This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

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Jeroenimo Author
Jeroenimo - - 6,765 comments

Nevermind the diamond boron explosions from the x wing strafes at the end of the video, had a few lines of code mixed up. Was looking around to see if there was another marauder around, but no, it was my most dangerous arch nemesis; mixed up code...

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OsoDEADLY
OsoDEADLY - - 668 comments

That is totally awesome, great work dude

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RayceSkykiller
RayceSkykiller - - 694 comments

I have no words to describe that. Oh how I wish I could dig through your particle collection.

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JayTheGam3r
JayTheGam3r - - 1,869 comments

One thing I noticed is galadiators dont really seem like they're worth building. They died rather fast lol.

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LukeLasermaster Creator
LukeLasermaster - - 295 comments

I agree, they seem to do little in the way of damage and die incredibly fast.

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Jeroenimo Author
Jeroenimo - - 6,765 comments

Exactly why I added the ion pulse missiles. Now they're like a mini nebula, multiple of them can even disable capital ships. Keep them focussed on large frigates singular and they're great for support.

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Maxyms
Maxyms - - 511 comments

Damn i would give my life to play this mod during the Clone Wars, dude imagine the Battle of Coruscant with all these lovely-made ships by Sir Jeroe and outstanding effects & explosions !

Amazing job as always ! :)

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Boda
Boda - - 1,371 comments

So much yusss!!!

And this mod became such an awesome special effects porn, as if J's real name was Michael Bay...

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Maxyms
Maxyms - - 511 comments

Who knows, J can be MB's cousin or something like that..

But in all seriousness J, is it possible to make a kind of mini-mod, with only a Galactic Conquest scenario where you attack Coruscant as the CIS with a tremendous fleet composed of lots pf Munificent, Recusant, Providence and Lucrehulks, against a heavy bunch of Venators ?
I mean, i don't want to disturb the mighty Jeroenimo at all, but just want to know if it could be a possibility :)

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Jeroenimo Author
Jeroenimo - - 6,765 comments

Well, to get to the point where I'd make just one small gc scenario with just like, 3 planets, and all those ships, I'd still have to make all those units, balance them (preferably model them all myself because I love modelling) and do all the work. At that point releasing a full clone wars mod would be a piece of cake and almost no extra work at all. Though I could simpely copy paste all of lets say, RaWs units into a new mod and mod all the graphics in, it'd still be a lot of work, not to mention disrespectful to the RaW team.

Maybe some day when I have this mod all finished. But most likely not, sorry to shatter your dreams, but that's just how it is.

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Boda
Boda - - 1,371 comments

Have you thought what are you going to do when you finish Re?

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Maxyms
Maxyms - - 511 comments

Thanks for replying Jeroe, you're totally right on all points, though i can't stop thinking about CIS ships being modelized by you, damn it would be sick !

And Boda, i think Jeroe is just going to re-re-remake the mod until he reaches perfection, till the end of humanity :p

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Jeroenimo Author
Jeroenimo - - 6,765 comments

Mmmm probably do a bunch of random stuff that eventually makes it into some mod. No clue honestly.

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Maxyms
Maxyms - - 511 comments

Do you have interest in modding other games ?

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Boda
Boda - - 1,371 comments

With your models and particle effects, you could do wonders in a Sins mod.

Especially because Sins is a space only game, and your mods are space-oriented as well.

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Jeroenimo Author
Jeroenimo - - 6,765 comments

Thank you guys, comments much appreciated :)

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Mckgillikuti
Mckgillikuti - - 3 comments

This is amazing! Love it, just love it

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Dantius44
Dantius44 - - 19 comments

I must admit, this is perhaps the most visually spectacular mod I have ever seen for Empire at War next to Thrawn's Revenge.

However, for the sake of honest constructive criticism, some of these explosions are extraordinarily large. I am unsure if that is a glitch or not, but explosions such as destroyed hardpoints and missile impacts (if I am assuming their causes correctly) are absolutely massive, and I find that may be a bit too much.

Aside from that though, I must again complement the utterly exquisite visuals, and I am looking extremely forward to downloading the next version.

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Jeroenimo Author
Jeroenimo - - 6,765 comments

Yup, I addressed the issue in the first comment ;) And thank you, I do try

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Dantius44
Dantius44 - - 19 comments

Many thanks for the swift response. I was not entirely certain what the Diamond Boron missile was since I could not make out the exact cause of the large explosion size, nor was I entirely certain if this was the problem you were referring to. Many thanks for enlightening me.

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Plejadenwolf
Plejadenwolf - - 520 comments

Wow, seriously. As I saw these new effects I thought EaW turned into a whole new game. It's some kind of...beyond. Great work on this!

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Aetherial87
Aetherial87 - - 449 comments

Beautiful, I can hardly believe it's EAW, lol

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HelloImMoonMoon
HelloImMoonMoon - - 341 comments

those flash lights... beware epilptics lol.

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Description

More work, I fixed megabaltas shitty missile texture, and made the ion pulse missile more distinguishable from the regular concussion missile (which was also colored blue)

NOTE: only the Gladiator (atleast, for now) has the ion pulse missile. I specifically hovered over the ship so the text would appear, read the text, its a very useful weapon. It actually makes them useful in lategame against way larger ships. Ofcourse, only as a support ship. You wont take out a mon cal 80 with just gladiators. That would be dumb.

New particles by megabalta, they look awesome. Don't think I need to point that out :)

1080p: Youtube.com