The Edain Mod aims to take you deeper into Middle-Earth than ever before and create a game worthy of Tolkien's books and Peter Jackson's movies. In our quest for lore accuracy, visual quality and deeper gameplay, we overhauled every aspect of the original game to craft a new, immersive Lord of the Rings experience. Discover the new factions of Lothlorien and Rohan, field new units and heroes for each of the existing factions, enjoy a visual style closer to the movies and unleash the power of the One Ring with individual Ring heroes for every factions. Light or Shadow, Defender or Conqueror... the choice is yours.
Introducing the camps and some adjustments for the imladris look.
Posted by Gnomi on Mar 14th, 2013
Greetings, companions of Edain!
In the previous news we have told you about the dwarven stronghold and the rivendell fortress plus the reasons of returning to the Bfme I building system.
In the last weeks our work was successful and we're happy to present you some of our newest accomplishments!
Due to the conversion to the Bfme I building system we managed to regain many old edain fans and were able to convince other users, who weren't happy with the changes.
Today we want to present you a new update, which shows you the small camps in the building system. In Bfme I there were big fortresses and small camps which were used on small maps not having enough space for fortresses. Those camps have a small wall, but it's not walk able and just gives you additional defense.
Those camps give you a completely different feeling which is based on a more offensiv gameplay and the defense of small canyons and narrows. The new dynamic of those camps will give you many other aspects to consider than the fortresses. In the next version 4.0 it's very important for us to give you as much variety in the game as possible. That's why we try to give every map a different gameplay. This includes the building system, but also the tactical play and boost of skill of the player.
We made some screenshots, so you can have a closer look at the camps in their starting look and their final, fully constructed look.
As you can see, we have took your critic concerning the rivendell fortress to our heart and have implemented some changes. Those changes will be noticeable for both, the camps and the castles.
Evil factions like Mordor and isengard are also with camps very agressiv; their camps have much weaker defenses and are designed for a much more offensive play.
Their fortresses have no extensions, but still can be upgraded.
Good factions like Gondor, Rohan, Rivendell or Dwarves have a small wall circle, granting them a bit protection against aggressors. In difference to the walls of the fortresses the camp walls aren't walk able. We have tried to give as much variety and diversion in the buildup of the small fortresses.
While Gondor and Rivendell own a stylish, round wall, the dwarves are defined with a massive hexagonal wallcomplex.
Rohan on the other hand has many openings in their walls to fit to their fast cavalry plus their offensive peasant armies.
The building plots are designed to fit to the openings. So recruitment building can bring your units directly to the front.
As you can see we have used another floor for the imladris camp than we have showed you with the fortress. Many complained that our version looks to stony and not like the fortress of elves. That's why we changed the style and implemented the same changes to the fortress.
Also we reworked the skin of the imladris soldiers. Now they have the same color combination as in the hobbit movie: red, blue and silver.
We hope you liked the update and are looking forward to your feedback!