This mod based on Frank Herbert's epic Dune saga, features a struggle to control one planet - Dune, Arrakis, a barren desert wasteland which is valuable for one thing only - the spice melange. The spice has the universe addicted to it; it extends life, it allows for the Navigators of the the Spacing Guild to fold space, travel from one point in space to another without moving, it is the basis for the economy and trade of the known universe. The spice is created by Sand Worms, giant creatures that live their whole life in the sand. The mysterious Fremen worship the worms as Shai-Hulud, the Great Makers. Dune Wars is a total conversion of Civilization 4 : Beyond the Sword. Features include: + 9 playable factions + Spice and Harvesters + Massive sandworms roam the desert + Pay the guild to transport troops from your homeworld + Water, Offworld Trade, Unique Civ Abilities, Terraforming and more... Are you ready to become the sole ruler of Dune, and in turn, control the universe?

Report article RSS Feed Dune Wars Version 1.8 Released!

It's been a long time coming, but it's worth the wait. Announcing Dune Wars 1.8, a mod for Civilization IV : Beyond the Sword, based on the Dune novels of Frank Herbert. Lots of new and refined units, buildings, art and mechanics for your delectation. :)

Posted by Deliverator on Apr 25th, 2010

Screenshots from Dune Wars 1.8

 

 


Headline Changes since 1.7


+ Big overhaul of the tech tree with the aim of making the flow of the game more logical and thematic, and keeping the late game interesting.

+ New Units: including Fish Speaker, Harkonnen Howitzer, Monitor Warship and Cymek
+ New Buildings: including Factory, Spice Silo, Palmery, Merchant Quarter, Jihad Veterans' Barracks, Semuta Den, Commodities Exchange, Pilgrimage Site
+ New Wonders: The Hajj, The Great Keep and Great Convention Breached! (Atomics)
+ New Terrain Features: Peaks, Outcrops and Forests from terraforming
+ New Melting Lens Improvement: You can now terraform the polar regions.
+ New Moisture system for controlling terraforming and the no-go areas for worms and spice.
+ Worms now break through the sand when they destroy harvesters.
+ Lots of new unit art: Solider, Infantry, 5 new Suspensor Craft, Shai Hulud Sayyadina, Great Prophet, Mentat, Heavy Scorpion, Roller, Missile Launcher, Laza Tiger, No Ship, Kindjal Infantry, Ordos Chemical Trooper, Ordos Heavy Trooper, Harkonnen Heavy Trooper, Harkonnen Howitzer, Monitor Warship.
+ Lots of refinement to Dune Encyclopedia content, more Quotes, etc.
+ Better city placement by the AI
+ Collection of spice revenues now happens directly at your palace without requiring the use of Corporations

Feedback Posted on Dune Wars 1.7

Quote:I love this mod! It is extremely well done and I have enjoyed playing it immensely.
Quote:I continue to love the work done in this mod as I play.
Quote:the terraforming mechanic is stunning though. You need to be very careful in bringing it in since moving that way destroys spice production quickly as well as all the benefits. Terraforming boosts all moisture production (food) so you can suddenly work all the tiles and have some specialists, all from a desert sietch.
Quote:Gorgeous graphics.
Quote:Also, the off-world unit screen, where you can select units to ship to Dune is awesome. It is perhaps one of the most impressive and pretty screens I have ever seen in Civ 4. Also, the video of a Guildman running when you initiate the transport. Awesome!
Quote:I must say I am greatly impressed with the work you have done! As others have mentioned, it is worthy of inclusion in a commercial mod pack!
Quote:Thanks for making such a great mod - it inspired me to re-read the Dune books again

Download Dune Wars 1.8 

Post comment Comments
hazzar90
hazzar90 May 1 2010, 6:28am says:

@ second to last screenshot:
why is there two hiigaran flak frigates there?

+3 votes     reply to comment
Moleman2009
Moleman2009 May 1 2010, 9:54pm replied:

that is what i was woundering

+2 votes     reply to comment
56er
56er May 4 2010, 7:59am replied:

because they own? lol

+1 vote     reply to comment
ThatBritishBloke
ThatBritishBloke May 9 2010, 1:41pm replied:

They suck really..

+1 vote     reply to comment
Kimbo
Kimbo May 13 2010, 1:54pm replied:

must be cause they look cool?

+1 vote     reply to comment
PhatBoyGeo
PhatBoyGeo May 14 2010, 4:25am replied:

Yeah WTF?

+1 vote     reply to comment
formerlyknownasMrCP
formerlyknownasMrCP May 2 2010, 6:06am says:

OMG! This mod looks awesome! Anything to get me playing Civ4 again is a good thing right ;)

+3 votes     reply to comment
ODSTR_Sola
ODSTR_Sola May 3 2010, 12:55am says:

yah theres like a higarran flak frigate from Homeworld/Homeworld 2 i forget which on i havent played them in ages.

+2 votes     reply to comment
Metalhead1488
Metalhead1488 May 4 2010, 7:01pm says:

Ha! I just realized that the ram symbol is the logo for Dodge cars.

+1 vote     reply to comment
Deliverator
Deliverator May 6 2010, 11:47am replied:

Congratulations! I've been waiting for someone to notice that and no one has in nearly a year...

+1 vote     reply to comment
koburamoe
koburamoe May 13 2010, 11:51am says:

looks UNIQUE ! civ 4 rocks and now with DUNE theme !

+1 vote     reply to comment
Alpha473
Alpha473 May 14 2010, 12:22am says:

Looks very great!

I have only vanilla version of Civ IV - i mean, without Beyond the Sword.

How much is it at now? I' m seriously thinking of buying a copy of the expansion... or it would be better Warlords?

+1 vote     reply to comment
Sprax
Sprax May 14 2010, 5:34am says:

So, I come on to ModDB and see Duane Wars on the frontpage. Of course I think absolutely of it till a Hiigaran Flak Frigate causes me to do a double take. I mean WTF? So out of place. :)

+1 vote     reply to comment
LordZer
LordZer Jun 8 2010, 6:52pm says:

Seemes to not work with BtS 3.03, anyhelp?

+1 vote     reply to comment
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Platform
Windows
Developer
Dune Wars Team
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Release Date
Released Sep 12, 2009
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Dune Wars (Civilization IV: Beyond the Sword)
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Dune Wars Team Developer & Publisher with 4 members