ESF is a fast paced, 3rd person fighter based on the hit anime, Dragonball Z. Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.

Report content RSS feed Melee Combat Guide (Video)

One of the most challenging design aspects of ESF has been developing a melee combat system that is not only fun and balanced, but also gives the player a sense of control without having to reduce game play to "button mashing".

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One of the most challenging design aspects of ESF has been developing a melee combat system that is not only fun and balanced, but also gives the player a sense of control without having to reduce game play to "button mashing". It became apparent throughout the various releases of ESF that players really enjoyed the pairing of having a quick melee attack (simple melee) combined with highly maneuverable characters. Taking this into consideration alongside other feedback from the community the ESF team developed additional melee attacks that mesh well with ESF's high speed game play.

Simple Melee (Left Mouse Button)
Delivers a quick low damage blow to an opponent; typically used to set up other melee or energy attacks.

Combo Melee (Right Mouse Button)
Players charge combo melee before striking an opponent. The longer the attack is charged the more damage is dealt.

Throw (Left + Right Mouse Buttons)
Unlike combo melee there is no charge required to throw an opponent. Once contact is made the attacker begins to charge the throw. Charging for a longer period of time costs more stamina, but results in the opponent being thrown farther. Damage is only dealt when the opponent comes in contact with the environment and props.

Grab & Smash (Left + Right Mouse Buttons with turbo enabled)
The name says it all. When turbo is enabled the throw attack allows a player to grab an opponent while flying at high speed and smash them into objects.

Recovery
Do nothing after being hit and the player will eventually recover. Sometimes this is useful to gain distance from an attacker.

Quick Recovery (Left Mouse)
At the cost of Ki a player may recover from being knocked back at a quicker rate.

Instant Recover (Right Mouse)
At the cost of Stamina (ammo for melee) a player can instantly recover from being knocked back.

Even with the new attacks there was still a small void in the melee combat system. How can players perform more complex moves that are seen in the show? The answer, use a bonus system. As players attack opponents they gain bonus points; some attacks at a higher rate than others. For example, simple melee produces less bonus points than combo melee.

Bonus Melee (Bonus button then Any Melee Attack)
Quickly press the bonus button:
Once: Tier 1
Twice: Tier 2
Thrice: Tier 3

Activating a bonus is represented by different color auras. Once activate simply attack an opponent using an melee attack to initiate the melee bonus.

Comments  (0 - 50 of 58)
hoodz
hoodz

F YEAH! that was really awesome! Cant waitr for ESF now...

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Briaya
Briaya

Beautiful... And now it does seem very balanced and fluid.

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Asskicker
Asskicker

That looks AMAZING! I can't wait for this to be released! :D

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Slevo
Slevo

great game guys it looks like its ready for release ;)

This game is beyond amazing its incredible what u are doing it blows away any dragonball z game on retail market its seriously the best dbz gameplay ive seen in my life :) really really great work

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Chronologger
Chronologger

Is this, dare a say it, a control manual?!

Oh my, assuming these controls are finalized, that must mean you've got most of the combat down.

Which is probably the biggest chunk of development out of the way.

Can't be long now :D

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hoodz
hoodz

I think they still need loads of time, they mentioned 200+ animations for each character? I dont think all the characters are done either :(

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Grega
Grega

Right now the animation count should be well over 300 per character.

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Chronologger
Chronologger

Oh **** son...

Stop toying with us Grega, you know how badly we all want this.

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Grega
Grega

Well its not really per character. Its per model. Meaning per character form. So Goku has over 1200 animations since he has 4 models ^^;

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jovian95
jovian95

Cruel.

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mikejkelley
mikejkelley

so how many unique animations are there for the game? e.g. if you discount animations that might be shared/reused between characters or models? Just curious.

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Grega
Grega

Well the most basic movement animations come in about 4 or 5 archtypes. Beyond those there are special skeletons for each model created seperately.

Meaning really only the movement animations are shared. But every character needs all melee animations, since every cahracter has a different type of throw and even specials. So every cahracter needs those special animations. So in essence aside from movement, every cahracter has all hit animations and his own attack animations.

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Chronologger
Chronologger

Good God almighty.

The development time really shows in this mod.

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Mkilbride
Mkilbride

It's on.

BROLY SMASH IS IN! BROLY SMASH IS IN! MY FAVORITE MOVE OF BROLY!

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Henry518
Henry518

Broly wont be in this version of ESF afaik

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ZPower
ZPower

He meant the smash not the character.

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Mkilbride
Mkilbride

He won't be in any version; but Broly's signature smash is in.

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OTPIdARP
OTPIdARP

This looked like a tutorial, but many people may take it like a graphics demonstration, just like me! :D. Anyways, this really, good. Specially the ending combo melee+combo melee part, it was fantastic.

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Sandi
Sandi

cant wait for it anymore now that i saw this

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Slevo
Slevo

oh yeah this system is ment for broly :O too bad he isent in it :( broly would be so awsome i would drag them on the ground all day :( the smell of ripping flesh on terrain ,broly would of loved it :*( now just add children and ur really being mean to broly 1 thing is to make a melee system perfect for him but to add a wandering children system is just not fair broly has feelings too u know :(

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alienzkiller
alienzkiller

AAAAAAAAAAAAAAAAAAAAAAAA!!!! WHAT A GAME!!!

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sayangy
sayangy

OMG OMG OMG !!!!! it's super super super cooll, awesome, great, I'm so excited !!!!!!!!!!!!

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DillonBarba
DillonBarba

that was ******* incredible, better than any official dbz game ive ever seen.

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N3mix
N3mix

this is so ******* awesome
who said there is no broly for 1.3
GodGundam made one i bet he'll be a custom character Img211.imageshack.us

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Mkilbride
Mkilbride

A model to replace a character, sure, you can do this in 1.2.3, too.

This is going to be the most authentic DBZ game in terms of combat, though.

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blackdragonstory
blackdragonstory

This is really powerfull :)
Go ESF...great work Esf team :D
A question:Why did you chose soo far away camera that looks at character?
I think:better view to the mapp and other...:)

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Grega
Grega

Cause the map is not being shown here. The melee is and for that you need to focus on the characters ^^;

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blackdragonstory
blackdragonstory

Ok sorry I just wanted to know :)

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Pablo79
Pablo79

Omg Nice :D ! I love This !!!

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Asd.
Asd.

This makes me moist

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druidsource
druidsource

Holy tits! :O

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emptyDnik
emptyDnik

Now this is... damn its so good i 'm afraid to choose an imperfect word for it..:D

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WarlockSyno
WarlockSyno

******* epic. Can't wait to play!

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ihisa
ihisa

alright! i love the tiers , they remind me of old Jedi Academy saber stances! they also were collered blue(weak) , yellow(medium) and red (strong) d;
vegea doing wallrun at 2:36 ? :O . well anyway! i cant waint to get hands on this! would love to see power strugle :D

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Icedecknight
Icedecknight

No Sayians were harmed in the making of this video... On the other hand many mouses and keyboards were broken due too the epic button mashing.

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thatguyphilip
thatguyphilip

this is the very definition of orgasmic.

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Death-The-Reaper
Death-The-Reaper

Dude......This makes the show itself look pathetic, (no offence to the makers of DB/z/gt/movies, but you need to redo the show in order to make your show match up to this!) I CAN'T WAIT THIS IS EPIC!!!! -ps- is a ssj4 gona be in? like the evolution class extention/bigpack?

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Grega
Grega

no

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roguebass
roguebass

Sorry for the trouble, but is there a youtube link? D: Due to my computer acting up, i can't see vids on ModDb...;_;

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SoNeKa
SoNeKa

W T F O_O

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KarrdeKNR
KarrdeKNR

mind = Blown? :P

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Angantyr
Angantyr

Well, that kinda went beyond my expectations ..

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gokusuper5
gokusuper5

rock
Paper
scissors
Nade Launcher XD!!!

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Grega
Grega

The original idea was to have
Rock - Simple Melee
Paper - Throw, G&S
Scissors - Combo melee
Pistol - Tier 1 special
Shotgun - Tier 2 special
Nade launcher - Tier 3 special

But that was to much to fit into the screen :(

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tomaspesce
tomaspesce

amazing like i said...

one thing, in america latina, we love dragon ball z but we love mexican voice acting to... so, Can you do a patch with these voices? or later we can change voices?...
-----------------------------
sorry my english, and i have nothing to say, the best of moddb.

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Grega
Grega

Voices are only sound files. You can replace them any time you want. However we will only be doing english voices, and if there is enough time left japanese voices.

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ZentraX
ZentraX

Grega, but will include Ginyu Special Forces that are 5 members, yes or no?

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Grega
Grega

All 5 members are 1 character.

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thoor
thoor

rly good video

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