Dynamic Campaign Generator (DCG) is a mod for the game "Men of War" and some of its successors that randomly generates skirmish missions and lets you keep your surviving forces from one battle to another. Some people find this mod tricky to install the first time - please read the readme.txt carefully and ask for help (if you need it) on our forums here on this site, or at the game developer's site.

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Some Bugs. (Games : Men of War : Mods : Dynamic Campaign Generator (DCG) : Forum : Bugs, problems, troubleshooting : Some Bugs.) Locked
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Feb 15 2014 Anchor

Hello, :)

maybe i found some bugs. in the Menu i dont see the load game button. Theres just a button with "----" in it. Also some buttons are missing in the select Mission screen (the same issue as the load button). In game i dont get the messages when a vehicle is damaged or destroyedL(ike track damaged, hull crushed etc.)
I only using the campaign folder, without the fixes. When i deactivate the mod, all issues are gone.

im not using other mods. fresh install from MoW.

Im playing Men of war standart(the first game) :)

Thx for this great mod. Keep it up

Edit: -the obicate 105 got AP ammo, but it cant penetrade anything
- When lossing a battle, enemy forces are still @ max in the next battle. In 3.5 there were only a few enemy troops in the
next battle. Impossible to win with 2 infantry squads against a hole army

Edited by: S2K1985

Feb 17 2014 Anchor

Obice AP 105mm ammo will be fixed, thanks for telling us.

Damage messages are meant to be working just like that - personally do loath the messages that pops up all the time over the screen .

Buttons in the menu is also meant to show "---", to try to make people who play our mod, use the correct buttons when loading, continuing a active
operation etc. The buttons still work though as they do in the ordinary game, even if they do show "---".

Not sure about the last part of your message: When I retreat, it is very rarely to be facing a lot of enemy in the next battle. However, it does happen, and if you still cant win the next battle, retreat again.

~Zeke.

Feb 17 2014 Anchor

Hello again and thx for the answer.

I know the buttons work, just looked like a bug.:)

Is it somehow possible to activate the messages ingame? I really liked them( especially in the 10 minute defence missions). Would be nice if you could tell me how to do it.

About the retreat thing. I retreated 6 times in a row, but always face a full strenght army in the next battle. Maybe bad luck?

And finally. What does massivearialattackallowed and massivarmoredattackallowed do ?

Thx again and keep up your great work :)

Edited by: S2K1985

Feb 17 2014 Anchor

Open the original MoW file named "#dlg_ingame.lng" (located in the folder Men of War/localization.pak) and copy the part of the file beginning with {"component"
and to the end of that file) - then open "#dlg_ingame.lng" located in "Campaign/resource/interface/text" and paste the copied part over the DCG file beginning with {"component" and to the end of that file. Hope this make sence...

If you simply delete the DCG #dlg_ingame.lng file, you will also get the colored damage messages to appear, but the Italian soldiers wont have any names etc, and it might also cause DCG to crash.

Regarding the retreat thing... must be a very bad case of bad luck - I can be quite unlucky as well when playing DCG, but hasnt faced anything worse than two times in a row... :)

I´ll leave the massive... stuff to Jason1 to explain since I dont have a clue about what these things do myself (Jason1 is the coder, I´m only doing the easy thing like new 3d models! :) ).

~Zeke.

Feb 18 2014 Anchor

Hello,

Ingame text is working again.Thanks for the tutorial :).

I hope Jason will look into this thread too.

Thx again

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