PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.
This FAQ will get updated as new questions are asked.
frequently asked questions
Check out this week’s roundup of the mods and indies that were featured on the DBolical YouTube!
veni, vidi, video - dbolical youtube roundup may 2nd - may 6th
Check out our picks for the top newest mods (2020 to 2021) for classic games (2004 and older)!
top 5 new mods for classic games
DOOM Eternal is soon receiving the long-awaited 6.66 patch. If you’re in the mood for some extra demon and/or monster killing, here’s five great mods...
doom eternal receiving 6.66 update; 5 doom mods where the only thing they fear is you
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