PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.

Description

Contains DOOM 64 CE with upscales, PBR materials, new sounds and more. Requires a patched DOOM64.IWAD (see prerequisites instructions below). Comes bundled with GZDoom 4.10.0 for convenience, but you can use an existing installation of it. Read the readme for more details.

Preview
DOOM 64 CE 3.6.3 (Full Version)
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link25.?
link25.? - - 4 comments

Hi.

I think doom 64 is a fantastic game, but what I don't like is the difficulty (I Own Doom) because it is almost like (Watch Me Die), for example, I have noticed

some (most) levels that there are almost as many stronger enemies as (Watch Me Die) and number of enemies from version 3.5.0 like n64 version.

That was a disappointment. I hope there was a program that is possible to recreate (remake) the enemies and difficulty, especially (I Own Doom), in that case I will like this game 10 times more and enjoying playing this.

That is my opinion and I think more people and just me maybe agree, especially if people wish to play every difficulty.

Is it possible to do that?

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molecicco Author
molecicco - - 518 comments

Just an idea, but maybe this could be achieved by selecting an even lower difficulty and loading mods that increase monster spawns, for example this: Forum.zdoom.org. I haven't tried it though, it's just the first one I found.

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link25.?
link25.? - - 4 comments

Hi.

I also noticed some enemies was gone and be added from a few levels (spawn enemies) in the game from version CE 3.5.0 comparing to n64 version.

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molecicco Author
molecicco - - 518 comments

If you selected the modern or experimental feature presets or enabled the option to add doom 2 monsters into the levels, sometimes some of the original spawns will get removed in order to place a new monster in a different location. It happens very rarely though. It's an attempt to maintain the same balance as the original level.

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link25.?
link25.? - - 4 comments

I meant (more people than just me maybe agree)

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Rickj81
Rickj81 - - 35 comments

Nice job!! Works well on Delta Touch. I like the edit on the password. Makes it easier to not change to lowercase on android. The previous edit you did for me was really good. Just wanted to try this out too. Works great. Thanks again.

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molecicco Author
molecicco - - 518 comments

Awesome!

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link25.?
link25.? - - 4 comments

Thank you for your reply!

I wish it was possible to get help with the settings that I found was so disappointment yesterday. That would be so nice. Thanks.

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molecicco Author
molecicco - - 518 comments

Reuploaded to fix a problem with nashgore and crushed gibs not working as they should, and the pain elemental missing brightmaps for some walking frames. It's very minor so there's no need to download again if you are not interested in the fix.

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Hydra-Spectre
Hydra-Spectre - - 34 comments

There's an issue with the latest versions of DOOM CE.
The Arranged soundtracks do not load automatically anymore like they did in past versions.
I know they were removed from the main downloads, but they should still be able to be detected automatically when the files are present with no issues.

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molecicco Author
molecicco - - 518 comments

It’s intentional. They must be loaded manually now.

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

Could you make this mod compatible with brutal doom 64 please?

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molecicco Author
molecicco - - 518 comments

There's not much I can do about it, they use editor ids that conflict with vanilla doom 64 ones. You need to ask them for compatibility instead.

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

Ah I see ok then no worries and thanks for the feedback.

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Saper1628
Saper1628 - - 53 comments

There's not much need for BD64 to be compatible with Doom 64 CE. If you want to know why, then here you go: Moddb.com .

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ChozoGhost89
ChozoGhost89 - - 53 comments

Ayyyy, can't wait to see how to lower that accursed switch in Delta Quadrant now!

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

Crazy idea but could you implement the hud and mugshot from psx doom CE at all as an optional hud replacement within Doom 64 CE's settings? Please I think it would add a nice fresh touch as doom 64 has never had a HUD and mugshot before. Well it's got a HUD but not as detailed the pc and ps versions as you know.

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