Dynamic Campaign Generator (DCG) is a mod for the games "Men of War" and "Men of War: Assault Squad" that randomly generates skirmish missions and lets you keep your surviving forces from one battle to another.

RSS Reviews  (0 - 10 of 25)
9

kitekaze says

May contain spoilers Agree Disagree

Except for complicating infantry system, this mod is recommended for keeping the boring skirmish system running for long.

Hope the mod will move on to AS2.

10

_Lemi says

Agree Disagree

Of course, best mod. The best experience of the game.
The reality, and the possibility of forming a unit with which you're going to play how you want, from one mission to another, according to the year of the war.
Recommendation for anyone who loves single player missions.

10

Amazing work, cant see anything bad about it

Looking forward to if/when it releases for assault squad 2 as well.

Some bugs, but otherwise a very good mod!

10

calof says

Agree Disagree

Its very nice mod for MoW, where you can create a campaign

What can i say,just a killer mod!!!For all that ******* that dear to give 1 and don't have a slight idea in they head (sorry for rage but IT IS justified) what amount of work is needed for this big mod (i have try to make some of my own,so i know how pain it can be) i would like to give you 100!But i can't so i only give you 10 :(

P.S. keep with good work and good luck!

9

YuriFR says

Agree Disagree

To get 10/10 points, practically, just missing do that here:

1 - Flanking Maneuvers (Occasionally), for AI.
2 - Improve much more: AI tactical infantry "Take Cover" (flee / hide) when the infantry are faced with tank-war, artillery and machine-guns (the latter: if distant). I suggest this because (until the DCG v4.0) i notice that: at a certain distance from the enemy infantry (AI), just stop the tank-war / artillery / machine-gun and start shooting against infantry. The AI infantry does not move, does nothing to get rid of the shots (they die in droves!). The same thing happens if there are AI enemy soldiers within any vehicle, as half-tracks vehicles, jeeps, motocycle, trucks etc: the vehicles suffers fire-damages and the crew do nothing. Nothing to avoid the shots, they not to run out for escape ("bail-out"), or escape with the vehicle for away.

Out of this, everything else is NOTE 1.000!

[ I use the google translator - apologise ]

Fanstastic!

The idea behind this mod is too good to just not vote max.

Mod has too many problems making it unplayable. That always gets a 1 from me unless its fixed later, then I'll edit my review. Namely the save and continue to next mission automated process works one time, then after I created a new campaign it stopped working completely which means the mod is totally unplayable.

I hate it when mods and games force hardcore play on the user. This game only lets you save one time, which ends the game when you're done playing a mission, which means you have to be a flawless hardcore player... and most people won't like that, including me. Gamers should always be given a choice of how they want to play, instead of having someone else's agenda or opinion forced on them. If the game were playable, this would hurt the score a lot.

The unit purchase screen is bugged. If you decide you don't want a unit and delete it from the units you've chosen... you don't get the credits back that the unit was worth. Instead, those credits remain subtracted lost in an abyss and you can't get them back. Obviously a bug.

I also think the unit selection in the unit purchase screen could have been designed a lot better. Every time you create a new campaign, it randomly chooses what units you're ALLOWED to purchase... instead of using a more convenient balancing system that allows a better selection. So if you don't like the selection, you have to start over and make a new campaign. It took 14 tries to get the units I wanted... I almost quit completely, but it gave me the units I wanted on the last try. Very VERY annoying!!!

The install and set up is time consuming and really inconvenient. It should be fully automated instead, with clear step by step instructions and help tips.

The Operations Screen with the maps is confusing, even after reading the instructions, and should be revisited by the author with a better explanation.

Very nice mod idea for MoW:AS, but it has way too many problems and needs some TLC. I hope the author didn't give up on it.