This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS "TIE Defenders texture not standing by" (view original)
"TIE Defenders texture not standing by"
embed
share
view previous
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Darth_Cameroth
Darth_Cameroth - - 782 comments

Ahh the Tie-Defender my favorite fighter.

Reply Good karma Bad karma+4 votes
Jeroenimo Author
Jeroenimo - - 6,765 comments

Heh, if you're not playing as the Empire, it will not be your favorite fighter for very long, I assure you that.

Reply Good karma+7 votes
LukeLasermaster Creator
LukeLasermaster - - 295 comments

It already isn't. As Rebels this thing is a lethal nightmare.
Thank god for the Corellian Destroyer and it's missile jammers.

Reply Good karma+6 votes
Jeroenimo Author
Jeroenimo - - 6,765 comments

They come in squadrons of six in the next release.

:)

Reply Good karma+5 votes
Elratie
Elratie - - 571 comments

Noice, good to see you doing new stuff ^^. I think the window is stretching to far out, so it kinda looks weird :)

Reply Good karma Bad karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

TFW you spent more time trying to get a tractor beam ability to work on a fighter squadron than it would've taken to actually texture said fighter.

I modelled a new TIE Defender from scratch. I was looking for a replacement and my old one ( Moddb.com ) was so bad and poly intensive that I decided to just create a new one entirely. Like the old one, it is based on the Fractalsponge TIE Defender. Only this one is way, way more accurate.

If I can get it functional, it will have a tractor beam ability that mildly slows down enemy fighters, obviously on autocast. If not...well, it'll just have some boring power to whatever ability.