This project was originated as both an april fools joke and a photoshop experiment, to see how possible would it be to make a weapons rip, from a youtube video, under optimal situations.



Because you know, youtube compresses video quality and stuff, right?


Ideally, to make a rip i would require a loseless avi video. That means, gigabytes of data just for 30 seconds of video, really.
But i may have found a formula to rip from compressed videos almost by accident XD
In order for this formula to work i need homogeneous backgrounds and at least 1080p videos though. So when I make the downscale, the artifacts gets disimulated or erradicated. The larger the video the better, as i would erase less parts of the gun during the automation process.

Anyways, i'm starting to go technical, so in a nutshell: Yes, a doom eternal pseudo rip, or as I call it, doomy ternal, because I want to make it clear that this was never intended to be a full project, it was an experiment that worked very well, but I have no major plans on continue working on this, as my main focus are currently on blorc, titan and doosk (and also hellslinger, but that's not a game i own, i was hired as a programmer, so that's a diferent story)

I call this build1b, because it is the first public build, and I had no intentions on releasing this so early, but an unexpected message from someone, and someone else not releasing its mod as planned, made me think.
Yeah, why not?
So, this. This is not a final product, and I don't know if it will ever be finished.
Just wanted to share the results of the photoshop experiment I did, and how suscesful the result was.

Is it playable? Yes
Is it balanced? I think not.
Is it up to my normal modding standards? hell no XD
But, is it a smooth rip done in record time? hell yeah XD (though no one is aware of it, as I didn't released this on time as I was expected to do)

You may notice some familiar effects being used on this mod. And yes, they are from Titan, it is another mod of mine, and they were ripped directly from doom 2016, so that's ok. Just for the extra flair. I know it was a meme mod, but i felt like I could use some visual punch.


Sooo, yeah. A mod done during my spare time, with months of hiatus and technically speaking, working, but far from completion.

I hope you enjoy this, regardless of its current state. Alphaent.

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So, finally after almost 2 years of radio silence...
Titan is coming out of beta!




It's been a long time since i've started this mod, I had a bunch of unexpected problems regarding hard drives and computer, but still managed to complete the game as originally intended.

Last year i've worked a lot on Hellslinger, which took most of my time away, so this year I took some time off from that project, so I could focus on finishing titan instead.
The upcoming version of this mod exceedes the original expectations I had for this project, so i am sastified with the results i've achieved. That being said, the mod will still continue to be updated, but future updates won't be as big on content as previous updates were.



So, what can you expect for version 1.0? Well...


* All weapon upgrades completed!
It took me longer than originally planned, but finally completed all intended weapon upgrades for the mod.
Now guns are properly ripped from a friend's computer, at smooth 36 fps and all placeholder sprites that were done through my own computer were deleted. Muzzleflashes were ripped as well on separate videos, then merged back together with the gun for better muzzle quality.

The guns were ripped on a horizontally extended 16:9 resolution, so the sprites allows vanilla bob in a way that won't make guns look cropped while moving. (This may not be the case on custom screen resolutions that deviates from common aspect ratios)


* Toggeable centered weapons

Beta versions of the mod had centered weapons, but several guns weren't finished and therefore, disabled.
Now, all centered weapons are completed! And not only that, but angled/centered weapons are toggeable via main menu and no longer requires skill settings in order to work, therefore, centered guns can work on all skill settings, including arcade mode!
After feedback received during open beta, i've decided to bring back the quickswitching and grenades on centered guns. Melee will still be locked though.

For your consideration: Centered weapons can't be upgraded by design, that was part of my original vision of the mod.



* Tokens multiplier option
On earlier versions of the mod you were only capable to obtain one token each 20% kills. Now, you can adjust the amount of tokens received at will, via presets.
That way, you can adjust the values that fits better the mappack you're currently playing.
Ranging from a 32 levels megawad, to one big single level, tokens can be multiplied up to 15 times per 20% kills if desired.

1 token is still the default value, balanced for 30 levels.
For an episode with 9 levels, a multiplier of 3 would be suggested.




* Arcade mode tweaks

By popular request: Now you can upgrade your guns at will with tokens on arcade mode, so you no longer need to reach 32x combos to upgrade your guns as before.
That being said, score is still required to obtain new unlockable guns (those that aren't pickupeable), so score is not entirely useless.
Also, centered guns are now compatible with arcade mode! So you can play arcade mode with either angled or centered guns!
Be aware that weapon upgrades only works on angled guns.


* Optional 360p and 640p sprite resolutions
Finally, players are now allowed to play with optional 640p rips, for those with high end computers that can handle such sprite resolutions.
In case 640p sprites is too much for your computer or if its filesize is too big for you to handle, then don't worry, optional 360p sprites are also a thing as usual, for mid end computers like mine.

Note: 640p and 360p sprites aren't included on main files, download is optional to save up to 500mb from main files.


* Optional music pack (included)
Added a selection of optional tracks for you to listen to while playing the game. You can toggle between ambience and action tracks, in addition to previously added ones. Not enabled by default.


* Optional D4T standalone monsters pack

The mod will feature an optional version of D4T monsters, converted into standalone for people to play with titan (as well as other mod's of their choice)
The monsters pack was tweaked so it makes use of some of the features titan has, like arcade mode and custom skills.
With that on mind, the monsters were also adapted in a way that they could be played as a standalone experience. Therefore, this monsterpack can be played with vanilla doom, as well as other mod's.


* Optional Obsidian sp mappack
A selection of levels generated with Obsidian.
Basically generated 5 different wads and selected few levels I liked from each wad, then mashed them up as a 10 level mini campaign and replaced few of the textures I didn't liked with doom 2 textures.
Mappack is optional, as the texture lump included on the pack messes up with vanilla campaigns.


* Weapon Brightmaps
The mod now features brightmaps that allow their guns to glow in the dark!
Brightmaps were edited at 640p then downscaled into 200p for performance and converted into grayscale for optimization purposes.
It is a very subtle change, but it is still a very cool feature to have.

* Bugfixes, optimized sprites, some file merging and more!


So, when is Titan 1.0 coming out you may ask?
Sometime on 2023. Yup, this year.



Then, after that, the mod will most likely enter manteinance mode, fixing bugs and perhaps adding one or two new feature if i'm in the mood for it.
I will continue working on Doosk and make minor updates to other mod's of mine as well.


So, yeah! That's it for now, enjoy the mod!

-Alphaent.

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Tyrant's torment: build1d (Last updated - 1/5/24)

Tyrant's torment: build1d (Last updated - 1/5/24)

Full Version 6 comments

This mod contains some weapons from Doom eternal, ported into classic Doom. A project that was originated as both an april fools joke and an experiment...

Post comment Comments  (0 - 10 of 12)
ANDROIDFERRET
ANDROIDFERRET - - 1,117 comments

Hey there .. I had to make a new video!!

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AlphaEnt Creator
AlphaEnt - - 399 comments

Haha, cool. I just released a hotfix for the mod that fixed the explosive shotgun bug and added a different sound while the gun passively reloads.
Now, that mapset would look nice with quake 4 weap
unrelated, but i'll also be doing an update to quake 4 rip next month.

Reply Good karma+1 vote
AlphaEnt Creator
AlphaEnt - - 399 comments

build1d:
Added Sentinel hammer and Unmaykr. (replaces backpack and infrared googles)
Backpack is now automatically given on each level, which also refills your crucible/hammer ammo.
Fixed a ballista impact color issue while using d4t monsterpack.
Added BRIGHT frames while firing guns.
added help/credit pics.
Added optional toggle alt fire on mod options menu (not set by default)
Fixed duplicated code errors.
Added max limit of 5 grenade attacks while using shotgun grenade mod. If limit reached, it recharges, else, takes 5 second to regain one grenade.
Added rocket launcher explosive mod function. Rockets explode midair.
Added ballista mod's sprites. (But code isn't programmed)
Added toggeable frag grenade/ice bomb functions.

Reply Good karma+1 vote
strike4
strike4 - - 26 comments

Oye loco, te tomas descansos xd ?

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AlphaEnt Creator
AlphaEnt - - 399 comments

A veces XD
Para mi descansar de un mod es trabajar en otro diferente, asique como que siempre ando en algo de una forma u otra.

Digamos que los findes salgo de casa y paseo o cualquier otra cosa.

Reply Good karma+3 votes
ANDROIDFERRET
ANDROIDFERRET - - 1,117 comments

If it's an actual mod and looks like the video .I don't understand what's the AF is on that .but I'm happy I can play it

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AlphaEnt Creator
AlphaEnt - - 399 comments

Basically, it being an april fools is my excuse to don't have a very polished mod XD

It is also true that I've revealed this mod exactly a year ago, so the mod was mostly done a year ago and released it just now for timing's sake.

My main focus continues to be on titan, which will get an upgrade this year.

Reply Good karma+1 vote
ANDROIDFERRET
ANDROIDFERRET - - 1,117 comments

I really like this one . Used it for a giveaway video as content .. what you mean unpolished ? That's really good sprite work and it plays fantastic

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AlphaEnt Creator
AlphaEnt - - 399 comments

Shotgun grenades are infinite, no quickswitch, can't switch upgrades on shotgun until fire animation is completed, no ssg hook, no har scope, no custom hud.

let's say those are the basics. But also, the project was never meant to be taken seriously. I mean, comic sans XD

Reply Good karma+1 vote
ANDROIDFERRET
ANDROIDFERRET - - 1,117 comments

I definitely like it and I have to say I like most of you other mods ..A LOT !!

My only hope would be that you continue with your doom 3 mod and make a weapons only and enemies only version compatible with any mod ..

But that's just a dream ;)

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AlphaEnt Creator
AlphaEnt - - 399 comments

Good news, this mod will be updated tomorrow, way more polished thatn the previous april fools post.
Mod will be renamed though. Previous name was too soundalike, even if it was a placeholder meme name.

No plans for a doom 3 weapons rip this year. Idk next year, want to finish some other mod's first.

Reply Good karma+1 vote
ANDROIDFERRET
ANDROIDFERRET - - 1,117 comments

I can't wait !! Thanks so much . You're one of the big ones in doom modding !

I'll definitely make a video about your mod !
( A real one with your mod as main topic )

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