This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

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Report RSS New mon calamari cruiser (view original)
New mon calamari cruiser
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Jeroenimo Author
Jeroenimo - - 6,765 comments

Watch it in action in the new video! It's here on moddb in bad quality, but the glorious full quality 1080P video can be found here: Youtube.com

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bunnypod
bunnypod - - 152 comments

TOTALLY AMAZING.

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Elratie
Elratie - - 571 comments

Noice! Looking forward to the new update.

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sammytwl
sammytwl - - 45 comments

Nice! So now the new model has more firepower and harder to take down?

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Jeroenimo Author
Jeroenimo - - 6,765 comments

It definitely has a bit more firepower, but it's still rather weak on the hitpoints.

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sammytwl
sammytwl - - 45 comments

But still excellent work on details. Even the small blisters have turrets. By far my favorite mod. Keep up the good work!:)

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Megabalta
Megabalta - - 353 comments

Excellent work.

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Jeroenimo Author
Jeroenimo - - 6,765 comments

My thanks!

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Striker311
Striker311 - - 554 comments

Very nice improvement. Now it's going to be hard to play with any Mon Cals that don't have turrets and I really like the ones Doci made.

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FreezyPopp
FreezyPopp - - 59 comments

Well.. im glad i saw that sale on underwear today.

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The_Wind_God
The_Wind_God - - 8 comments

Hey, so has the new model been added to the game already or is it coming soon in a future update? If so when do you think this update will come?

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Jeroenimo Author
Jeroenimo - - 6,765 comments

When people stop asking for it. Current estimate is 2058

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Tacenryu
Tacenryu - - 34 comments

Hey

I have a Q. is the alliance not missing some tier 3 ships.. like the hammerhead.. i think the victory class star destroyer is danm powerfull.. and you dont have a counter for it.. when i play it takes not long then i thery just spam them and i cant keep up.. the missils just the VCSD have just take out the bombers and fighters to fast.. is it just me or..

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Striker311
Striker311 - - 554 comments

I wouldn't get my hopes set for a Hammerhead but it wouldn't really be a good Victory counter anyway. The MC-80 wingless will be replacing the Assault Frigate though not sure at what tier but it could probably handle a Victory. I actually don't find the Victory to be all that strong unless you attack it with Fighters and Corvettes that can't take a missile barrage. Anything with destroyable hard points takes a while for a Victory to take out since apart from missiles, that really can only target one hardpoint at a time, it only has the 6 turbolasers so it's actually fairly lightly armed. There's the tier 4 gunship that has missile jammers too.

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Jeroenimo Author
Jeroenimo - - 6,765 comments

This guy's picking up what I've been putting down in terms of strategy.

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Tacenryu
Tacenryu - - 34 comments

Then i will try one more time to take the empire out :D and thx..

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Striker311
Striker311 - - 554 comments

Beating the AI is simple once you realize their tactics. They will always out build you but they go pure defensive once their base is under heavy attack. I've won many rounds where I kept two to three Calamari cruisers or other heavy support in reserve till the enemy begins attacking my base with their primary force and then I sneak a fighter off to spot their base and drop a large attack force on top of it. The whole AI fleet minus a few bombers maybe will break off the attack and turn around to race back to their base. Also during that time you can land some ships directly behind them and chew them up with excellent flanking positions. Just make sure your strike force is strong enough to kill the base because if they fail then you're out of luck most the time. the First three quarters of the battle is maintaining at least half the asteroid mining facilities.

Moral of the story if your losing attack their base with whatever can sneak away without dying before it gets there. Use the waypoint system too to direct ships down intelligent paths like hey there's a huge blob of enemy ships in the middle so I'm going to sneak mine around that asteroid field to get to their base so they don't get torn up before they get there.

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JayTheGam3r
JayTheGam3r - - 1,869 comments

Ha the hammer head, people actually think this mod will have disney content.

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Jeroenimo Author
Jeroenimo - - 6,765 comments

I don't mind Disney content at all, as long as its good content.

Rogue One was the most hype I've felt watching a star wars movie in forever, I left the cinema with my mind still occupied by those final epic 5 minutes, if not for Disney it'd have never been made. When people first heard of the acquisition of Star Wars by Disney and the nullification of canon they were crying every word in the book, meanwhile, I was trying to nuance the public hysteria by suggesting this was probably not bad, and possibly, a very good thing. People laughed at me back then, and I laugh at them now.

I still can't stand the hammerhead though. Give me my kotor hammerhead back.

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DuchessVonKibble
DuchessVonKibble - - 33 comments

The proportions and details (beyond the addition of laser turrets of course lol) don't look quite right, you should photomatch to the actual spaceship models!

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Jeroenimo Author
Jeroenimo - - 6,765 comments

Nah thanks, I'll just keep making ships the way I like them. If you don't like them, nobody is forcing you to download the mod.

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DuchessVonKibble
DuchessVonKibble - - 33 comments

Im so sorry there's just no mod that has my level of OCD for wanting accurate Star Wars vehicles Y.Y
I tried to ask somebody to put my models in the game but nobody would help!

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Jeroenimo Author
Jeroenimo - - 6,765 comments

There are a lot of FoC mods though, I'm sure there's some mod somewhere that suits your needs. There's also plenty of tutorials out there on how to put free released models into the game, like this one: Forums.yuuzhanvongatwar.com

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DarthRevansRevenge
DarthRevansRevenge - - 488 comments

you know, i was about to suggest the same mod..
funny how that works

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Jeroenimo Author
Jeroenimo - - 6,765 comments

What, the vong mod? I'm merely suggesting the tutorial, I'd hardly call their art assets asthetically accurate lel. Nor are mine, for that matter. Hell. The second ISD I built, the one that's used by in the mod as of right now, is based on a ******* lego model, that being this one: Gizmodo.com

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DarthRevansRevenge
DarthRevansRevenge - - 488 comments

actually, i'd say they are about spot on with anything from the movies, and most of the rest of it look incredible to, close to how I've seen it before

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Jeroenimo Author
Jeroenimo - - 6,765 comments

I disagree. Let me explain why I don't like most of their asthetic work with two examples.

Example: The mon cal ship they have up on the image section atm has corellian corvette turrets plastered all over the hull, a hull which has the same two base textures copy pasted onto it that they put on every single starship. I actually wrote up a whole piece on a program called Substance Painter here: Forums.yuuzhanvongatwar.com in the hopes they'd start using it instead of copy pasting the same two textures onto every starship.

Example: Their ISD. From the weird turret towers to the same copy pasted 2 textures to the corellian corvette turrets, it's all around not great quality. "But J, it's your star destroyer!" No, this is my star destroyer: Media.moddb.com Say what you will about my first ISD, but it doesn't have a copy paste texture, it doesn't have corellian corvette turrets, and it does not have random towers plastered all over the hull.

Of course, in the end it all comes down to personal preference, but I feel like a statement such as "they are spot on with anything from the movies" is objectively incorrect. Feel free to like their work though, I'm just personally not keen on their results.

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DarthRevansRevenge
DarthRevansRevenge - - 488 comments

well, since you went and bit my head off, let me return the favor

i like the ISD models of most mods, but the YVaW looks, in my opinion, best, because of the level of detail. the same reason why i love all their stuff, and if you don't like it, then that's your choice. but you don't have to go badmouthing their stuff just because you don't like every fine detail.

as for textures, that's your choice as well, and i'm sorry if they are trying to keep everything of the same groudp with the same texture offends you, or if it is the way you do it. but the Turrets are for a specific weapon that happens to be on the CR90 and apparently on whatever ship your ****** off about.

maybe my statement was incorrect, or they are trying to make it look realistic, but don't go biting everyone's heads off because you don't like them or their work. now, if you don't like the results, that's fine. you don't have to look at them. but multiple people like them, and people won't like you if you badmouth what they support

if i offend you, then i'm sorry, but i'm tired of you going around and criticising everything you didn't make or everything that is not exactly at the procedures you like with your mod

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Jeroenimo Author
Jeroenimo - - 6,765 comments

"bit my head off"?

I don't know why, but you sound like you were offended somehow.

I said the average asthetic quality of that mod is painfully average, I did not say you were an *******. I was critisicing something, with examples to support my argument, and that to you is insulting? That's how discussions work. I give opinion, I underline it with argumentation.

And no, I don't find using the same 2 textures on every ship good quality, I find it lazy.

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Burntstrobe
Burntstrobe - - 3,471 comments

This made me laugh.... pretty hard too

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_w_
_w_ - - 6,176 comments

My jaw dropped to the floor the first time i saw the textured Shree-class battlecruiser, to date i think that is the absolute best looking model and texture made for FOC.

I'll chime in with my opinion for what its worth, to me Geroenimo's mon calamari battleship is joy to see it fly trough space, it might not be movie acurate but the blue hues fit it very well and the guns are nice and smoothly interred in the blisters. The turrets dont feel out of place or sticking out.

Be it the use of 2 textures (a hyperbole probably, i know) or the tendency to make most ship lights blue in YVAW, or the lack of substance painter (a program i know nothing about, but i can recognise the style of textures it creates, and they have a smoother 3D feel like an extra layer of ambient occlusion). The YVAW ships still look great but i think something is missing.

And geroenimo's "head biting" aint bad when youre looking for actual critiques.

EDIT: I really love the YVAW mod and often scroll back, but this time i really noticed how almost every texture has blue lights :/ Perhaps i am the only person irked by this ,but it gives a too samey feel.

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Jeroenimo Author
Jeroenimo - - 6,765 comments

That's the problem though, most people aren't looking for proper critique, they're looking to have their opinions vindicated and be told what they made looks good. There's very few people, like Farseer, or me, who'll actually respond to critique and occasionally make changes accordingly.

But when people say stuff like "You should make the model it photoaccurate!" or " This model made me laugh!" I'm sitting here with my hands up like "Wtf am I supposed to do with this "critisism" ?" Not very useful, but a lot of people seem to not understand what critique is all about. I'm glad you atleast understand, helps keep me sane :)

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Striker311
Striker311 - - 554 comments

Aint that the truth about there's plenty of mods out there and I've downloaded full mods for one ship plenty of times. When I find a mod with 3 or more I like it's a gold mine. I use this one as my base for all personal mods since it has far and away the most ships I like plus the other graphical enhancements. I also am on the search for good turrets and man the different scales can kill you sometimes but it's getting better and better with the newer models and guys sharing content. Man how much simpler would life be if I could get 3ds max 8 and some free time to play with it. Rigging and scaling alone would be a life saver. Currently I'm fondest of the ported Dice MC80 floating around a few mods but when this one is released well turrets > no turrets so the math is simple haha.

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JayTheGam3r
JayTheGam3r - - 1,869 comments

Proportions? Go read the wiki and lesrn that almost all mc80 classes were individually unique in design.

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DuchessVonKibble
DuchessVonKibble - - 33 comments

Well the wiki also says that all three Mon Calamari spaceships were the "MC80 class" even thou the Home One was like 3 times the size. Why even have a "class" if they can differ that much?

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Striker311
Striker311 - - 554 comments

Fish people write their own rules.

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claygamer
claygamer - - 15 comments

Because they were converted luxury liners without combat in mind until after they were built, at least at first and since the rebs were desperate for ships, when the moncals started recreating their luxury blueprints with military service in mind they kinda just spammed em not caring about aesthetics whatsoever. In fact not even the NR cared about aesthtetic capital ships till the fleet modernization program which came right before the vong war.

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Alackofcaring
Alackofcaring - - 119 comments

the problem is that empire at war is a very dated game. its engine cannot physically be manipulated to random generate ships. some mods like AOTR have loads of mc80 variants to simulate this, but even that stretches the ten year old engine badly.
if Jeroenimo suspends canon for the sake of game stability, balance, and constant quality of amazing work, then we arent losing so much as trading for a better product. also hi again

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DuchessVonKibble
DuchessVonKibble - - 33 comments

Hi :3

Also that was a comparison, at least one kind of Mon Calamari rockets aren't all that different from each other because in Return of the Jedi they composited the same model (the wing-less one that isn't the headquarters one) up to 5 or 6 times in one shot!

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Alackofcaring
Alackofcaring - - 119 comments

memeing aside that is ******* gorgeous.

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Description

"New" As in it has all new weapons, all turreted.

Watch it in action in the new video! It's here on moddb in bad quality, but the glorious full quality 1080P video can be found here: Youtube.com