The Edain Mod aims to take you deeper into Middle-Earth than ever before and create a game worthy of Tolkien's books and Peter Jackson's movies. In our quest for lore accuracy, visual quality and deeper gameplay, we overhauled every aspect of the original game to craft a new, immersive Lord of the Rings experience. Discover the new factions of Lothlorien and Rohan, field new units and heroes for each of the existing factions, enjoy a visual style closer to the movies and unleash the power of the One Ring with individual Ring heroes for every factions. Light or Shadow, Defender or Conqueror... the choice is yours.

Report article RSS Feed The Road to Edain 4.0: Camps and Imladris stuff

Introducing the camps and some adjustments for the imladris look.

Posted by Gnomi on Mar 14th, 2013

Greetings, companions of Edain!
In the previous news we have told you about the dwarven stronghold and the rivendell fortress plus the reasons of returning to the Bfme I building system.

In the last weeks our work was successful and we're happy to present you some of our newest accomplishments!
Due to the conversion to the Bfme I building system we managed to regain many old edain fans and were able to convince other users, who weren't happy with the changes.

Today we want to present you a new update, which shows you the small camps in the building system. In Bfme I there were big fortresses and small camps which were used on small maps not having enough space for fortresses. Those camps have a small wall, but it's not walk able and just gives you additional defense.

Those camps give you a completely different feeling which is based on a more offensiv gameplay and the defense of small canyons and narrows. The new dynamic of those camps will give you many other aspects to consider than the fortresses. In the next version 4.0 it's very important for us to give you as much variety in the game as possible. That's why we try to give every map a different gameplay. This includes the building system, but also the tactical play and boost of skill of the player.

We made some screenshots, so you can have a closer look at the camps in their starting look and their final, fully constructed look.
As you can see, we have took your critic concerning the rivendell fortress to our heart and have implemented some changes. Those changes will be noticeable for both, the camps and the castles.

Evil factions like Mordor and isengard are also with camps very agressiv; their camps have much weaker defenses and are designed for a much more offensive play.
Their fortresses have no extensions, but still can be upgraded.

Some Camps in 4.0 Some Camps in 4.0

Some Camps in 4.0 Some Camps in 4.0

Good factions like Gondor, Rohan, Rivendell or Dwarves have a small wall circle, granting them a bit protection against aggressors. In difference to the walls of the fortresses the camp walls aren't walk able. We have tried to give as much variety and diversion in the buildup of the small fortresses.
While Gondor and Rivendell own a stylish, round wall, the dwarves are defined with a massive hexagonal wallcomplex.
Rohan on the other hand has many openings in their walls to fit to their fast cavalry plus their offensive peasant armies.
The building plots are designed to fit to the openings. So recruitment building can bring your units directly to the front.

Some Camps in 4.0 Some Camps in 4.0

Some Camps in 4.0 Some Camps in 4.0

Imladris changes Imladris changes

Some Camps in 4.0 Some Camps in 4.0

As you can see we have used another floor for the imladris camp than we have showed you with the fortress. Many complained that our version looks to stony and not like the fortress of elves. That's why we changed the style and implemented the same changes to the fortress.

Imladris changes Imladris changes

Imladris changes Imladris changes


Also we reworked the skin of the imladris soldiers. Now they have the same color combination as in the hobbit movie: red, blue and silver.

Imladris changes

We hope you liked the update and are looking forward to your feedback!

Your edain-team

Post comment Comments  (0 - 50 of 55)
VladImplies
VladImplies Mar 14 2013, 12:54pm says:

Great work guys! I'm hoping to see the Goblin and Angmar castles and camps soon!

+13 votes     reply to comment
ApornasPlanet
ApornasPlanet Mar 14 2013, 12:57pm says:

Nice update! Well done

+9 votes     reply to comment
Elbareth
Elbareth Mar 14 2013, 1:11pm says:

Awwwwwwwww why do you do this to us! Whyyyyyyyy! The waiting hurtsssss ussss

+12 votes     reply to comment
p*a*t*t*o*n
p*a*t*t*o*n Mar 14 2013, 8:54pm replied:

it burnsss, it freezzesss

+6 votes     reply to comment
Kark-Jocke
Kark-Jocke Mar 14 2013, 1:29pm says:

This looks amazing, this is a mod I can look forward to! :D

+5 votes     reply to comment
TheLord_of_Barad-Ur
TheLord_of_Barad-Ur Mar 14 2013, 1:52pm says:

Arnor, Angmar, Goblins, Lothlorien???

+7 votes     reply to comment
ApornasPlanet
ApornasPlanet Mar 14 2013, 1:55pm replied:

Maybe devide the elves into three different factions - Rivendell, Lothlorien and Mirkwood - as the RJ-mod did. That would be mental!

The RJ-mod --> Moddb.com

It got the following factions: Gondor, Rohan, Dwarves, Elves (3 sub-factions), Arnor, Mordor, Isengard, Wild, Men of the East (2 sub-factions), and Angmar

That's the ultimate faction list if you ask me.

+4 votes     reply to comment
saruman_the_wise
saruman_the_wise Mar 14 2013, 4:18pm replied:

i agree that would be so awsome to have three elven fractions

+1 vote     reply to comment
VladImplies
VladImplies Mar 14 2013, 4:40pm replied:

There are already two elven factions: Imladris and Lothlorien with a Mirkwood subfaction. That and essentially the Arnor fortress would be nothing more than the Gondor fortress.

+2 votes     reply to comment
Skylarapas
Skylarapas Jan 10 2014, 10:38am replied:

I like that too but the Wild Faction is a bit oute of place! And I live the Dwarven sub-factions. We could see perhaps some other never seen factions like.... Umbar(!)

+1 vote     reply to comment
Bmv500
Bmv500 Mar 14 2013, 2:16pm says:

Awosome!

+3 votes     reply to comment
ekobey
ekobey Mar 14 2013, 2:57pm says:

guys why u are so good...

+3 votes     reply to comment
ekobey
ekobey Mar 14 2013, 3:00pm replied:

fix the errors on the dwarves campaing

+4 votes     reply to comment
Gnomi
Gnomi Mar 14 2013, 4:05pm replied:

As said a few times:
They are all fixed. In the next version you can play the campaign without problems.

+3 votes     reply to comment
ekobey
ekobey Mar 15 2013, 3:49pm replied:

i cant wait for this :)

+2 votes     reply to comment
ekobey
ekobey Mar 17 2013, 6:46am replied:

plz uploadon desura. if u can :)

+1 vote     reply to comment
stormhawk94
stormhawk94 Mar 14 2013, 4:14pm says:

Everything looks amazing. Thanks for all the hard work, can't wait!

+2 votes     reply to comment
zaleot07
zaleot07 Mar 14 2013, 5:45pm says:

amazing

+2 votes     reply to comment
PGSGimson
PGSGimson Mar 15 2013, 2:35pm says:

Looks pretty special!

Don't know if anyone has mentioned it elsewhere, but will archers get some sort of defensive bonus if they are up on the walls(for fortresses)? I remember on bfme1 archers tended to die pretty quickly (especially Rohan yeoman archers) when up against other archers and usually I just relied on building towers. It would be a bit more realistic because if you are up on a castle wall, you get some cover behind the defenses and are harder to hit.

I don't know if it would screw up the game play and make it too easy to defend though.

Can't wait!

+3 votes     reply to comment
Gnomi
Gnomi Mar 17 2013, 4:39pm replied:

They can shoot a bit further then the archers which stand on the ground. The other thing ()defensive bonus) is not possible. :(

+2 votes     reply to comment
PGSGimson
PGSGimson Mar 18 2013, 11:21am replied:

I think that would work just as well to be honest!

On BFME1, as Rohan you used to be able to build a banner on the wall (in place of a tower or postern gate) which gave the archers a boost. That helped a bit. Have you considered that?

+1 vote     reply to comment
yavuztezcan
yavuztezcan Mar 15 2013, 5:12pm says: Online

Want that 4.0 so badly-.-

+2 votes     reply to comment
Guest
Guest Mar 18 2013, 9:40am says:

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Gnomi
Gnomi Mar 18 2013, 9:48am says:

The AI will be completely reworked for the next version. ;)

+2 votes     reply to comment
Magnifican
Magnifican Mar 20 2013, 5:19pm says:

This is so amazing! Thanks Gnomi for a very nice article! Cant wait! ^_^

+1 vote     reply to comment
Guest
Guest Mar 21 2013, 10:37am says:

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Gnomi
Gnomi Mar 21 2013, 11:30am replied:

You can't download this yet. This are just things we will integrate in the next version. The current version is downloadable at "downloads":P
But you don't have the new building system in it.

+1 vote     reply to comment
ekobey
ekobey Mar 23 2013, 5:04pm says:

fix the bugs on imladris and dwarves special ability :)

+1 vote     reply to comment
Gnomi
Gnomi Mar 24 2013, 1:58pm replied:

If you would tell us which bugs?

+1 vote     reply to comment
ekobey
ekobey Mar 25 2013, 9:57am replied:

─░mladris: power point does not rise
Dwarves: when I select other races outside of Erebor (Ered Luin, Iron Hills), Greed (in english version name), it is creating a Balrog on my mine :)

0 votes     reply to comment
:ANCALAGON:
:ANCALAGON: Mar 24 2013, 5:12pm says:

You guys should make another Minas Tirith, like the original in the movie,
it should have a round gate like amon sul and have 7 levels all should be usable, the fortress should be the white palace on top and it should already have buildings on all levels and there should be spots, like square plots where u could build barracks and stables and stuff and the trebuchets of minas should be unique as they should throw the ruins like in the movie and there should be gates to access levels so the enemy would have to take 1 level by one. I suggest this because I hope it could be like the Dol Amroth map you guys made which is my favourite.

+2 votes     reply to comment
:ANCALAGON:
:ANCALAGON: Mar 24 2013, 5:18pm replied:

like the spots in the images above should be in minas tirith

+1 vote     reply to comment
:ANCALAGON:
:ANCALAGON: Mar 24 2013, 5:14pm says:

there should also be another rivendell like the one in the hobbit, where the bridge is thin not thick and it should have better defense as it is hard for my archers to shoot on the waterfall bridges

+1 vote     reply to comment
Gnomi
Gnomi Mar 24 2013, 7:04pm says:

The problem is that Minas Tirith is a tower - 7 walls are not really possible for a normal map in Bfme - either the map would be too big or not possible at all for the building system and would probably look like crap. (one of the main problems is the sight. The camera would always jump very much. And archres on the top rank in minas tirith would have gigantic boni on their range - they could easily attack every unit on the whole map)

And it doesn't help at all to say that you want more fortresses to be reworked.^^ Of course I'm happy that you like my Dol Amroth version, but I needed about 200-300 hours just for this one map. I have other projects also running and such fortresses always stop all other projects. Therefore I will do more fortresses - as soon as I have time for it.^^

+1 vote     reply to comment
:ANCALAGON:
:ANCALAGON: Mar 25 2013, 11:42am replied:

well its ok if it was 5 levels but imo think the white palace at the top should be our fortress because it makes you feel more connected to the movie

+1 vote     reply to comment
Guest
Guest Mar 28 2013, 10:41am says:

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Gnomi
Gnomi Mar 28 2013, 10:56am says:

What exactly do you mean?
You can just build on the camp spots, so you have can't build everywhere with porters.

+1 vote     reply to comment
ekobey
ekobey Mar 28 2013, 1:15pm says:

─░mladris: power point does not rise
Dwarves: when I select other races outside of Erebor (Ered Luin, Iron Hills), Greed (in english version name), it is creating a Balrog on my mine :)
and upload on desura if u can :)

+1 vote     reply to comment
Gnomi
Gnomi Mar 28 2013, 4:35pm says:

Imladris:
Build "Gelehrte". (you have one at the beginning)
Then select the book power. A few seconds later you will get as many powerpoints as you have "Gelehrte".

The greed power has always a chance to summon a balrog. Sometimes it gives you cash, sometimes it summons a balrog.

So those things are no bugs. ;)

+1 vote     reply to comment
ekobey
ekobey Mar 29 2013, 10:39am replied:

:) thanks

+1 vote     reply to comment
Guest
Guest Mar 28 2013, 10:26pm says:

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Gnomi
Gnomi Mar 29 2013, 4:47am replied:

1. No.
Read the first news - we have explained the mechanics there and said why we don't want the system of free building anymore.

2. We will tell noone.^^

3. Again: Read the news. :P The next version will be available in english.^^

+1 vote     reply to comment
:ANCALAGON:
:ANCALAGON: Mar 31 2013, 1:11am replied:

so in cities like minas or helms, you would already have slots?

+1 vote     reply to comment
Gnomi
Gnomi Mar 31 2013, 11:53am replied:

Yes. If you play in fortresses you will have slots in your fortress.

+1 vote     reply to comment
JokerReturns
JokerReturns Apr 24 2013, 2:03pm replied:

Finally In English :D :D :D when ? :D June ? :P
Love your work :)

+1 vote     reply to comment
Guest
Guest Mar 29 2013, 3:18pm says:

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Gnomi
Gnomi Mar 31 2013, 11:52am replied:

We can only add 2 more factions, there isn't space for more.
We have said many times that we will add 2 tafctions if we have time for it and we don't have work for the existing factions left(=> we think that the other factions are 'perfect' as they are)

+1 vote     reply to comment
ekobey
ekobey Mar 31 2013, 3:45pm replied:

I look forward to the innovations :), tell us quickly :D

+1 vote     reply to comment
MVA1992
MVA1992 Apr 3 2013, 1:07am says:

really curious to see all of those updates we were told we were going to see in march. o_O

+1 vote     reply to comment
Gnomi
Gnomi Apr 3 2013, 4:09am replied:

Noone in the team told you that we release more things in march.

+1 vote     reply to comment
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Edain Team
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Released Jul 19, 2012
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