This mod based on Frank Herbert's epic Dune saga, features a struggle to control one planet - Dune, Arrakis, a barren desert wasteland which is valuable for one thing only - the spice melange. The spice has the universe addicted to it; it extends life, it allows for the Navigators of the the Spacing Guild to fold space, travel from one point in space to another without moving, it is the basis for the economy and trade of the known universe. The spice is created by Sand Worms, giant creatures that live their whole life in the sand. The mysterious Fremen worship the worms as Shai-Hulud, the Great Makers. Dune Wars is a total conversion of Civilization 4 : Beyond the Sword. Features include: + 9 playable factions + Spice and Harvesters + Massive sandworms roam the desert + Pay the guild to transport troops from your homeworld + Water, Offworld Trade, Unique Civ Abilities, Terraforming and more... Are you ready to become the sole ruler of Dune, and in turn, control the universe?
It's been a long time coming, but it's worth the wait. Announcing Dune Wars 1.8, a mod for Civilization IV : Beyond the Sword, based on the Dune novels of Frank Herbert. Lots of new and refined units, buildings, art and mechanics for your delectation. :)
Posted by Deliverator on Apr 25th, 2010
Screenshots from Dune Wars 1.8
Headline Changes since 1.7
+ Big overhaul of the tech tree with the aim of making the flow of the game more logical and thematic, and keeping the late game interesting.
+ New Units: including Fish Speaker, Harkonnen Howitzer, Monitor Warship and Cymek
+ New Buildings: including Factory, Spice Silo, Palmery, Merchant Quarter, Jihad Veterans' Barracks, Semuta Den, Commodities Exchange, Pilgrimage Site
+ New Wonders: The Hajj, The Great Keep and Great Convention Breached! (Atomics)
+ New Terrain Features: Peaks, Outcrops and Forests from terraforming
+ New Melting Lens Improvement: You can now terraform the polar regions.
+ New Moisture system for controlling terraforming and the no-go areas for worms and spice.
+ Worms now break through the sand when they destroy harvesters.
+ Lots of new unit art: Solider, Infantry, 5 new Suspensor Craft, Shai Hulud Sayyadina, Great Prophet, Mentat, Heavy Scorpion, Roller, Missile Launcher, Laza Tiger, No Ship, Kindjal Infantry, Ordos Chemical Trooper, Ordos Heavy Trooper, Harkonnen Heavy Trooper, Harkonnen Howitzer, Monitor Warship.
+ Lots of refinement to Dune Encyclopedia content, more Quotes, etc.
+ Better city placement by the AI
+ Collection of spice revenues now happens directly at your palace without requiring the use of Corporations
Feedback Posted on Dune Wars 1.7
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@ second to last screenshot:
why is there two hiigaran flak frigates there?
that is what i was woundering
because they own? lol
They suck really..
must be cause they look cool?
Yeah WTF?
OMG! This mod looks awesome! Anything to get me playing Civ4 again is a good thing right ;)
yah theres like a higarran flak frigate from Homeworld/Homeworld 2 i forget which on i havent played them in ages.
Ha! I just realized that the ram symbol is the logo for Dodge cars.
Congratulations! I've been waiting for someone to notice that and no one has in nearly a year...
looks UNIQUE ! civ 4 rocks and now with DUNE theme !
Looks very great!
I have only vanilla version of Civ IV - i mean, without Beyond the Sword.
How much is it at now? I' m seriously thinking of buying a copy of the expansion... or it would be better Warlords?
So, I come on to ModDB and see Duane Wars on the frontpage. Of course I think absolutely of it till a Hiigaran Flak Frigate causes me to do a double take. I mean WTF? So out of place. :)
Seemes to not work with BtS 3.03, anyhelp?