ESF is a fast paced, 3rd person fighter based on the hit anime, Dragonball Z. Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.
For the next 10 days, the ESF Team will be feeding you guys content from the Beta every day. To start, the team would like to show you guys our new HUD, Player Shadows, and an addition to the scouter.
Posted by Damaera on Aug 20th, 2008
For the next 10 days, the ESF Team will be feeding you guys content from the Beta every day. To start, the team would like to show you guys our new HUD, Player Shadows, and an addition to the Scouter.
Player Shadows
The player shadow is a basic fx addition to the game. It’s still w.i.p and is OpenGl only and therefore an optional addition. You can activate/deactivate it in the advanced options. At the moment it is only configured to work on the local player.

New HUD
The new HUD System is openGL only. It uses a XML configuration file to position alpha-transparent png files on the screen. The HUDs are fully customizable and moddable by the public. The Open Beta will ship with two default HUDs which can be easily enabled within the advanced-options menu.

Attacks display on Scouter
Another new feature is the Attacks displaying on the Scouter. Each energy attack will be represented by a dot on the Scouter.
If you would like to discuss these daily updates, feel free to register on our forums.
Good news! The new HUD seems great