Required: version 1.13c

Compatible with PlugY - just make sure to use the included .dlls!

Main Changes

  • Complete rebalance of the entire game, to provide more challenge and variation.

  • Many new custom areas/dungeons, enemy types, and custom items.

  • Many new ways to further enhance your items and characters into the end game content.

  • Several quality of life improvements, such as increased inventory space.

  • New class abilities, and enhancements for all class skills.

  • Many new end-game challenges and rewards.

  • Several other realm-side changes.


Class Changes

All class abilities have been re-balanced from the ground up, determined by
a set of baseline levels. Abilities that strike multiple times, or have other
special features, have also been balanced accordingly.

The aim of all balance changes has been to allow the player total access to all abilities,
for all stages of the game – effectively allowing them to create any character type they desire.

To help accomplish this, all abilities have been made available as of level 1. Damage values have been balanced across the skills, with varying degrees of mana cost depending on the extravagance of the ability.

Feel free to experiment with character builds previously not thought possible, as brand new combinations are now more viable than ever.


Difficulty Changes

  • All enemies have drastically increased health.

  • Enemies no longer have resistances or immunities.

  • Enemies deal much more damage and have more attack rating.

  • Enemies award much more experience when killed.

  • Magic Find has been increased globally.

  • Loot tables have been modified to be more favourable, without being too easy.


Quality of Life Improvements

  • Inventory, Cube, and Stash size considerably increased.

  • Mercenaries are now capable of equipping gloves, boots, a belt, one ring, and an amulet.

  • Gloves, boots, and belts are capable of being socketed.

  • Gems have been improved, and now behave similarly to facets.

  • New enhancements add all new strength to abilities and attacks.

  • Many stackable items, including weapons and scrolls, now stack much higher.

  • Ranged bow and throwing skills no longer consume ammunition.

  • Gold is no longer lost from your storage stash upon death.

  • Damage reduction cap has been raised from 50% to 75%.

  • Armor is now effective while on the move.

  • Freedom to kill the Cow King without penalty.


Other Changes

  • Many new custom items to help customize and enhance your equipment and character.

  • Over 250 unique items for all stages of the games, including many for endgame.

  • Over 30 new areas, featuring many new enemy types.

  • Many new on-attack enhancements, including melee AoE attacks, piercing ranged attacks, and many more custom on-hit abilities.


Custom Dungeons & Areas

There have been many new areas added in D2U, most of which will require discovery.
Some of these areas are small side zones, with small challenges, others are multi-floored
dungeons with many bosses and unique rewards to be had.

In Act 1 it is important to keep an eye out for Gatekeepers – beings who are capable of opening gates upon their death. These gates will lead you to hidden dungeons with varying experiences.

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D2U v34

D2U v34

Full Version 13 comments

This is the first release version, more version to come in the future!

Comments  (0 - 10 of 51)
robizeratul
robizeratul

can you add higher resolution?

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Guest
Guest

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Guest
Guest

When playing this mod I'm getting a lot of framerate drop when several mobs are on screen (like in the Den of Evil or by Bloodraven). Do you know why this might be happening? 1.14 was working fine, but when experimenting with mods in 1.13 I've been getting these framerate issues :(( It makes hardcore much more stressful... and in a bad way :(

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EzRemake Creator
EzRemake

Are you playing on Local multiplayer by any chance? Some people get issues with huge frame drops on there, it's been an issue for over 10 years. They might have fixed it in 1.14 which is why you didn't see it.

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Guest
Guest

i saw 2 obelisks at the dungeon Cathedral Halls and i wanted to know what to put into cause i dont see anything that fits it

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EzRemake Creator
EzRemake

Those are un-used assets from the Original game, I think it was originally supposed to be used for the Horadric Staff. Nothing goes in side however, they are just there for effect.

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BUEL-FRE
BUEL-FRE

Придумай что нибудь с этими obelisks что зря туда пробивались . Прорвались а от них нет толку )))

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Guest
Guest

Thanks very much

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DoubtFuLMind
DoubtFuLMind

hey man, do u still work on this?

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EzRemake Creator
EzRemake

I have plans to continue adding onto this mod, however it's going to be a slow process as I'm very busy these days.

It's a far ways away, but I'm hoping to have the next update out around fall.

Reply Good karma+1 vote
Guest
Guest

also, can u make it D2SE compatible plz?

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EzRemake Creator
EzRemake

A few other users have managed to accomplish this, a few posts down made by DoubtFulMind explains how he did it.

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DoubtFuLMind
DoubtFuLMind

Barb's skills need mp cost! otherwise beside feeling very cheap, unrewarding it also doesnt make much sense.

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DoubtFuLMind
DoubtFuLMind

And not just Barb's. I all skills need to cost something. Think about it plz.

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