This is a total conversion from the Japanese Magna DragonBall Z. This mod employs several well know charectors and there trade mark moves/finishers. The mod features a unique combo system, stat point level up system, and much more. ------------------------------------------------- ---------- More information can be found here: DragonmodZ Community (Comment, ask questions, etc here: For Reviews, fan sites, interviews, etc:
[HALF-LIFE 1 REQUIRED] Latest version.
Dragonmodz Classic Changes/Additions since 1.7
-DMZ_ShoresWinter (Edit of DMZ_Shores)
-DMZ_MysticWinter (Texture edit of DMZ_Mystic)
-DMZ_Outworldtourneyment (Map contest winner: 2002)
-Attack sprites redone
-New Hud with character icons
-New splash images
-New gameplay mode: Dragonball Rush (DBR)
-Mini menu (command client): Server, Player, and Mp3 options.
-New menu system
-After image after Zaoken
-KI blasts can be charged for extra damage
-New ssj transformation effects
-New aura and turbo effects
-Recoded hyperpunch system
Fixes and Balances:
- Genocide can occur in rapid waves
- Teleportation distance increased X2
- Buu now releases more ki balls that do more damage during genocide.
- Tweaked the blast radious on Frieza's deathball.
- Fixed players dmz_state not being propogated to other clients.
- Player can move while charging generic ki blasts\beams.
- Flaws in 3d drawing code fixed.
- Fixed brollys knockout blast.
- Changed how powering up in the air animates.
- Lowered speed of homing balls from 800us-1 to 500us-1.
- Fixed homing ball/piccolo ki beam conflict.
- Improved the crosshair
- keyboard shortcuts work on the team selection menu and fixed the problem where Buus selection key didnt work.
- Improved some of the network messages that were sending much more information than they needed to.
- Decreased the charge up time of Buus mouth beam by half a second.
- Removed the HalfLife HEV sounds upon spawn and death
- Health regenerating classes must land and stand still for health increase
- Speed increase from SSJ transformation lowered to 1.5x
- Stamina recovered more quickly when a player is crouching.
- Makankossapo will not stop after it hits a player.
- Makankossapo is much faster.
- Changing characters no longer refuels Ki level to max.
- Homing Balls no longer get stuck in themselves.
- The 10 Defense-God mode bug fixed.
- Each defence point reduces damage by 3% (or 5% if blocking).
- Fixed issue where players class would not always get propogated.
- Fixed issue on higher ping servers when upon connecting players got a jerking effect.
- Fixed minor issues with the power struggling system.
- Each speed point now worth 4% extra speed.
- Fixed punch animation sticking if puching in the air
- Resolved giant Genki Dama bug
- Resolved delayed hyper punch bug
- Stopped players health going into ludicrously high values with a high power
level, made the HUD malfunction and basically gave the player god mode.
- When Ki level is at minimum transformed characters detransform
- Fixed problem where players could sometimes change their model manually.
- Client automatically starts in third person mode.
- Third person camera automatically adjusts when player backs up to a wall.
- Stopped "Combo scripts" from functioning.
Fixed Power level increase not sticking with SSJ and Turbo mode.
- Fixed problem where getting knocked out during SSJ powerup messed up player.
- Fixed a problem with punching that caused HLDS to randomly crash out.
- Fixed problem where kamehameha hand glow animation did not play.
- Turbo mode adds 1.3x speed.
- SSJ mode adds 1.3x speed.
- Rewrote speed code to increase overall efficiency.
- Moved block to a button-hold command (+block)
- Rewrote power level calculation code for efficiency reasons.
- Turbo/SSJ power enhancements not counted in anything except attacks.
- Minimum power level hardcoded to 100
- Stamina now passed to the client as a long for more accurate display.
- Added minor fix to the animation system.
- Prevented player dying upon spawning for the first time.
- Fixed the attenuation on many of the sounds (like zanzoken).
- Halved the fall damage.
- Fixed powerup effect effect sometimes not lining up with player.
- Fixed genocide/ki beam problem.
- Can no longer use block whilst in a special attack.
- Changed cells tri beam to explode on impact.
- Changed destructo disk to not explode on impact.
- Added jump sound.
- Made jump higher.
- Fixed Kame stick/Final Flash malfunction.
- Changed power struggle beam movement.
- Lowered damage amount on generic ki blasts.
- Getting knocked out now disables turbo mode.
- Prevented players crouching when knocked out.
SERVER CVAR Additions
CLIENT CVAR Additions
-Most character attack sounds redone.
-Added origional DMZ MP3s created by DJ Synth