This mod was made using all of the knowledge I obtained through my years of playing Yuri's Revenge mods. No, I did not copy and paste everything. Although, I won't deny that it is heavily inspired by AI developed in mods like Extra Hard, VSINI, Mental Omega, and ACBC10.

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Vanilla Version

Dragon AI Mod Version 1.5


1.5 Update Release!

A Little C4 Knocking at Your Door! The New Plus version is at the bottom!

Change:
-AI Boris now recognizes buildings and will airstrike them.
-Adjust a few settings to make AI more reactionary.
-New Battle Fortress task force for Korea and Germany: Korea-All five GIs. Germany-All five Chrono Legion.
-AI Spy will attempt to infiltrate Allied and Soviet Labs on Normal and Hard difficulty. If succeed, they will build:
-New Chrono Commando and Chrono Ivan team; 3 of each.
-Max queue unit increase from 30 to 50.

Suppose you want to add or don't like anything. Feel free to suggest in the comment. If your reason is sound, I will consider doing it.

Here is a sneak peek into the mod:

A Naval Match:

A Normal Match:

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Plus Version

Dragon AI Mod Plus Version 1


Ooo! What's this? Some more toys to play with?

Let us see what our sister version has to offer!

The main star for this release: Sitonai Carrier

New units! New fun to have!

Dragon AI Mod Version 1.3 Release

Dragon AI Mod Version 1.3 Release

News

My design philosophy focuses on the end game. It is not hard if the task forces can't give the player a good punch. That is exactly what I bring to the...

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Dragon AI Mod Version 1.5

Dragon AI Mod Version 1.5

Patch 2 comments

Read the change log inside------------------------

Dragon AI Mod Version 1.4

Dragon AI Mod Version 1.4

Patch

Read the change log inside------------------------

Dragon AI Mod Plus Version 1

Dragon AI Mod Plus Version 1

Full Version

Don't mistake this for the Vanilla Version! Read the change log inside.

Dragon AI Mod Version 1.3

Dragon AI Mod Version 1.3

Patch 44 comments

Read the Change Log inside, lmao! -------------------------------------------------- 4/30: I accidentally didn't save the Defensive Apoc team change...

Dragon AI Mod Version 1.2

Dragon AI Mod Version 1.2

Patch 26 comments

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Dragon AI Mod Version 1.1

Dragon AI Mod Version 1.1

Patch

Gameplay Change -All infantry except for the engineer, melee, flying, heroes, chrono legion, and Yuri clone. -Yuri's Init Garrison damage decrease from...

Post comment Comments  (0 - 10 of 20)
Bryanx317
Bryanx317 - - 52 comments

So i understand we don't want to apply the Brutal AI option in CnCNet. What about the Yuri Balance 2.0? Does this conflict with your mod or apply changes you wouldn't recommend? I've always left it off assuming it conflicts.

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o0Dragon_King0o Creator
o0Dragon_King0o - - 70 comments

It is technically fine. It will remove everything that I have changed about the units myself and prioritize whatever is in the option. It depends on whether you prefer my balance or that balance. It seems that they change the stats a lot. I don't want to do a balance change unless absolutely necessary. Although, there are a few good ones on there. I'll consider including them straight up in my mod in the future when I feel like updating it again.

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Bryanx317
Bryanx317 - - 52 comments

I made an account to vote and comment on this mod. This is fantastic. I was defeated by 1 or 2 Hard opponents. WOW!

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Guest
Guest - - 689,880 comments

dude can you help me how to inistal this game i put directory but not working

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o0Dragon_King0o Creator
o0Dragon_King0o - - 70 comments

Installed the original and CnCnet properly and all that? If you did, I need more information to help you properly, like a screenshot, video, or even an error message.

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o0Dragon_King0o Creator
o0Dragon_King0o - - 70 comments

Thanks, dude! I guess I should be more proud of my mod now.😊

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Bryanx317
Bryanx317 - - 52 comments

I'm doing well playing as the Allies but struggling playing as the Soviets vs. Allies. I've always felt the Allies were superior and it's no exception here. I haven't tried Yuri yet.

I think this is great to help you practice for real competition.

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o0Dragon_King0o Creator
o0Dragon_King0o - - 70 comments

Yeah, the Soviets have more tanky units, but that doesn't help much when everything dies so fast in Red Alert. The only option is really Siege Chopper or defensive Kirov. If you have any suggestions that could help them do better, that would be great! A change in attack, stats boost. Any idea?

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Bryanx317
Bryanx317 - - 52 comments

This is enjoyable for anyone. But Hard is borderline impossible for me against 2 enemies. Most people may have to swallow their pride and play medium. I find a game of all mediums (both enemies and allies) very enjoyable. When its all hard the enemies can gang up on me and ally doesn't seem to be much help.

I do feel the soviets need help. Both as the AI and as a player. But this may be a limitation of the AI's inability to see mirage tanks. Even in vanilla the allies seem OP untill you go online and humans can target the mirage tanks. Most soviet infantry rushes are doomed as well. As a soviet player (against the allies) they suffer against hard enemies because the AI seems to have infinite funds. Not necessarily a bad thing, we want challenge on hard. But typical soviet tactics both early and late are to hit the enemy miners or ideally the refineries. You may do this at the expense of some units and it may normally be a good decision. But here it seems to have no benefit. They have infinite funds and are retaliating with a massive rush of mirage tanks.

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o0Dragon_King0o Creator
o0Dragon_King0o - - 70 comments

Well, we can't call them hard AI if we can beat multiple at the same time alone. :)

The Mirage task force is made specifically to counter Soviet armor only. Though, I guess they do it a bit too well. XD

Well, I have some ideas. I could increase the V3 rocket's health, so shooting it down takes longer. It's hard to be creative with the Soviets since their main strategy is essentially to attack with a large number of units. That may be our key. But if I let them build third war factory before lab like in version 1, then they tech-up late. I could modify their tank build time to be quicker, but this means that the Soviets would have an early advantage. It will take some time to make a decision.

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Bryanx317
Bryanx317 - - 52 comments

The V3 rockets health... well ill say this. I've found them pretty effective as a player. So if they are buffed across the board that may be an issue. 2 can nearly level a base. And if you build 4-5 for good measure they WILL destory the target. Ive always hated these things so I'm making myself try them.

The main thing I immediately notice is the soviet infantry rushes come too late. And sending a second wave of infantry is usually useless. It's probably fine for a medium enemy. But hard the AI is wasting it's time sending consripts and flak troopers, unless its at a slightly faster advantage.

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Bryanx317
Bryanx317 - - 52 comments

To sum up my opinion, I do feel the soviets need the "early advantage" They need SOMETHING to rush you with... besides the flak tracks and engineers, which works so damn well btw lol They always find a way through that i missed defending!

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o0Dragon_King0o Creator
o0Dragon_King0o - - 70 comments

Infantry rush come late, huh? That may be due to Soviet being more aggressive at capturing tech buildings or they were using those time to assemble the flak track team in the first place. If that is the case, then give them starting units would help. Unless, it is because of something else. You can stop this conversation whenever you want by the way. :P

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Bryanx317
Bryanx317 - - 52 comments

Well I'm sort of into this. I consider this the " Definitive Edition" now lol. It keeps the original feel but adds some much needed changes. You fixed some issues i had with Extra Hard mod where your units would chase down units. I watch a YouTube guy play Extra Hard mod 1v7. They should try this lol

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o0Dragon_King0o Creator
o0Dragon_King0o - - 70 comments

Was it Zoom3000, tkragon, or someone else? Very few guys play with AIs on Youtube, so I probably heard of them before. 😂

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Bryanx317
Bryanx317 - - 52 comments

I watch them both. But tkragon has been realeasing tons of the Extra Hard games latley. I didnt spend enough time with Extra Hard to know if your mod is more difficult. The units chasing enemies was a deal breaker. I thought it would be ok until i realized they even chase paradrops and spy planes. Too much micromanagement for me...

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o0Dragon_King0o Creator
o0Dragon_King0o - - 70 comments

You keep telling me bit by bit. It makes me curious. XD
Feel free to make a comment anytime as the ideas come to you.

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Bryanx317
Bryanx317 - - 52 comments

Unfortunately my job is this annoying thing i gotta keep doing. I should have more time today. Yesterday's observations are mostly the same. I can now easily defeat a soviet as the allies. I'll offer ideas but i have no concept of the limitations of what is moddable.

You are correct that the soviets are spending alot of time sending engineers out. I am churning out mirage tanks by the time they have a chance to do anything. You mentioned they could START with units?? I say do it. Send an infantry rush almost immediately. On a larger map it will take awhile for them to walk anyways. Is it possible to have a second infantry wave (possible 1st) include a rhino tank or 2? Basically force the player to build some grizzley or guardian gi. In short, if you want this to be hard the soviets need to hit you with rhino tanks before mirage tanks. Force a defense with grizzlies and Gaurdians. I understand they need to grab tech buildings. But the AI does it so well anyways, maybe it doesn't need to be their first priority. Odds are they can still steal back tech buildings after they concentrate on a first attack.

One thing i noticed with the Allies AI is they will sometimes send single unit attacks. Not sure what is going on there. It seems like a planned attack but the units are not together. Like single Guardian GI units approaching my base.

Some of the single unit attacks are probably planned. Like i see single IFV's approach my base and try and do stuff. I suppose Tonya could do some damage but i swear ive seen single IFV's with a GI... not very intimidating. However if a group of IFV's with Tonya supported by GI's or even Seals might be much more effective.

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o0Dragon_King0o Creator
o0Dragon_King0o - - 70 comments

The lone guardian GI is what left over from the Dog attack. Just like how it work for Yuri AI micro-management, multiple different units together in a team affect how they will scan for target. The Guardian GI helps the dog scan for target nearer to it. Same for the Soviet version Flak Trooper.
Unfortunately, multiple transport team is not possible. The GI IFV was only meant for harassment for slacking off player anyway, so not a big deal.
Also, new update coming soon. I let the base defenses be promoted as well. :P

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Bryanx317
Bryanx317 - - 52 comments

Cool i look forward to it. I was just watching videos on base defense promotions. There is another YouTuber i just came across, GreenElf. He does unit testing demonstrations like 1000 Flak Traks vs. 100 Apocalypse Tanks.

And keep those harassment units coming lol. If they weren't coming we could ignore basic base defense.

Don't let my comments steer you from your vision here. I see your comments about gearing this for late game battle. Even though i feel the soviets struggle early game. ...Rhinos, faster. That would be my suggestion. But maybe I'm just ready for 1v2 😉

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