With realistic graphics sizes, various costs and attributes changed or improved; Empire Earth Reforged Mod invites you to live a game experience totally different from what we saw in 2001. Applicable to the EE Art of the Conquest(ANY VERSION) If you are pending, from time to time the new changes are announced and deleted. If you want to talk personally, find me in the discord of the oldest comment.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
nov ed
embed
share
view next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Mapachin Author
Mapachin - - 90 comments

There are 3 new buildings available:
*MISSILE BASE: By default it will be aggressive and a lot of recharge
(available since the WW2 Age)
*CASTLE: A fortress barracks, does not garrison or attack, collect the best units of the time.
(available since the Bronze-Modern Age)
*ANTI-NUCLEAR BASE: The same function as a fortress, a little more expensive, 60 of transport capacity, more resistant to common attacks and will have the peculiarity that it will be almost immune to any bomb.Damage received will be calibrated over time
(Available since the WW2 Age)
For that building recycling the VIKING type unit because I had previously vacated it.

Reply Good karma+2 votes
Mapachin Author
Mapachin - - 90 comments

Extra: They were already available but I'll remind you.

*LIGHTHOUSE: Building with good vision range apart from an excellent view of the sea.
(Available since WW1 Age)
*SPY CENTER: The building has good peripheral vision. Create Spies (good vision and semi-invisible but weak and do not attack)
(Available since WW2 Age)
*MARKET: Sell or buy resources
(Corrected initial age, now starts from the Copper age).
*FARM: Just a detail if you like, nothing relevant

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: