Puzzle based modification for Source engine. Two world dimensions + two timelines, simple but unusual gameplay mechanics.
Here comes the first gameplay video, hows and whys revealed.
Posted by R_Yell on Jan 19th, 2010
This is the same scene that was shown in the teaser, this time without hiding anything. The Dual Reality essence is here, player can jump from dimension to dimension using the Reality Manipulation Device, and time runs only in the current dimension you are playing. That means anything (physics, NPCs, events, animated textures, particles... all) gets frozen. For this video combine are set to friendly, by the way. You'll see this world in its full splendor in upcoming videos.
Physics and NPCs also can be 'interported' from dimension to dimension in several ways. The sphere is the most basic way. If you want to know details from the other dimension, that's also possible with the interdimensional window, as you may noticed. There's other important tool for navigation and world awareness which will be revealed soon.
As you can see, you'll be controlling Alyx. It's some sort of humble tribute to this character. She had great moments in HL2 and the episodes, yet she never played the leading role. Standard animations are being used, it's not a problem since most of them fit well, however some custom ones are still needed. View can be set to first person with full body awareness or third depending your needs/preferences.
A note about the special fx's. Dual Reality uses some outlining and glow effects, I must thank killermonkey (Golden Eye Source coder) for his outstanding work. He posted a nice article at VDC describing it in detail, later his work inspired me to create the interdimensional window effect (uses stencil buffer too).
That's all for the moment. I'll be back soon with more info and new combine misfortunes, where the winds blow...
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******* insain, tacking.
magnificent!
That looks crazy!
Tracking :D
looks complicated :)
This looks awesome, great work, cant wait to see it finnished :)
Alyx?
meh.. I thought it was only a placeholder
You'll see a custom character won't be that important in the end.
Holy crap.
amazing, very promising
Abit starnge but looks awesome.
watching, looks cool. somehow :D
Looks great, tracking.
keep it up :) .
this sounds like a very interesting project! keep up the amazing work!!!!!
The game itself is weird but take in mind this is primarily a technology showcase. I mean there aren't giant jelly cubes in any of the levels, not yet at least heheh.
Why? :C
The more jelly cubes the better!
BTW instead of putting Alyx as the main character you should make a Jelly-Man!
I'm reconsidering it, the jelly ball is rolling :) I gladly accept the jelly-man suggestion, but not as player character.
yay for jelly! ^^
definitely watching this looks like the new step from portal
Big red jelly.
I knew it. Hospital food actually kills people -- I want to eat it.
Wow, interesting concept! Looking forward to see more!
Epic thing
Awesome... intresting concept... im watching this ^^
well its better than GTA IV and COD MW2 :D
It's not better than GTA 4, but MW2 sure!!
Hot Damn!
****, I didn't even GET the video, but I gotta get me one of those remote controls! XD
Holy, ******* ****?!!! oO omg this is aWESOMe
Tracking! Although I have no real idea what went on in the video either - watched it muted btw. A couple of us were trying to think of a way of implementing time travel and other awesome alternative stuff into FPS games, but never got any further with our ideas, so this should be interesting :D
A gigantic jello cube in Source....?
...Do want...
PS: Make stick man player models. NO ONE'S EVER DONE THAT!
Cool! Tracking!
OK! You got my track, this is amazing, no other COMMERCIAL game has ever done anything like this, I am impressed...
How on earth do you do this...
Shooock :D this is amazing, pure geniality, keep those upodates comin' :D (tracked)
Massive congrats ;)
I have no idea what I just watched but ME WANT!
this mod looks great i will love to make maps for this mod seem like a new way to make as i can see there most be 2 maps one on top on below so u can change the thing and a trigger the stop on side ever time u changer.
this mod looks great bring new gameplay to hl2. if i can hit maping with u guys i would love to test for u guy i know how to test give info of all bug as long with info with how if may be fix and feedback of how it was gameplay. i do most report vid so u can see problems i face and erro that happen thx ahead of time
I'm really glad to read that. Hope your are the first of many :). DR shouldn't be the typical sp mod, which tend to be a play and forget thing. My intention is to give incentives so more people creates maps and my own ones just become an initial reference. There will be some early access granted for mappers, which should be an additional way of testing too. Well, my plan was to make a proper announcement when the time comes, which should be soon.
woah tracking this
Interesting concept, tracking :)
Gelatinous cube! Sweet.