The next map version is mostly ready! Some balancing to be expected.
As mentioned in the previous article:
- The map now has an ingame skillwheel, making it easy to check skill requirements.
- The visual mods are now packaged into a single file that goes in the data folder.
- Mercenary camp(+2att/def, -3sp/-1kn) has been reserved for magic-focused classes and Garden of Revelation(+3sp/+1kn/-2att/def) for might-focused ones.
- The native terrain bonuses have been removed so you can fight fairly anywhere.
- Ring of vitality and Necklace of the Bloody Claw have been removed.
- Some artifact relic stat tweaks.
- Druid Elder mana 18->21, so you can cast two stone spikes and one lightning.
- Hitmen lose maneuver ability but gain tactical retreat (good old goblin cowardice).
- Rune of Magic control is back and copies enemy buffs instead of steal them.
- Alt zombie, vampire and gremlin added.
Meanwhile, there have been some new additions:
- Regeneration healing has been toned down but now lasts 3 turns.
- Seraph no longer Immune to Curse spell.
- Master of Conjuration now gives the Conjuration spell (aka Summon Elementals).
- Conjuration summons have been toned down(were very hard to kill) but more are summoned.
- Conjuration summons are summoned at 50% Atb and Phoenix at 25% Atb.
- Raise Dead summons fully dead stacks at 50% Atb.
- Artifact Merchants are back to two. Three allowed for some extreme stats, regularly.
- Retaliation Strike now has a unique visual! A failed Dispel has a Counterspell visual.
- Excruciating Strike gives +50% to hero damage instead of +100%.
Have fun!