PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.

Description

Contains PSX DOOM CE with graphics and audio addons. Requires DOOM2.WAD (see prerequisites instructions below). Comes bundled with GZDoom 4.7.1 for convenience, but you can use an existing installation of it. Read the readme for more details.

Preview
PSX DOOM CE 3.0.0 (Full Version)
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molecicco Author
molecicco - - 518 comments

NOTE: This version contains many internal changes, so if you are upgrading from a previous installation, any map packs from ModDB's addon section will need to be redownloaded to use their latest version. After upgrading, it is safe to delete the file named (...).Base.pk3, because it is no longer used in this version.

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

hey thank you so much for this big update very much appreciated but just curious because I don't fully understand how you've changed the lost levels like are they still implemented into the game or have you got to select them separately or manually ?

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molecicco Author
molecicco - - 518 comments

They're still there by default. To remove them you have to delete the file called "PSXDOOM.CE.Maps.LostLevels.pk3", because it gets loaded and integrated automatically

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

Oh I see thanks for the feedback man and thanks for adding the psx doom mugshot and making doom CE more compatible with mods 👌🙌🤜🤛🤝

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hybridial
hybridial - - 7 comments

So this version replaces the PSX Doom weapon sprites with ones more accurate to the PSX port... and well I don't want that.

For some reason Smooth Weapons isn't working? It works in Final Doom CE but not in Doom CE. I presume if it did work it would use those sprites. Appreciate any help to change this.

Okay, to be more specific, it works unless Vanilla preset is selected, which I normally do then just turn on what I want (which is pretty much just smooth weapons). So maybe a bug of some kind?

*edit* okay never mind, I found the option you added, I really should have looked a bit harder before posting.

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molecicco Author
molecicco - - 518 comments

Yeah, the order used to determine which sprite to show is PSX > smooth + black gloves > smooth > PC. I’ll try to grey out the smooth weapon option if the psx sprite option is selected for the next version.

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

I tried the PSX weapons out and I noticed there's a bug I think with the weapon sprites they are way to high above the status bar and adjusting the status bar size lowers the sprites depending the size you have it but they seem to float above it and not sit in there proper position oh and using custom mugshots conflicts with the smooth doom mugshot but I'm just putting that out there so that you no.
But other than that I can't thank you enough for this amazing PlayStation doom reimaging you've created amazing work you've done and to whoever else that was apart of this project that's if their is anyone else evolved.

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molecicco Author
molecicco - - 518 comments

The sprites being too high above the status bar was a last minute bug, I have fixed it for the next version.

To disable the smooth mugshot, you need to remove the "Extra.pk3" addon by either renaming it temporarily to something different or deleting it. That will make the mugshot compatible with other mods.

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

Does deleting the extra pk3 file just remove the smooth mugshot or does it get rid of other features aswell?

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molecicco Author
molecicco - - 518 comments

It will also get rid of smooth animations for some wall textures and glowing liquids, the impact is barely noticeable.

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ViperAcidZX
ViperAcidZX - - 103 comments

I'm sadly having this problem too. I hope it gets fixed in the next versions soon.

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molecicco Author
molecicco - - 518 comments

The new version is being uploaded right now :)

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

Is there a way you can fix the features setting in the menu because whenever I use PB or brutal doom with this the features option overwrites the brutal doom options witch means I cant access any of the brutal doom options?

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molecicco Author
molecicco - - 518 comments

Project Brutality's options are in the Options menu, at least in the latest version. You just need to enable the Full Option Menu option to see it.

For Brutal Doom I can't do much, because I need to overwrite the Main Menu with my customizations. The only workaround I can think of is that you type this in the console:

openmenu brutalmenu

That will force its menu to open.

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

I've just encountered another bug whilst playing ultimate doom map 2 with brutal doom. I collected the red key card and when I went to open the red door it's saying red key required ??

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molecicco Author
molecicco - - 518 comments

Indeed this is another bug, only happens with mods that replace keys. Already fixed it for the next version.

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

oh great news man

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

Just a thought instead of making your version of psx doom more compliant with mods can't you just remove all your custom mods from doom ce such as all the things listed in the features menu and smooth doom? that way anyone can use any mod of their choice and there won't be any mods to conflict with the inbuilt ones. like scrap all the in built fancy features and just have the levels/music & the level neural upscales that way an mod is possible to be played with this? basically make it like psx doom lite if you've ever heard of it and I would use that but it has issues such as the meat hooks being replaced by arch viles.

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molecicco Author
molecicco - - 518 comments

That's easier said than done haha, it would involve changing almost everything inside this mod. Maybe someday.

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

I know I understand doing this would take some time like I'd be happy to help towards a project like this but unfortunately I don't have a clue when it comes to building wads/mods :( but like you say some day hopefully.

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

One more question do you know when you'll be releasing the next version of doom ce?

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molecicco Author
molecicco - - 518 comments

Next week probably, I want to give some time in case more bug reports pop up

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

Okay then sweet and sorry if it seems like I'm moaning not at all I just wanted to point out these bugs incase you didn't know of them.

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

I tried project brutality aswell and all the barrels and item pick ups flash a bright white colour it's like the contrast on all the items keep fluctuating.

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molecicco Author
molecicco - - 518 comments

This is the version I used to test: Github.com, I didn't see the issue you mention there unless I'm missing something

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

And is there any way you can make the psx doomguy mugshot a separate mod to load at all because even when selected through the options menu when I load brutal doom with doom CE brutal doom overwrites the mugshot and goes back to using the smooth doom venilla mugshot?

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molecicco Author
molecicco - - 518 comments

Use this: Drive.google.com

The exploding face doesn't work due to how brutal doom / project brutality is coded, though.

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

Hey bro when u releasing the next version I'm so excited lol

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