TR,12 AR--13 TR,14 AR
Naval Shipyard: 10 TR,12 AR--11 TR,14 AR
Space Dock (maybe you change it): *10 TR,12 AR--12 TR,14 AR
Fishing Boats(only ships): 1TR,6 AR
An estimate of the cost-combat for some units vs basic soldiers of their time to have some notion of what is coming:
C= cost , V= wins against
Tower C 20 , V 16-28(maybe you change it)
Cavalry C 2 , V 2
Bazooka C 3 , V 2
Flamethrower C 5 , V 6-10
Tank C 10-14 , V 4-¿Infinite?
Machine Gun C 4 , V 4-8
Fighter plane C 4 , V 3-6 (maybe it will change)
Sniper C 4 , V 1-¿Infinite?
Hero C 10 , V 8-12
Sampson C 15 , V 12-18
Another detail is that almost everything will cost cheap in prehistory and the price will gradually increase, the citizens will cost less, they will repair slower, they will collect slower, they will have capacity for 20 units of resources per extraction.
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Some details that I like the most are:
- Semi-invisible morter and submarine.
- Most land units do not attack walls.
*Limited units such as: Ships, artillery and battering rams of all types, engineers, tanks, elephants of war and bazookas, etc
(avoid playing walls against the AI).
- The houses give 5 population.
- Improved flight and combat for airplanes, the heinkel simulates a Stuka (without the characteristic sound for now)
- Closer formations for the units.
- Age of Empires 3 style artillery
- Engineers attack buildings.
- New buildings available: lighthouse, spy center.
- New units available: Spy, Agincourt Warship, Standard Bearer, Parachute Plane, Radioman.
- Transport capacity in air balloons and increased in cargo trucks
- How to forget the Sanson, an elite unit, slow, attacks both buildings and units.
And more, but those are the ones people will notice first.
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If you are pending, from time to time the new changes are announced and deleted
I am working the mod with the DB Editor, the link if you want to take a look:
Github.com.
The mod will be for the Empire Earth Art of the Conquest.
If you are going to download and use this, read the instructions carefully, it may create incompatibilities if not used correctly. In case of emergency, just delete the contents of the DB folder that you are supposed to create first to start modifying. This is more for creating MODS than for simple custom scenarios (BEWARE).
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MY CHANNEL OF YOUTUBE:
This is my current channel
Youtube.com
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If you don't know my personalized WW2 campaign here is the link
Moddb.com
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Here are the links to the EE Reborn project:
Moddb.com
The Reborn project discord link(english):
Discord.com
It is appreciated that there are people who take their time to bring us this material (it is not my content, credits to its authors: Atlasfield, Philla, Zocker and Fortuking), the Reborn project is still in production, so I will advance with the available content. Project Reborn covers things like new textures, new units, improved AI, more accessible multiplayer, and more.
Keep in mind that certain MODELS or TEXTURES that I will present in photos or videos were not made by me, it is only content from the Reborn Proyect that I already had installed and it does not affect the gameplay.
If you are patient you will find an installation tutorial when this mod is finished, those packages have instruction, so great if you understand it.
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Hablo español, solo uso traductor para los mensajes ಠ◡ಠ