ESF is a fast paced, 3rd person fighter based on the hit anime, Dragonball Z. Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.

Report article RSS Feed Melee Combat Guide (Video)

One of the most challenging design aspects of ESF has been developing a melee combat system that is not only fun and balanced, but also gives the player a sense of control without having to reduce game play to "button mashing".

Posted by Mastasurf on Nov 30th, 2010

One of the most challenging design aspects of ESF has been developing a melee combat system that is not only fun and balanced, but also gives the player a sense of control without having to reduce game play to "button mashing". It became apparent throughout the various releases of ESF that players really enjoyed the pairing of having a quick melee attack (simple melee) combined with highly maneuverable characters. Taking this into consideration alongside other feedback from the community the ESF team developed additional melee attacks that mesh well with ESF's high speed game play.

Simple Melee (Left Mouse Button)
Delivers a quick low damage blow to an opponent; typically used to set up other melee or energy attacks.

Combo Melee (Right Mouse Button)
Players charge combo melee before striking an opponent. The longer the attack is charged the more damage is dealt.

Throw (Left + Right Mouse Buttons)
Unlike combo melee there is no charge required to throw an opponent. Once contact is made the attacker begins to charge the throw. Charging for a longer period of time costs more stamina, but results in the opponent being thrown farther. Damage is only dealt when the opponent comes in contact with the environment and props.

Grab & Smash (Left + Right Mouse Buttons with turbo enabled)
The name says it all. When turbo is enabled the throw attack allows a player to grab an opponent while flying at high speed and smash them into objects.

Do nothing after being hit and the player will eventually recover. Sometimes this is useful to gain distance from an attacker.

Quick Recovery (Left Mouse)
At the cost of Ki a player may recover from being knocked back at a quicker rate.

Instant Recover (Right Mouse)
At the cost of Stamina (ammo for melee) a player can instantly recover from being knocked back.

Even with the new attacks there was still a small void in the melee combat system. How can players perform more complex moves that are seen in the show? The answer, use a bonus system. As players attack opponents they gain bonus points; some attacks at a higher rate than others. For example, simple melee produces less bonus points than combo melee.

Bonus Melee (Bonus button then Any Melee Attack)
Quickly press the bonus button:
Once: Tier 1
Twice: Tier 2
Thrice: Tier 3

Activating a bonus is represented by different color auras. Once activate simply attack an opponent using an melee attack to initiate the melee bonus.

Post comment Comments  (0 - 50 of 58)
hoodz Nov 30 2010 says:

F YEAH! that was really awesome! Cant waitr for ESF now...

+3 votes     reply to comment
Briaya Nov 30 2010 says:

Beautiful... And now it does seem very balanced and fluid.

+1 vote     reply to comment
Asskicker Nov 30 2010 says:

That looks AMAZING! I can't wait for this to be released! :D

+1 vote     reply to comment
Slevo Nov 30 2010 says:

great game guys it looks like its ready for release ;)

This game is beyond amazing its incredible what u are doing it blows away any dragonball z game on retail market its seriously the best dbz gameplay ive seen in my life :) really really great work

+2 votes     reply to comment
Chronologger Nov 30 2010 says:

Is this, dare a say it, a control manual?!

Oh my, assuming these controls are finalized, that must mean you've got most of the combat down.

Which is probably the biggest chunk of development out of the way.

Can't be long now :D

+1 vote     reply to comment
hoodz Nov 30 2010 replied:

I think they still need loads of time, they mentioned 200+ animations for each character? I dont think all the characters are done either :(

+1 vote     reply to comment
Grega Nov 30 2010 replied:

Right now the animation count should be well over 300 per character.

+1 vote     reply to comment
Chronologger Nov 30 2010 replied:

Oh **** son...

Stop toying with us Grega, you know how badly we all want this.

+1 vote     reply to comment
Grega Nov 30 2010 replied:

Well its not really per character. Its per model. Meaning per character form. So Goku has over 1200 animations since he has 4 models ^^;

+2 votes     reply to comment
jovian95 Nov 30 2010 replied:


+1 vote     reply to comment
mikejkelley Dec 1 2010 replied:

so how many unique animations are there for the game? e.g. if you discount animations that might be shared/reused between characters or models? Just curious.

+1 vote     reply to comment
Grega Dec 1 2010 replied:

Well the most basic movement animations come in about 4 or 5 archtypes. Beyond those there are special skeletons for each model created seperately.

Meaning really only the movement animations are shared. But every character needs all melee animations, since every cahracter has a different type of throw and even specials. So every cahracter needs those special animations. So in essence aside from movement, every cahracter has all hit animations and his own attack animations.

+1 vote     reply to comment
Chronologger Dec 1 2010 replied:

Good God almighty.

The development time really shows in this mod.

+1 vote     reply to comment
Mkilbride Nov 30 2010 says:

It's on.


-2 votes     reply to comment
Henry518 Nov 30 2010 replied:

Broly wont be in this version of ESF afaik

+1 vote     reply to comment
ZPower Nov 30 2010 replied:

He meant the smash not the character.

+2 votes     reply to comment
Mkilbride Nov 30 2010 replied:

He won't be in any version; but Broly's signature smash is in.

+1 vote     reply to comment
OTPIdARP Nov 30 2010 says:

This looked like a tutorial, but many people may take it like a graphics demonstration, just like me! :D. Anyways, this really, good. Specially the ending combo melee+combo melee part, it was fantastic.

+1 vote     reply to comment
Sandi Nov 30 2010 says:

cant wait for it anymore now that i saw this

+1 vote     reply to comment
Slevo Nov 30 2010 says:

oh yeah this system is ment for broly :O too bad he isent in it :( broly would be so awsome i would drag them on the ground all day :( the smell of ripping flesh on terrain ,broly would of loved it :*( now just add children and ur really being mean to broly 1 thing is to make a melee system perfect for him but to add a wandering children system is just not fair broly has feelings too u know :(

+2 votes     reply to comment
alienzkiller Nov 30 2010 says:


+1 vote     reply to comment
sayangy Nov 30 2010 says:

OMG OMG OMG !!!!! it's super super super cooll, awesome, great, I'm so excited !!!!!!!!!!!!

+1 vote     reply to comment
DillonBarba Nov 30 2010 says:

that was ******* incredible, better than any official dbz game ive ever seen.

+1 vote     reply to comment
N3mix Nov 30 2010 says:

this is so ******* awesome
who said there is no broly for 1.3
GodGundam made one i bet he'll be a custom character

+1 vote     reply to comment
Mkilbride Dec 1 2010 replied:

A model to replace a character, sure, you can do this in 1.2.3, too.

This is going to be the most authentic DBZ game in terms of combat, though.

+1 vote     reply to comment
blackdragonstory Nov 30 2010 says:

This is really powerfull :)
Go ESF...great work Esf team :D
A question:Why did you chose soo far away camera that looks at character?
I think:better view to the mapp and other...:)

+1 vote     reply to comment
Grega Nov 30 2010 replied:

Cause the map is not being shown here. The melee is and for that you need to focus on the characters ^^;

+1 vote     reply to comment
blackdragonstory Nov 30 2010 replied:

Ok sorry I just wanted to know :)

+1 vote     reply to comment
Pablo79 Nov 30 2010 says:

Omg Nice :D ! I love This !!!

+1 vote     reply to comment
Asd. Nov 30 2010 says:

This makes me moist

+1 vote     reply to comment
druidsource Nov 30 2010 says:

Holy tits! :O

+1 vote     reply to comment
emptyDnik Nov 30 2010 says:

Now this is... damn its so good i 'm afraid to choose an imperfect word for it..:D

+1 vote     reply to comment
WarlockSyno Nov 30 2010 says:

******* epic. Can't wait to play!

+1 vote     reply to comment
ihisa Nov 30 2010 says:

alright! i love the tiers , they remind me of old Jedi Academy saber stances! they also were collered blue(weak) , yellow(medium) and red (strong) d;
vegea doing wallrun at 2:36 ? :O . well anyway! i cant waint to get hands on this! would love to see power strugle :D

+1 vote     reply to comment
Icedecknight Nov 30 2010 says:

No Sayians were harmed in the making of this video... On the other hand many mouses and keyboards were broken due too the epic button mashing.

+1 vote     reply to comment
thatguyphilip Nov 30 2010 says:

this is the very definition of orgasmic.

+1 vote     reply to comment
Death-The-Reaper Nov 30 2010 says:

Dude......This makes the show itself look pathetic, (no offence to the makers of DB/z/gt/movies, but you need to redo the show in order to make your show match up to this!) I CAN'T WAIT THIS IS EPIC!!!! -ps- is a ssj4 gona be in? like the evolution class extention/bigpack?

-1 votes     reply to comment
Grega Dec 1 2010 replied:


+2 votes     reply to comment
roguebass Dec 1 2010 says:

Sorry for the trouble, but is there a youtube link? D: Due to my computer acting up, i can't see vids on ModDb...;_;

+1 vote     reply to comment
Grega Dec 1 2010 replied: +1 vote     reply to comment
SoNeKa Dec 2 2010 says:


+1 vote     reply to comment
KarrdeKNR Dec 2 2010 replied:

mind = Blown? :P

+1 vote     reply to comment
Angantyr Dec 2 2010 says:

Well, that kinda went beyond my expectations ..

+1 vote     reply to comment
gokusuper5 Dec 2 2010 says:

Nade Launcher XD!!!

+1 vote     reply to comment
Grega Dec 3 2010 replied:

The original idea was to have
Rock - Simple Melee
Paper - Throw, G&S
Scissors - Combo melee
Pistol - Tier 1 special
Shotgun - Tier 2 special
Nade launcher - Tier 3 special

But that was to much to fit into the screen :(

+1 vote     reply to comment
tomaspesce Dec 3 2010 says:

amazing like i said...

one thing, in america latina, we love dragon ball z but we love mexican voice acting to... so, Can you do a patch with these voices? or later we can change voices?...
sorry my english, and i have nothing to say, the best of moddb.

+1 vote     reply to comment
Grega Dec 3 2010 replied:

Voices are only sound files. You can replace them any time you want. However we will only be doing english voices, and if there is enough time left japanese voices.

+1 vote     reply to comment
ZentraX Dec 4 2010 says:

Grega, but will include Ginyu Special Forces that are 5 members, yes or no?

+1 vote     reply to comment
Grega Dec 4 2010 replied:

All 5 members are 1 character.

+1 vote     reply to comment
thoor Dec 4 2010 says:

rly good video

+1 vote     reply to comment
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