Dynamic Campaign Generator (DCG) is a mod for the game "Men of War" and some of its successors that randomly generates skirmish missions and lets you keep your surviving forces from one battle to another. Some people find this mod tricky to install the first time - please read the readme.txt carefully and ask for help (if you need it) on our forums here on this site, or at the game developer's site.

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Dilust
Dilust - - 222 comments

Can we have battles with Polish versus Germans and Russians? I mean in the same campaign.

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zekewolff Author
zekewolff - - 888 comments

Jason1 is putting these things together, the xlm file I made to test the new nation, only allows me to play Polish vs Germany (or vice versa).

~Zeke.

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EverlastingSun
EverlastingSun - - 14 comments

Soviet B4 300mm mortar and Karl gerat are greatly underpowered and are weaker than regular 150mm canons please fix

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zekewolff Author
zekewolff - - 888 comments

These two guns fires AP rounds, whilst the other guns fires HE rounds and they uses the same values as the base games (just like any other gun in the mod do). The Karl Gerat has really no place on a front line action, since it craved a crew of 21, took ten minutes to reload, and had to have special ammuntion carriers (based on PzKpfw IVD and IVF tanks) to be rearmed, and the same thing for the B4.

In other words, dont expect these two silly things to be "fixed".

~Zeke.

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Guest
Guest - - 690,435 comments

zekewolff, do you need help with adding in first perspective mod? Do you want somebody to show you how to do short cutscene with scripted animated AI? It good to thoroughly scripting the Polish AI, for modifying behaviour animation stats? I know how to alter the voice lines, and foley sounds in the inaccessible sidebar setting in GEM editor.
Follow or add "CobraKaisciustz," on Steam for your tutorial.

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zekewolff Author
zekewolff - - 888 comments

If you mean the first person mode as in Call to Arms, then I have no need for it. That mode totally ruined that game.

Cutscenes... not needed in DCG since the mod doesnt use any scripted missions, everything is randomly generated.

The only thing we need help with at the moment, is correctly done Polish voices made by native speaking Poles.

~Zeke.

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Guest
Guest - - 690,435 comments

hey zekewolff,I am not sure what you meant by native speaking poles but I can refer you directly to a few of my real life friends who are polish who might be willing to help you with the completion of the voice project. Besides they Bilingual. Fluent in both languages.

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zekewolff Author
zekewolff - - 888 comments

With "native speaking Poles" I mean Polish speaking people who speak Polish fluently. If your friends can help us with this, it would be great, but since the mod is a hobby of ours, ie. we dont earn any money on it, we simply cant afford to pay anything, they will of course recieve credit for their work (I only mention this because some people has offered to do voices for ridiculous amount of money...).

~Zeke.

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Description

The new Polish Addon for DCG, an in-game view. All unit icons, damage schemes etc has been created, and I am now playtesting to make sure there is no bugs or that they are too un-balanced for a fun game. As long as the Germans doesnt wield anything bigger than a peashooter, the Poles actually have a decent chance to win battles (but as we all know, not the war...).

~Zeke.