Dynamic Campaign Generator (DCG) is a mod for the game "Men of War" and some of its successors that randomly generates skirmish missions and lets you keep your surviving forces from one battle to another. Some people find this mod tricky to install the first time - please read the readme.txt carefully and ask for help (if you need it) on our forums here on this site, or at the game developer's site.
New bandages for all nations (Germany, Italy, UK, USA, USSR and Japan) and the new Repair Box. Skins and 3D by Zeke Wolff, except for the repair box skin which is made by ngvede.
Nice work!
Very nice addition. I love this kind of stuff, such as the mortars made by skr. This contributes to the variety of the game.
Great stuff, would be awesome if there was a modder who would focus on these small items, they are so important for the atmosphere of the game.
What other small items would you like to see?
~Zeke.
For small items, you could do unique rifle/pistol/MG ammo, however, that might be unpopular and time-consuming to do.
All the "entourage" stuff like new ruins, sandbags and actually everything that would be usefull to cover infantry / tanks behind or in it. Also Buildings that have more than three floors would be nice. Some new foxholes would also be nice. Pretty much everything that makes the battlefiled more lively would be nice.
@PGT_Hubbard: My decision to give the Italian Bredda 30 machine gun it´s own type of ammunition, was not something that everyone liked. I got more bad responce to it than positive, so I dont think it will happen again. However, it is something that I personally would like to see, but again, I dont think it will happen.
@SirHinkel: Would be nice to see such stuff, but I am a bit limited when it come to that kind of stuff, since Milkshape 3D created animations wont work with the GEM engine. I would like to see some new bushes and trees, but it wouldnt be fun to see trees and bushes that doesnt "move in the wind"... :(
Bridges is something that I and ngvede has discussed over the years, but I want to finish the vehicles that I am working on before I start on such a project.
~Zeke.
@Zeke_Wolff The trees don't require new animations, it just needs the same definition and properties as the flora in vMOW. So the animations are applied through the definition/codes...
{game_entity
(include "/properties/tree.inc")
{props "invisible_crown" "normal_light"}
{Extension "dead_tree1.mdl"}
{NoGroupMesh 1}
}
Interesting, you sure about this? Just asking cause all trees has an animation file in their folders, and if you open that animation file with winhex, notepad or similar, the animation is linked to the tree inside the folder.
~Zeke.