The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

The most important changes in each version since 1.41 (full
changelog is at www.novemberdobby.com/files/changelog.txt):

*Fixed an exploit where a player could never run out of
ammo/grenades during a game
*Fixed the lastman being the second highest scoring player (this may have only
been a bug in beta versions)
*Fixed a potentially abusable glitch with admin spectate 
*Fixed zombies being able to use quickmessages with binds 
*Fixed lastman suiciding just before he's respawned and causing a few bugs
*Fixed scare/freeze/fart issues where someone, for example, would be scared at
2 and 6 seconds but would be able to plant mines at 9 seconds.
*Fixed players being able to spectate/autoassign from the zom class pick menu
*Fixed lastman sometimes looking like a zombie/having a zombie's health
(ghillie suits are disabled for the lastman)
*Fixed a bug where a hunter would join a game of two hunters and spawn with no
weapons 
*Fixed 'triple skull' bug where it was possible to do 105 damage to hunters at
once 
*Fixed vision when spawning as a spectator after being a dog 
*Fixed fastshoot exploits on several weapons 
*Fixed a bug where any perk could go in any perk slot any number of times

*Added scr_specialclass* dvars to create a new custom zombie class with these
variables:

set scr_specialclass (enable?)
set scr_specialclass_name
set scr_specialclass_speed
set scr_specialclass_damage
set scr_specialclass_health
set scr_specialclass_fzhealth (health as first zombie)
set scr_specialclass_skulls (give them skulls?)
set scr_specialclass_model
set scr_specialclass_model_head
(more info in zom.cfg)

*Added scr_allowspectate and scr_allowspectatemove (and added to server
settings menu) - zombies/hunters/all players can be spectated - read zom.cfg
for details
*Added a lastman setting to allow a random zombie out of the 5 highest scoring
players to be the lastman
*Added scr_arq for ragequit punishment. Setting to 0 will disable it, setting
to 1 (default) will cause ragequitters to become zombies next game, and setting
to 2 will cause ragequitters to lose 5 ranks next game.
*Added scr_doghp to set the amount of HP dogs drop or disable it. Dogs also
drop mines if it's enabled now.
*Added a loop to ensure there is always a first zombie, and the name always
stays updated in hunter's scoreboards. 
*Added a message to show who's mine you're shooting at

*Changed sniper damage - all do extra damage and another extra 100 on headshots
(the latter if scr_strongsniperHS is enabled)
*Changed inactive spectator kicks - they won't be kicked unless the game is in
progress (there are zombies).
*Changed/added some logprints:
-B: bubble
-Z: became a zombie
-FZ: first zombie
-RQZ: made a zombie for ragequitting
-RQR: lost 5 ranks for ragequitting
-LM: lastman
-NFZ: became the new first zombie
-SPEC: went into spectate
-J/Q/K: joined, quit, killed

Changes for v1.51:

*Fixed frozen lastman sometimes getting killed for camping 
*Fixed an exploit with zombie class changing
*Fixed always being spawned as a fast zombie regardless of the class pick menu
when a player goes AFK
*Fixed not receiving any weapons if spawned in the grace period after a zombie
is picked
*Fixed lastman not being able to switch back to laser
*Fixed some special abilities showing FX and sounds but not doing any damage
due to zombie dying 
*Fixed map not ending if there are 5 or less people with scr_lasthighest 0 
*Fixed map rotation not showing all maps in server settings - added a scrolling
system
*Fixed hunters sometimes getting killed inside bubbles - now no damage can be
done to them
*Fixed hunters being able to jump around whilst frozen 
*Fixed poisoned hunters not playing the poison FX
*Fixed bug where lastman wasn't always picked 
*Fixed some maps (e.g random_zom) not showing in map rotation
*Fixed lastman sometimes not receiving mines/repels

*Added spawn protection for zoms with scr_zomspawnprotection
*Added scr_starttime adjustability at any point in the game, change it and the
countdown will restart
*Added scr_loseranks 1/0 (they lose 5) to stop ragequitters...ragequitting 
*Removed first zombie name in the scoreboard when a player is a zombie 
*Improved lastman anticamp
*Changed Level 100 Disguise to look like a hunter with a ghillie suit

Changes for v1.5:

*Added a server settings menu to the main menu: clients can see important
gametype settings and the map rotation
*Added a help menu for: Zombie abilities, Rank unlocks, Shortcuts, Zombie
classes, Binds, and the credits.
*Added defence bubbles; two random hunters per game get these, they last for 45
seconds.
*Added an easter egg
*Added new class, ice zombies, which replace fire zombies and have similar
abilities. 
*Added 27 music tracks from COD4 
*Added recharging freeze + repel abilities if they don't hit anyone
*Added FX to freeze and repel
*Added first zombie name on the scoreboard
*Added real rank numbers on the scoreboard and removed the 200 textures that
were used before
*Added scr_movemines to allow hunters to relocate their mines 10 seconds after
placing them
*Added an option to disable dogs (now stop nagging me about it )
*Added an option to make the lastman the guy with the highest score at the end
*Added messages on player's first spawns to indicate dogs 0/1 and lasthighest
1/0
*Added a system which only sets to a default the variables which aren't set in
zom.cfg 
*Added scr_autospawn 1/0 to enable/disable automatic spawning of zombies, which
always works now
*Added messages to show when rank 33, 66, 100, 133, 166, 200 abilities/unlocks
are enabled
*Added a red/green bar to show when zombies can use a special ability again
*Added turning zombie sound
*Added admin command info in the readme and FAQ page on this site
*Added an infinity symbol instead of ammo count when appropriate
*Added FX for repel
*Added a cfg option to make mines go straight to the person who killed the
zombie.

*Fixed a few misc bugs with the lastman
*Fixed erroneous setting of cg_drawgun on zombie spawning 
*Fixed mine explode sound playing even if the hunter died before it went off 
*Fixed the personal high score message that couldn't be disabled
*Fixed hunters being able to hold skulls sometimes, they can't any more
*Fixed a few bugs in the unlimited ammo system, now scr_unlimitedammo can be changed
at any point in the game and will work perfectly 
*Fixed High jump under different gravity; it should auto adjust now.

*Improved zombie class pick screens so they're similar to the COD5 ones 
*Improved zom.cfg layout
*Improved ingame main menu layout
*Improved a load of FX, like the zombie special abils. 
*Moved zombie ability info to the right of the screen so it's not in the way
*Changed zombies' Level 133+ unlock so that they get 5 x points for damage done
*Changed autospawning so the time to spawn decreases by 5 seconds every time it
spawns you, starts at 35.
*Changed scr_class to scr_zomclass 
*Changed fast zom abilities: both the poison and fast zom now have High Jump
*Changed scr_say/scr_saysmall, messages can be split into new lines with the #
separator.

Image RSS Feed Latest Screens
1.52 screenshots 1.52 screenshots 1.52 screenshots
Downloads RSS Feed Latest Downloads
Dobby's zombie mod v1.52

Dobby's zombie mod v1.52

Jul 23, 2009 Full Version 13 comments

After Treyarch's the lack of real support for modders in COD:WAW, I decided that it couldn't hurt to go back to COD4 and do a few more updates to this...

Dobby's zombie mod v1.41

Dobby's zombie mod v1.41

Aug 11, 2008 Full Version 12 comments

(from Nightmare @ codfiles) This mod adds a whole new gametype to CoD4 which is sure to make you horror fans drool. There are two teams, the "Hunters...

Dobby's zombie mod v1.25

Dobby's zombie mod v1.25

Jun 26, 2008 Full Version 3 comments

Version 1.25 of my zombie mod for Call of Duty 4. See the link in the description for more info.

Post comment Comments  (0 - 10 of 38)
Guest
Guest Aug 17 2014, 3:51am says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Jan 1 2014, 7:53pm says:

This comment is currently awaiting admin approval, join now to view.

Wookienator
Wookienator Jul 10 2012, 7:06pm says:

hey guys
I found an working IP for this mod

109.70.148.17:28960

it works on 1.7 and the newest version of this mod
just try it out

+1 vote     reply to comment
friedcod
friedcod Mar 10 2012, 8:48pm says:

this is the best zombie mod for any call of duty....
i miss it ALOOOTTT.... i was playing a MW2 zombie mod.... man did they screw it up.. its made for lame camping.. its like impossible to kill a zombie by yourself...
this mod.... id get TONS of kills by MYSELF ... and then eventually retreat to the group... was soo fun..
the auto shotgun, hold down R and shoot and back up away from zombies.
owns em.
damn i miss this mod... wish people still played it, cant find a server...
wish they had this mod on all call of dutys...

+2 votes     reply to comment
friedcod
friedcod Mar 10 2012, 8:53pm replied:

WHY??? WHY? why? is everyone playing ROTU?? that mod SUCKS...
THIS is what they should be playing...

+2 votes     reply to comment
SobreDosis
SobreDosis Dec 22 2013, 4:23pm replied:

i agree with you. This mod is GREAT, I remember the long nights I had playing this in a full server, it was just great. Too bad people start to play ROTU. I also liked btd, but btd isnt as good as this one.

+1 vote     reply to comment
l3kk1
l3kk1 Aug 21 2011, 4:23am says:

I have a problem with this mod... I have a server with zombie mod 1.52 and everything is working fine except the players on the server can't rank up... We are stuck at lvl 1 and you can guess that because of that the server isn't very popular. If anyone had the same problem and fixed it please write a comment! Thanks

+3 votes     reply to comment
bazukist
bazukist Jun 24 2011, 11:43am says:

server: 213.149.60.35:28996 32 slots/europe

+2 votes     reply to comment
stavrosambelas
stavrosambelas May 13 2011, 12:43pm says:

is there a server for cod4 version 1.6 ????

+2 votes     reply to comment
Helios265
Helios265 Jun 16 2010, 4:48pm says:

nobody's ever playing their all playing mw2

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Call of Duty 4: Modern Warfare Icon
Platform
Windows
Developed By
novemberdobby
Contact
Send Message
Official Page
Novemberdobby.com
Release Date
Released May 29, 2009
Mod Watch
Track this mod
Share
Community Rating

Average

9

30 votes submitted.

You Say

-

Ratings closed.

Style
Genre
First Person Shooter
Theme
Horror
Players
Multiplayer
Embed Buttons

Promote Dobby's zombie mod 1.52 on your homepage or blog by selecting a button and using the HTML code provided (more).

Dobby's zombie mod 1.52 Dobby's zombie mod 1.52
Dobby's zombie mod 1.52
Statistics
Rank
2,709 of 22,471
Last Update
1 year ago
Watchers
68 members
Files
3
Reviews
2