This is a Duke Nukem 3D weapons & monsters mod for the classic Doom games. Play as Duke Nukem in the world of Doom and take on the aliens from Duke Nukem 3D in Doom levels & mods

Description

A Doom mod that replaces all the weapons, enemies and items of the classic doom to that of the Duke Nukem 3D World Tour, adding new aliens and weapons to give more variety to the classic gameplay.

Preview
Duke Nukem 3D v10b
Post comment Comments
+100up
+100up - - 71 comments

I would like more automatic rifle but so normal (rifle as in the screenshots of the mod on Doom brutal Duke nuke or as in brutal Doom) And so the mod at 11/10

Reply Good karma Bad karma+4 votes
Mr.Ramon Author
Mr.Ramon - - 13 comments

I will consider the suggestion, thank you.

Reply Good karma+3 votes
LocustQ
LocustQ - - 488 comments

woooo man, looks great after 15min!

Reply Good karma Bad karma+3 votes
Mr.Ramon Author
Mr.Ramon - - 13 comments

<3

Reply Good karma+3 votes
LocustQ
LocustQ - - 488 comments

Mod is great but I looks hard on default level, enemies dont drop ammo on custom maps. Great DN3D+

Reply Good karma Bad karma+2 votes
Eleddon
Eleddon - - 24 comments

Please, can you make this mod compatible with GzDoom, please??
For Android I mean. The last version doesn't wornk in Doom Touch. Thanks!!

Reply Good karma Bad karma+3 votes
+100up
+100up - - 71 comments

Sorry small but it is not possible

Reply Good karma Bad karma+3 votes
Mr.Ramon Author
Mr.Ramon - - 13 comments

That depends more on the Doom Touch, hopefully in future versions will be able to play more mods.

Reply Good karma+2 votes
thedoomermighyslayer
thedoomermighyslayer - - 61 comments

doom touch is outdated get delta touch

Reply Good karma Bad karma+1 vote
eviltechno
eviltechno - - 502 comments

Holy. This is good 8/10

Missing bloodpools and footprints, but other than that.. great work. Keeping an eye on this mod.

Reply Good karma Bad karma+3 votes
Mr.Ramon Author
Mr.Ramon - - 13 comments

They may be added in future versions, thanks.

Reply Good karma+2 votes
MrRumbleRoses Creator
MrRumbleRoses - - 446 comments

i will say. it's been interesting to see this mod get updates since i posted the 1st one i had from long ago. i remember this mod being around on a random link, then suddenly the link was dead. so this page was made for those who wanted to find it

Reply Good karma+3 votes
Mr.Ramon Author
Mr.Ramon - - 13 comments

We must revive this page: D

Reply Good karma+4 votes
MrRumbleRoses Creator
MrRumbleRoses - - 446 comments

i liked the gloves used for the mod. you think it's possible to make a gloves mod like these? Forums.duke4.net or Steamcommunity.com

Reply Good karma+3 votes
Kewin0
Kewin0 - - 24 comments

El mod tiene futuro lo falta pulir la patada y la regarga con una mejor animasion o sprites 😎

Reply Good karma Bad karma+4 votes
Mr.Ramon Author
Mr.Ramon - - 13 comments

Los sprites de las recargas es un toque clásico que se le da (alguien podría crear un parche con las animaciones mejoradas), y las patada aun las tengo que mejorar, ya serán para la siguientes versiones, muchas gracias <3

Reply Good karma+2 votes
ANTARES74
ANTARES74 - - 12 comments

Eleddon Doom Touch old port.Upgrade to Delta Touch.On it, this mod works fine.On GzDoom and Zandronum.

Reply Good karma Bad karma+2 votes
ANTARES74
ANTARES74 - - 12 comments

Thank you for your work!Waited a real working mod of Duke 3D. Another would be the texture pack for GzDoom under him and there would be nothing to be desired.

Reply Good karma Bad karma+2 votes
Mr.Ramon Author
Mr.Ramon - - 13 comments

With a little search you could find a patch that replaces the textures or someone who decides to do it, thank you very much <3

Reply Good karma+1 vote
ANTARES74
ANTARES74 - - 12 comments

Mr.Ramon, detected a small a sound bug. When using the Pipe bomb before the explosion, instead of the activation sound, the sound of a shot from the Chaingun Cannon is played.Wasn't that the idea? And the wish about the Pipe bomb ,can you make it possible to pick up back thrown by mistake?

Reply Good karma Bad karma+2 votes
Mr.Ramon Author
Mr.Ramon - - 13 comments

How strange, I do not hear that sound, only the beep when activated, and about the recovery of the pipe pump, I think it is possible, I will put it in the next version, thank you.

Reply Good karma+1 vote
Kills_Alone
Kills_Alone - - 121 comments

Some really solid changes, I especially like the three different HUD choices, kickass! -Not sure if others would be interested, but I'd love the option to bind the mighty boot to a key like X.-

EDIT: Hell yeah! Upon further testing kick is bound to right click when using pistol.

Enemies seem a bit OP on UV. I know Build engine games were pretty tough, but I feel like most mods that convert Duke, Blood, & Shadow Warrior to ZDoom are always a bit OP. I think ZDoom can handle more enemies on screen then Build, so this should be balanced by reducing enemy attack damage just a bit, then the player can take on more enemies with ease (taking advantage of ZDoom's superior performance & controls).

Is there a reload function? Need to check my controls again.

A quick pipe bomb throw would be great, need to check if thats a thing.

Does anyone have any suggestions for maps to play with this? I've used the (secret) Extermination Day Duke maps before with v6.

Found a sweet texture pack: Forum.zdoom.org

Reply Good karma Bad karma+3 votes
Kills_Alone
Kills_Alone - - 121 comments

Thanks Locust, I'll check it out.

EDIT: Tested the map, an older version of one of my favorite BD Extermination Day levels. Problem is this map doesn't have enough weapons or health. So I'll try EdayTest001.pk3's EDAY16 next (newer release of the same map).

Reply Good karma Bad karma+2 votes
msds2016
msds2016 - - 44 comments

There is near to be perfect, but before that, you have to have the girls!!!

Reply Good karma Bad karma+1 vote
Dude27th
Dude27th - - 399 comments

Me gusta mucho el mod! El Hud es bastante bueno pero tengo algunas quejas.

Para empezar el Hud es un poco confuso en cuanto a las armas que tienen una falsa recarga como las pistolas por ejemplo.
Después de un rato entendí que la barra que se llenaba de abajo debía ser la de cantidad de balas disparadas antes de recargar , pero no seria mejor que esa barra se fuera vaciando en vez de llenarse ?
Se que desde el punto de vista del que creo el hud va a ser obvio, pero para alguien desde afuera es contra intuitivo.

Podrian agregar un CVAR para que aparezcan sólo las armas / enemigos del Duke Nukem 3D + World Tour ?
Los enemigos modificados y las armas nuevas estaban muy bien hechas pero resultaban poco balanceados en dificultades como "Damn I'm Good"

Podria estar recordando mal , pero no que las pipebomb se podian recoger una vez que las lanzabas y no las hacias detonar ?
También el hitbox de las pipebomb es muy grande, mas grandes que el sprite de hecho lo que hace que no pasen por espacios donde pareceria que si pueden pasar

Ah y nuevamente podria estar recordando mal pero las tripmine creo que podian recibir disparos y estallar o no ?

Pero dentro de todo esta muy bien hecho el mod!

Reply Good karma Bad karma+3 votes
Kills_Alone
Kills_Alone - - 121 comments

Alrighty, I played through Episode 1 on UV, the main glaring issue I had was with the Pipe Bombs. After throwing a Pipe Bomb you have to wait for its animation to finish before you can swap to another weapon. So I kept hitting 3 or 4 yet nothing was happening if I did it too soon and this was really throwing off speedy combat.

I use the Pipe Bombs more often then the Trip Mines so its annoying having to hit 6 twice every time I want to use one.

Sometimes Trip Mines are just empty hands, not very helpful in a tight spot.

The robot drone enemies that explode are pretty annoying to kill, even when focusing fire on them they will often explode in my face. If you are cornered by them its a bad time (hence the end of the secret level is pretty rough when coming up the final elevator).

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,430 comments

This is an amazing mod, the best Duke mod for Doom by some way. Its compatible with Bolognese gore, and looks great with an HD texture pack. Also, it will work with monster replacers, or at least one called Doom Monster Randomizer, which combined with Bolognese gore turns it into a kind of Brutal Duke It Out in Doom

Reply Good karma Bad karma+1 vote
Computostadora!
Computostadora! - - 71 comments

Hello friend, I really find it interesting to play as the duke in doom hurts that my pc only supports gzdoom 1.8.6 and not higher, do you think you can make a version for gzdoom 1.8.6? Thank you.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 690,430 comments

Хороший мод,разные версии инопланетян,оружие,из разных игр про Дюка.

Reply Good karma Bad karma+1 vote
Hawk_v_Dieg0
Hawk_v_Dieg0 - - 51 comments

can u use the old voice for duke?

Reply Good karma Bad karma+1 vote
Kills_Alone
Kills_Alone - - 121 comments

Some gameplay footage:

DUKE NUKEM 3D v10b ☢ DOOM ⛧ Knee Deep in Duke

DUKE NUKEM 3D v10b ☢ DOOM II ⛧ (MAP01) Entryway

Reply Good karma Bad karma+2 votes
quakeboi
quakeboi - - 11 comments

could u let gibs stay instead of disappearing

Reply Good karma Bad karma+2 votes
Acid_Wizard_666
Acid_Wizard_666 - - 1 comments

Can you make this Chex Quest compatible?

Reply Good karma Bad karma+1 vote
eviltechno
eviltechno - - 502 comments

My 2 cents on the weapons:

1. the duke3d shotgun always sounds like you are in the mountains. Much too long after effect. I'd even prefer none at all.
2. The duke 3d machinegun should be more centered. (more aligned to the left) Same for the other grey minigun on slot 4. Looks like its not really aiming at the crosshair.
3. the n64 pistol reload sprites could look better. Something doesn't look right.(not smooth?) Especially obvious when dual wield reloading.
4. Also not too happy with the blood effect. Looks a bit too much. especially when being shot yourself. But not a big deal. Maybe think about a bloodstrengh option, or something. Also it would be cool if the wallblood would look the same as in duke 3d.

Nonetheless thanks for this. Keep it up.

Reply Good karma Bad karma+1 vote
perefalcon
perefalcon - - 196 comments

is it possible to add health regeneration feature as well? the mod is beast overall <3

Reply Good karma Bad karma+1 vote
JohnnyTheWolf
JohnnyTheWolf - - 1,059 comments

Maybe I did something wrong, but not all enemies drop their weapon or ammunition, e.g. Shotgun Pig Cops. Also, I think the Pipebomb and the Laser Tripwire should be assigned to separate slots. Oh, and is it normal that the Chainsaw is now replaced by Duke Nukem 3D pistol? If so, is that weapon not a bit redundant with the starting Duke Nukem 64 pistol?

Finally, I think this mod could use a catchier, more succinct title.

Reply Good karma Bad karma+1 vote
SebRW
SebRW - - 32 comments

This is just GREAT !!!

You're the king Ramon, and Hail to the king!

Two things must be improved in my opinion:

1- [Ammo balance]. The ammo seems very scarce on doom maps. I'm coming here to kick ***** but I'm always running out of bubblegum :-) And whenever you find some, it's frequently explosives (pipes and mines) and not pistol/shotgun ammo. Is there any way to replace doom pistol clips & shells with duke pistol clips & shells? Or at least manage a way that pigcops and troopers always drop some to compensate? (in UV, there is a lot more enemies that your ammo can deal with). Also for the same reason (number of foes), you may want to adjust the max ammo for at least bullet based weapons (200-300 for pistols, 100-150 for shotguns, 400 for machineguns) or provide backpacks powerups that allows it.

2- [Bug]. The reload key does not work (at least for me). There's no way to manually reload the guns.

Reply Good karma Bad karma+1 vote
LAKTUL_v2.4
LAKTUL_v2.4 - - 131 comments

A year and a half ago I asked about the Firefly Troopers. and now Donramon! I'm amazed and once again I'm really excited about the game, Can I buy it somewhere, XD

The Duke3D 2020 Experience.

sorry i m a year to late.

Reply Good karma Bad karma+1 vote
LAKTUL_v2.4
LAKTUL_v2.4 - - 131 comments

I noticed that the Fireflytrooper becomes a killing machine if you let it shrink, it has twice the speed and shoots accordingly and you don't see it, conclusion: you are dead immediately and even with the God-mode I got a laugh cramp after the horror. XD

Reply Good karma Bad karma+1 vote
DOOMMODDER
DOOMMODDER - - 15 comments

Why some of the weapons in this mod never appear in the game? I have noticed it, does it have to do with the game settings?

Reply Good karma Bad karma+2 votes
daniel.k.brown1988
daniel.k.brown1988 - - 57 comments

I tried to do this custom with slade3 on my own but im trash at programming , could you please do a """Monsters Only Version"""?

Reply Good karma Bad karma+1 vote
LuistheDoomMarine
LuistheDoomMarine - - 183 comments

i wish this was a mod for duke nukem 3D too

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,430 comments

keycards dont disappear when picked up can you pls fix that?

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,430 comments

keycards don't disappear when picked up...can you fix that please?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: