Diablo III: The Fallen Angel is a fast-paced multiplayer dungeon crawler map of survival and dynamic gameplay. Choose between three distinct heroes of Santcuary and venture through a dark-gothic fantasy themed environment as you complete epic quests and do battle against vicious enemies & their overwhelming dark masters. All with custom-made graphics, scripted unit behavior to advance AI, JASS enhanced spells & abilities to give the player an unique experience of Warcraft III.

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Craka_J
Craka_J - - 616 comments

I'm curious how you were able to make the light follow the character. Was the Fog of War just revealed around the character or did you use a level use of a 3d light attached to the model for that effect? It looks very nice.

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D3TFA Author
D3TFA - - 43 comments

We use a light effect attached to the chest of the hero.

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Blaze_K
Blaze_K - - 524 comments

Character as a light source is great and true to diablo.
But I dont think it's a good idea to give lights to all the enemies as well. It kind of kills the atmosphere. Remember all these creepy monsters literally emerging from the darkness in Diablo? it made them much more scary. It's not cool when you always know exactly how many and what types of enemies are in the room.

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D3TFA Author
D3TFA - - 43 comments

Thats why we dont attach lights to monsters unless they are important for a quest or a boss.

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Blaze_K
Blaze_K - - 524 comments

ok, that's cool. After reading your old comment of some pic here i just assumed that all enemies will have lights.

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No updates from awhile so just uploading some random screens posted at wc3c