PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.

Description

Contains the base PSX DOOM CE, PSX FINAL DOOM CE and DOOM 64 CE mods without any addons. Requires DOOM2.WAD and a patched DOOM64.IWAD (see prerequisites instructions below). Comes bundled with GZDoom 4.11.3 for convenience, but you can use an existing installation of it. Read the readme for more details.

Preview
DOOM CE 3.9.0 (Lite Download)
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molecicco Author
molecicco - - 518 comments

This version replaces the Doom 64 main campaign maps with newly made conversions instead of the maps from Retribution. They lack many of Retribution's quality of life changes, so if you consider this a downgrade, you can load this addon to restore them: Moddb.com

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Guest
Guest - - 690,323 comments

I get P_StartScript: Unknown script 144 when trying to use the exit switch in MAP03.

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molecicco Author
molecicco - - 518 comments

Thanks, I've reuploaded with a fix. If you come across other bugs please feel free to report them.

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Guest
Guest - - 690,323 comments

Thanks for the quick fix, it works now :)

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molecicco Author
molecicco - - 518 comments

I've reuploaded this file fixing an error where some lines could not get executed (P_StartScript: Unknown script), softlocking some levels. If you downloaded this before Feb 5th 3:30 UTC, please download it again.

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Guest
Guest - - 690,323 comments

For the faithful preset, you may want to also set m_forward 0 to disable the mouse Y axis from influencing player movement when freelook is disabled.

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