DCG is great mod, very good job, respect. I've got few ideas which could make it even better in future releases.
Most of this ideas are coming from Close Combat series, which I'm great fan of, and for me MoW is like 3D version of it.
Now for example when your tank gets tracked, and you cannot find repair kit on map it's lost.
It could display 'damaged' in purchase screen and you would have button to repair it something like 'reset to default load out'.
When you move on in campaign your equipment is getting outdated, like Pzkpfw II which you can afford at the beginning, later on is useless.
Another button in purchase screen to upgrade unit when possible. This would also replenish fallen members of squads/crews.
Instead of maximum force size, limited number of slots, you would get more slots when you're successful in operation. This would apply to computer controlled forces, too. You would buy whole tanks and squads, this means you won't be able to add single soldier, so refit button is necessary, when you loose someone from squad/crew.
Sometimes your soldiers run out of ammo and you'll probably notice it too late. This script would make soldier to look for ammo for his weapon in some radius and pick it up, similar script works for repair kit, why wouldn't it work for ammo? When soldiers ammo is 0 it would start the script, and test periodically radius of soldier for ammo.
For example one of your soldier in squad is out, script starts and there is nothing around, so soldier does nothing as he would do anyway. You command your squad to move to different position, while they move they pass some fallen enemy soldiers, one or more of them has same type of ammo. Periodic test occurs ,and your soldier picks up whole ammo of same type from one body. Now he has got ammo so the script is off. It would be good to prevent script from taking ammo from live soldiers.
What do you all think about it,would it make DCG better?