Puzzle based modification for Source engine. Two world dimensions + two timelines, simple but unusual gameplay mechanics.

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Here comes the first gameplay video, hows and whys revealed.

Posted by R_Yell on Jan 19th, 2010

This is the same scene that was shown in the teaser, this time without hiding anything. The Dual Reality essence is here, player can jump from dimension to dimension using the Reality Manipulation Device, and time runs only in the current dimension you are playing. That means anything (physics, NPCs, events, animated textures, particles... all) gets frozen. For this video combine are set to friendly, by the way. You'll see this world in its full splendor in upcoming videos.

Physics and NPCs also can be 'interported' from dimension to dimension in several ways. The sphere is the most basic way. If you want to know details from the other dimension, that's also possible with the interdimensional window, as you may noticed. There's other important tool for navigation and world awareness which will be revealed soon.


As you can see, you'll be controlling Alyx. It's some sort of humble tribute to this character. She had great moments in HL2 and the episodes, yet she never played the leading role. Standard animations are being used, it's not a problem since most of them fit well, however some custom ones are still needed. View can be set to first person with full body awareness or third depending your needs/preferences.

A note about the special fx's. Dual Reality uses some outlining and glow effects, I must thank killermonkey (Golden Eye Source coder) for his outstanding work. He posted a nice article at VDC describing it in detail, later his work inspired me to create the interdimensional window effect (uses stencil buffer too).

That's all for the moment. I'll be back soon with more info and new combine misfortunes, where the winds blow...

Post comment Comments
Henley
Henley Jan 19 2010, 6:40am says:

******* insain, tacking.

+6 votes     reply to comment
Ryswick17
Ryswick17 Jan 19 2010, 6:51am says:

magnificent!

+1 vote     reply to comment
DuckSauce
DuckSauce Jan 19 2010, 7:22am says:

That looks crazy!
Tracking :D

+1 vote     reply to comment
Betelgeuze
Betelgeuze Jan 19 2010, 7:29am says:

looks complicated :)

+2 votes     reply to comment
KUB3ISM_GAMEWORKS
KUB3ISM_GAMEWORKS Jan 19 2010, 7:41am says:

This looks awesome, great work, cant wait to see it finnished :)

+1 vote     reply to comment
ciastoludek
ciastoludek Jan 19 2010, 8:06am says:

Alyx?
meh.. I thought it was only a placeholder

0 votes     reply to comment
R_Yell
R_Yell Jan 19 2010, 9:39am replied:

You'll see a custom character won't be that important in the end.

+2 votes     reply to comment
zaglis
zaglis Jan 19 2010, 8:24am says:

Holy crap.

+1 vote     reply to comment
vfn4i83
vfn4i83 Jan 19 2010, 8:43am says:

amazing, very promising

+1 vote     reply to comment
Kamikazi[Uk]
Kamikazi[Uk] Jan 19 2010, 9:11am says:

Abit starnge but looks awesome.

+1 vote     reply to comment
oWn4g3
oWn4g3 Jan 19 2010, 9:12am says:

watching, looks cool. somehow :D

+1 vote     reply to comment
Ark_
Ark_ Jan 19 2010, 9:28am says:

Looks great, tracking.
keep it up :) .

+1 vote     reply to comment
nipzor
nipzor Jan 19 2010, 9:35am says:

this sounds like a very interesting project! keep up the amazing work!!!!!

+1 vote     reply to comment
R_Yell
R_Yell Jan 19 2010, 9:37am says:

The game itself is weird but take in mind this is primarily a technology showcase. I mean there aren't giant jelly cubes in any of the levels, not yet at least heheh.

+1 vote     reply to comment
ciastoludek
ciastoludek Jan 19 2010, 9:45am replied:

Why? :C
The more jelly cubes the better!
BTW instead of putting Alyx as the main character you should make a Jelly-Man!

0 votes     reply to comment
R_Yell
R_Yell Jan 19 2010, 10:36am replied:

I'm reconsidering it, the jelly ball is rolling :) I gladly accept the jelly-man suggestion, but not as player character.

+1 vote     reply to comment
Betelgeuze
Betelgeuze Jan 19 2010, 11:50am replied:

yay for jelly! ^^

+1 vote     reply to comment
Shadow-Marine
Shadow-Marine Jan 19 2010, 9:40am says:

definitely watching this looks like the new step from portal

+2 votes     reply to comment
Barnz
Barnz Jan 19 2010, 10:57am says:

Big red jelly.

+1 vote     reply to comment
Gocom
Gocom Jan 19 2010, 11:30am says:

I knew it. Hospital food actually kills people -- I want to eat it.

+2 votes     reply to comment
Sph!nx
Sph!nx Jan 19 2010, 11:50am says:

Wow, interesting concept! Looking forward to see more!

+1 vote     reply to comment
Kys
Kys Jan 19 2010, 12:15pm says:

Epic thing

+1 vote     reply to comment
Capt.Blei
Capt.Blei Jan 19 2010, 12:28pm says: Online

Awesome... intresting concept... im watching this ^^

+1 vote     reply to comment
l0p
l0p Jan 19 2010, 12:58pm says:

well its better than GTA IV and COD MW2 :D

+2 votes     reply to comment
ciastoludek
ciastoludek Jan 19 2010, 2:57pm replied:

It's not better than GTA 4, but MW2 sure!!

+1 vote     reply to comment
awesomepossum
awesomepossum Jan 19 2010, 1:20pm says:

Hot Damn!

+1 vote     reply to comment
dave_5430
dave_5430 Jan 19 2010, 2:04pm says:

****, I didn't even GET the video, but I gotta get me one of those remote controls! XD

+1 vote     reply to comment
cW#Ravenblood
cW#Ravenblood Jan 19 2010, 2:36pm says:

Holy, ******* ****?!!! oO omg this is aWESOMe

+1 vote     reply to comment
Fjahgo
Fjahgo Jan 19 2010, 3:58pm says:

Tracking! Although I have no real idea what went on in the video either - watched it muted btw. A couple of us were trying to think of a way of implementing time travel and other awesome alternative stuff into FPS games, but never got any further with our ideas, so this should be interesting :D

+1 vote     reply to comment
nubblecakes
nubblecakes Jan 19 2010, 4:16pm says:

A gigantic jello cube in Source....?

...Do want...

PS: Make stick man player models. NO ONE'S EVER DONE THAT!

+1 vote     reply to comment
Croco15
Croco15 Jan 19 2010, 4:20pm says:

Cool! Tracking!

+1 vote     reply to comment
tymaxbeta
tymaxbeta Jan 19 2010, 4:55pm says:

OK! You got my track, this is amazing, no other COMMERCIAL game has ever done anything like this, I am impressed...

+1 vote     reply to comment
Armageddon104
Armageddon104 Jan 19 2010, 5:03pm says:

How on earth do you do this...

+1 vote     reply to comment
The.Reap3r
The.Reap3r Jan 19 2010, 6:39pm says:

Shooock :D this is amazing, pure geniality, keep those upodates comin' :D (tracked)

Massive congrats ;)

+1 vote     reply to comment
Spare
Spare Jan 19 2010, 7:17pm says:

I have no idea what I just watched but ME WANT!

+1 vote     reply to comment
TheDualWorks
TheDualWorks Jan 19 2010, 10:54pm says:

this mod looks great i will love to make maps for this mod seem like a new way to make as i can see there most be 2 maps one on top on below so u can change the thing and a trigger the stop on side ever time u changer.
this mod looks great bring new gameplay to hl2. if i can hit maping with u guys i would love to test for u guy i know how to test give info of all bug as long with info with how if may be fix and feedback of how it was gameplay. i do most report vid so u can see problems i face and erro that happen thx ahead of time

+1 vote     reply to comment
R_Yell
R_Yell Jan 20 2010, 4:23am replied:

I'm really glad to read that. Hope your are the first of many :). DR shouldn't be the typical sp mod, which tend to be a play and forget thing. My intention is to give incentives so more people creates maps and my own ones just become an initial reference. There will be some early access granted for mappers, which should be an additional way of testing too. Well, my plan was to make a proper announcement when the time comes, which should be soon.

+1 vote     reply to comment
Spenzerr
Spenzerr Jan 20 2010, 3:52am says:

woah tracking this

+1 vote     reply to comment
DJ-Ready
DJ-Ready Jan 20 2010, 6:47am says:

Interesting concept, tracking :)

+1 vote     reply to comment
ausbushman
ausbushman Jan 20 2010, 7:51pm says:

Gelatinous cube! Sweet.

+1 vote     reply to comment
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R_Yell
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Release Date
Released Aug 25, 2011
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