A version 6 of the Duke Nukem 3D weapons & monsters mod. Now a bit more improved over the older version
This is a gameplay mod for the classic Doom games, that bring Duke Nukem into Doom with Duke 3D weapons, enemies, items and so on. This is a newer version i found on a Doom wad site that is often used to upload different Doom mods. This version is improved from the last version that i found long ago
Changes/Improvements: Duke Nukem 3D style hud (both full & brief), Shotgun is in the right placement instead of pipebombs, Single pipebombs don't explode. Same goes with the box of pipebombs
Known Issues: So far the only issues i've found was the shrinker on the likes of the GZDoom sourceport. It wouldn't shrink enemies like it's known to do
Thx for the mod Goodjob on this version . Keep going !
Using "HoloDuke" is freezing and lagged up my GZDoom and for some reason shrinker now working on enemies.
Please, fix it.
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COOOL
Do you have plans to add the Firefly Trooper and the Cycloid Incinerator from the Anniversary Edition?
Thx for the mod!
Google a "Mod replacing Doom 2 OG textures with Duke Nukem 3D" and with that mod, you can play Doom, literally, eternity.
Este mod esta bastante bien pero ¿podrias mejorar las animaciones?
Computostadora Im working on full 3D models version of this mod
Nice job any chance of getting a monsters only version?
Any new news about future updates? :C
I mean, there is so much to do...
Fix damage, that you can one-shot octabrains with RPG.
Or where you can kill piggycop and lizardman with one pipe (in DN3D you can only do that, if enemy was not alerted).
5 shots from shotgun is way too much for octabrains.
Also flying drone behaviour is not proper.
Commanders too fat.
Aliens shoots too often.
Pipes, that lying in the floor can be blowed up with shots.
And etc.
By the way mod is really good. I used it with DN3D music pack and OG texture replacer.
5 shots from shotgun is way too much for octabrains. because health of octobrain here 400 hp instead 175 hp like in DN3D
cant run it
What about vanila monsters in option?
Where jetpack? Why HP of monsters(even weapon damage) not the same like in original game? Chaingun uses in DN3D 9dam in that mod 6damage A_FireBullets (5.6, 0, -1, 6, "DukeBulletPuff")? Same problem with shotgun! I changed shotgun damage to A_FireBullets (3.6, 3.6, 7, 10, "DukeBulletPuff", FBF_USEAMMO|FBF_NORANDOM) and now great.
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