Dystopia is a is a total conversion of the Source Engine that places players into tense combat situations in a high-tech world spanned by computer networks. As Punks or Corporate Mercenaries, players will fight through the physical world to gain access, via Jack-in Points, to cyberspace. Cyberspace is a three dimensonal representation of the world's network. In cyberspace, players must fight off enemy hackers and launch programs to gain control of critical systems and to affect the physical world. Gameplay progresses through inter-linked physical and cyberspace objectives, and players must work together to achieve victory for their team. Players will be immersed in action-packed battles, whether as a heavily augmented combat mercenary armed to the teeth with the latest in firepower and cybernetic implants, or as a twitch-reflex cyberdecker racing to infiltrate a cyberspace node.
This month's update concentrates on effects that we have created for our next version. A new Stealth, Green Ice and Tesla effects are all included in this month's tease. We hope to be releasing to supporters soon!
Posted by urinal-cake on Apr 13th, 2010
Historically, a lack of updates from the Dystopia team either means there is a lack of tangible progress or that we are sitting on something waiting to show it. Thankfully, for the April 2010 update, the latter is the case. The programmers have been hard at work making some great effects and squashing bugs that would otherwise plague our eventual release to supporters.
If you're a fan of Dystopia on Facebook, you'll see that we gave everyone a sneak peek of a new effect that has been completed for Dystopia 1.3. The new effect is a particle implementation to replace the current Tesla's secondary fire, which is a little more visible and visually appealing.
Also, this past week we have given a sneak peek of the new Green Ice effect to supporters. The purpose of this effect, other than giving a graphical upgrade to the shader that is currently used, is to offer a distinct difference between being jacked-out due to an EMP and jacked-out due to Green Ice. When a player is forced out of a JIP due to an EMP grenade, the normal embossed screen effect will play. Otherwise, being jacked-out due to hitting a Green Ice wall will cause this beautiful effect!
Finally, this month's effect-themed-update would not be complete without something not yet shown to the public! The Stealth effect used in 1.2 has been given a visual reboot for the next version. It has been the victim of replacement time and time again, each time using a pre-made effect from Half-Life 2. We hope that this upgrade gives some more aesthetic to the effect as well as giving a slight buff to the Implant.
Fans on Facebook may have also heard that Fedio recently joined the development team as a tryout developer. He has been working hard, making great strides upgrading his popular map, Fusion. We hope that his progress continues and that we can welcome him aboard the team soon, with some great shots of the new version of Fusion.
Also, since the last time we've had an update, a programming tryout of ours has joined the team. Arvind, a very talented programmer, has been brought up from a successful tryout period. He has already broken new ground, and helped solve a lot of the remaining Orange Box bugs preventing 1.3 from releasing. Please take some time welcoming him as well as our new programming tryout Wintermute to the team, and expect to see great progress made from both of them!
Stay tuned for the next update, when we show off the final goodies for 1.3 and announce a date to release for Supporter testing!