ESF is a fast paced, 3rd person fighter based on the hit anime, Dragonball Z. Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.

Report article RSS Feed Two new videos: night/day cycle & explosions

Tonight the team has a couple videos to share. The first is a quick 30 second video that shows the dynamic shadows, night/day cycle, and other shaders that Ryokeen has been working on. The second video shows a comparison between ESF Beta 1.2.3 explosions and the new ESF: Final explosions that Dalte has been working on.

Posted by Mastasurf on Aug 27th, 2012

Well, well. It's been a while since our last official news post, but hopefully you all have been checking the ESF site on a weekly basis. Most of the recent updates have been given out as pictures of the week (POTW).

Tonight the team has a couple videos to share. The first is a quick 30 second video that shows the dynamic shadows, night/day cycle, and other shaders that Ryokeen has been working on. The second video shows a comparison between ESF Beta 1.2.3 explosions and the new ESF: Final explosions that Dalte has been working on.


For demonstration purposes the day/night cycle time was set to 1 minute; 30 second for sunrise to sunset. The option for the day/night cycle is configurable by map creators and can be set to a fixed time.


There are a few different sized explosions that show depending upon which attack is fired. The dust from the explosions can be a handy tool for distracting opponents while trying to make an escape or while trying to mask an approach.

Post comment Comments
Argoon
Argoon Aug 28 2012, 12:33am says:

How the hell did you guys included dynamic shadows on the HL1 engine!? Do you guys have access to the engine source code?

+9 votes     reply to comment
Grega
Grega Aug 28 2012, 8:12am replied:

No we dont have access to the source code. Its all done VIA Open GL shaders.

+2 votes     reply to comment
Argoon
Argoon Aug 30 2012, 11:26pm replied:

Thanks for the info :), it just shows how modifiable all the id and valve engines are fantastic work guys.

+1 vote     reply to comment
jovian95
jovian95 Aug 28 2012, 1:24am says:

Those explosions were tasty.

+1 vote     reply to comment
lobo42
lobo42 Aug 28 2012, 1:39am says:

woow nice esf mod the best !!

+1 vote     reply to comment
AldinPato
AldinPato Aug 28 2012, 7:29am says:

how can i play this game??

+2 votes     reply to comment
Raffael
Raffael Aug 28 2012, 12:38pm replied:

You have to wait till the release.

+1 vote     reply to comment
Doyle_138
Doyle_138 Aug 28 2012, 8:47am says:

very impressive.

+2 votes     reply to comment
Pablo79
Pablo79 Aug 28 2012, 11:45am says:

the new explosions are......




Awesome!!!!! OMG

+2 votes     reply to comment
AydinDubstep
AydinDubstep Aug 29 2012, 10:53am says:

holy moly!

+1 vote     reply to comment
druidsource
druidsource Aug 29 2012, 3:28pm says:

Day/Night Cycle huh? Seems okay.

Just kidding. It's amazing. I'd pay for this game.

+1 vote     reply to comment
Twillypop
Twillypop Aug 29 2012, 8:34pm says:

I second druidsource this would be at least 20 dollars on the market..........thank goodness it's free and i have Half Life :] Thanks ESF

+1 vote     reply to comment
EarlTama
EarlTama Aug 29 2012, 10:44pm says:

Don't make too fast conclusion... the game isn't out yet so they could put a price on.

0 votes     reply to comment
Grega
Grega Aug 30 2012, 9:59am replied:

Not unless Funimation buys the rights to the HL license and then proceeds to buy us out, or Valve buys the license to DBZ.

+4 votes     reply to comment
NeoCroX997
NeoCroX997 Sep 5 2012, 4:21pm says:

That is more likes it compared to ESF 1.2.3 ! I simply love it the animations. I have a question:

Will there be destructable enviroments somewhat like in the dragonball: Raging blast 2? That would be awsome.

I have seen all your videos and watched since you announced Final version and kept looking on updates. It´s an good effort you have put in to this game. I can see there is a lot of heart and passion in this modd.

Grega, Im surprised why noone has discovered your talents in making this this game from other companies...I say it again. I simply love DBZ and I love your progress within this modd. I love this better than other dbz game ever made. You have made it from half life engine and evolved it to something really unique. Please dont stop what you guys are doing. Make this a good one. It is better to wait a bit and release a fully funtional modd. I know many have waited for this game, me at least have checked almost every day to see if it has released :). Good luck with the future release...

+1 vote     reply to comment
Josekrx
Josekrx Sep 23 2012, 1:46pm says:

GOOOOD

+1 vote     reply to comment
.#BlackouT
.#BlackouT Oct 4 2012, 3:34am says:

could this ****** awesome mod be playable with an controller or are they to many buttons for actions :D ? i love ur mod and take ur time to make it perfect! for me its perfect ;)

+1 vote     reply to comment
Grega
Grega Oct 4 2012, 5:13pm replied:

In theory you could play with a controller if you decide to use HLs next/previous weapon function to switch between attacks, instead of the number buttons.

But the need for fast and precise aim means that with a thumbstick for aiming, you will most likely have a lot of problems hitting anything.

+1 vote     reply to comment
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Released Jul 31, 2008
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