ESF is a fast paced, 3rd person fighter based on the hit anime, Dragonball Z. Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.
I would like to take the time to introduce myself as the new Public Relations representative for Earth's Special Forces.
Let's all celebrate the start of 2013 by enjoying this teaser trailer featuring a fierce battle between Frieza and Goku.
To show our gratitude for all your support in the competition, Dalte has been creating a Trailer for New Years. Today we you like to show you a teaser...
At long last the new Goku model is ready for action. Renders will be ready to go once the texture for the hair is complete. In the mean time here are...
Dalte and Darktooth have been working on completing animations and FX for Trunks. Earlier this week they worked on one of his bonus melee attacks and...
Tonight the team has a couple videos to share. The first is a quick 30 second video that shows the dynamic shadows, night/day cycle, and other shaders...
As a follow-up to last week's play test videos Dalte has recorded some footage that shows off melee combinations that he and Darktooth have been working...
I had a chance to jump in a play test session with some of our beta testers today. It was a pretty fun match and the BT crew was able to sniff out a few...
For the past few weeks Ryokeen has been hard at work adding and optimizing shaders for ESF. One of the latest additions is a wave generator. The new shader...
MickeyG is going to be creating music compositions to compliment ESF's in game experience. Mutsu is going to be helping the team with 2D art within ESF...
Happy New Year!!! Let's kick off 2012 with a new video! The team is still looking for experienced 2D and 3D artists to help complete the game. There is...
Development over the past couple months has been focused on a lot of back end projects; bug fixes, tying up loose ends for existing code and reworking...
A few months ago Ryoken implemented an animation system that allows models to be rigged with a weighted skeleton. The new system uses vertex weights to...
Last week a render of the Ginyu Force was shown for the POTW. What we didn't tell you is that the image is really just a still frame from a full video...
Now for a little holiday treat; Super Saiyan Vegeta renders and a lovely little Vegeta/Cell Games teaser video.
One of the most challenging design aspects of ESF has been developing a melee combat system that is not only fun and balanced, but also gives the player...
The development team has prepared a couple renders of Captain Ginyu and a fly-through video of Kami's Palace. Enjoy!
God Gundam and Super Vegetto have done it again. This time they have created a brand spankin' new Vegeta model. Hail the prince of all Saiyans! And once...
The purpose of the new system is to verify that you own a legal version of Half-Life on Steam, allowing the forum community and the ESF team to focus...
Our favorite modeling/texturing duo has been keeping the pace up. This week God Gundam and Super Vegetto have created a new Frieza Form 1 model that meets...
Some of you may recall an image of Trunks that was released a few weeks ago. Yes, the one with the big puppy dog eyes.This was a joke of course. God Gundam...
Two new systems have been developed that will allow ESF to have smoother animations; vertex weights and animation blends.
There's been a lot of work going on behind the scenes recently. Raven and the other coders have been working hard on new systems and optimizations and...
We wanted to show you once another video made by Dalte. While the next clip is very small (8 seconds total, with text included) it shows a great example...
For those Throw Humping players out there, we got a nice treat for you.
Animal AI One of the old school ESF developers is back in action. Rick (aka "Me") has returned to further his work on the bots as well as other side projects...
Simple Melee has been a core component of ESF ever since its inception in Beta 1.0. There have been many changes to the system such as damage and melee...
The ESF team is looking for additional developers to help speed up the production of ESF: Final. ESF has come a long way, but there is still a lot left...
After several months of design work a new melee system has been implemented that caters to the high speed gameplay of ESF. Players can mix and match these...
Damnnnn do we got a big juicy update for you guys. I know all of you have been tired of the constant teasing and the pictures of the goods so I put together...