This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.
Some Executor project pre-alpha testing. The model isn't done, the texture isn't done, the rigging isn't done, but I wanted to test the current build ingame anyway. I made a monster.
Amazing man keep up the great work!
Mmmmmmm Dat Potential Broadside...
GOOD GOSH
This is the best mod I've ever seen!
We need to upgrade the engine in order for this mod to explode into something we have never seen before.
Agreed. Sadly the engine isn't going to be updated any time soon. Empire at War 2 is prohibited by Electronic Arts (Arts, really?) and sadly Vol'Takes was just a ripoff. Whatsoever, it's great to see this mod developing in amazing directions over the years. Just incredible work.
I have a feeling that when Battlefront stops filling the pockets with enough of that sweet generic FPS dough, Disney will try and step into the RTS playground, hopefully with something resembling EaW.
EaW, now with micro-transactions!
All in the name of pride and accomplishment of course.
Beautiful. Hey, why do not you do the raddus?
that’s a nice trench, one of a kind for sure, never seen a trench like that on an EAW executor
Y u didnt link the vid?
Bridge is indeed too high. In the movie it was somewhat at acceptable height, but yours is way too high.
Or maybe its because city-structure is low.
Something about that bridge is wrong.
City landscape is not finished, maybe is because that, but i don´t think is that bad really
Pretty sure he made it that tall because he liked it more over the original ILM model's bridge.
You have successfully managed to make me milk my pants even with an unfinished model. This'll be hell to balance unless there's a cap increase or something (or Viscount for rebellion :3). Otherwise, well done.
No need for Viscount, I mean, what are the A-Wings for?:D