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Here's the gist: Gameplay: We are looking to create an FPS/RTS hybrid, not unlike "Natural Selection" for HL1. There will be a human commander and several human players to assist him. We also plan on adding in AI-controled bot support, for both troops and commander. To help make sure that one team is at a balance with the other, we will create two seperate Training simulations. One such simulation will be the requiered "General Soldiers Training". One must complete this to play online, similar to how it is in Americas Army. The other Training sim will be to teach a player how to command; he must complete both training programs to play as commander in multiplayer. If a game has no certified commanders, then an AI bot will take over the job of commanding. Gameplay Details are in the works. Story: The cold war broiled over past 1989. Hostilities grew instead of declined. the USSR still dissolved, but a similar asian alliance, the Asian-Soviet Union of Nations (ASUN,...

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