PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.

Description

Contains PSX DOOM CE with upscales, PBR materials, new sounds and more. Requires DOOM2.WAD (see prerequisites instructions below). Comes bundled with GZDoom 4.10.0 for convenience, but you can use an existing installation of it. Read the readme for more details.

Preview
PSX DOOM CE 3.7.0 (Full Version)
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molecicco Author
molecicco - - 518 comments

Reuploaded to fix a crash when completing a level after loading a saved game. If you previously downloaded this version, you can use the files from the Lite version for a faster download.

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

Hey is there any chance you'd be able to implement the Cyberdemon into the map alterations as well as certain levels in the pc version of Doom had the Cyberdemon in them such as MAP 18 in TNT nukage processing?

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

And could you implement the pistol start mod into your mod aswell as I think it's nice to give the user the ability to pistol start each level? I've tried using this mod myself but it conflicts with the keys in Doom CE even though I have the corresponding key for the door I need to open it still flashes saying I need a skull key the door still opens but the the pc key symbol still appears.

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

Hey there will you be fixing the issue with the keys?

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

There's an issue with the keys even though I have the red key card for the red key card door the red scull key flashes in the keys inventory box. The custom PS DOOM keys are clashing with the GZDOOM vanilla keys.

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