Diablo 2 Lilith - v1,64 Complete
Nov 1, 2012 Full Version 4 commentsThe latest merge of D2I and Lilith brings the bonus content of v1.64 to Jalavia as well.
Probably the most advanced TQ mod to date, Diablo 2 Immortal introduces unique new skill mechanics and elaborate balance systems to combine what people loved about Diablo 2 with the possibilities of Immortal Throne. Play as an Amazon, Barbarian, Sorceress, Necromancer, Assassin or Paladin - or any hybrid combination of them - to experience both games anew.
5 comments by Vio on Jul 31st, 2012
Version 1.6 - All features finally complete!
The last big update to Diablo 2 Immortal comes with a huge list of improvements, and finally completes what had been planned out over 2 years ago. It adds the last remaining class to the roster, and also implements every single idea and fix that has come up since.
Aside from minor additions and adjustments that may follow, it is safe to say that D2I is now officially done. - And the best version ever!
Naturally, its sister mod Diablo 2 Lilith also gets an update with all compatible new features.ENJOY! :)
Features of 1.60
- SIX fully playable Diablo 2 classes
- Original characters, sounds and designs
- Unique new skill types
- Rewritten game balance, nerfed exploits, support for "weak" damage types
- New enemy skills and notably better AI
- Proper scaling and a steeply rising challenge across 12 acts
- Javelins and dexterity-based swords
- Stat hybrid and class mixture support
- Major sound overhaul
- Realistic resistances for all enemies, immunities in Hell
- More champions, heroes, ambushes, guest and secret monsters
- Epic boss fights and large-scale endgame quests
- Famous Diablo 2 loot and many bonus items to find
- New item sets for all classes, and reworked bonuses for all old sets
- Lilith to D2 Lilith assimilation ability
- All of the latest Fanpatch Fix changes
For details and more information about the mod, have a look at the Development Thread. Comments and questions about earlier releases can be found in the repective release threads.Thanks again to everyone who contributed!
Changelog for 1.45 -> 1.60
SKILLS
- Added the Paladin class (30 skills)
- Rearranged and balanced Assassin Martial Arts tree
- Minor changes to Sorceress cold spells
- Reworked Mana Shield energy consumption
ITEMS
- Added more Diablo 2 items
- Added upgradeable class sets for every class and difficulty
- Created one ultimate set for each pure class
- Added Paladin Sceptres to shops
- Increased drop ratio of new items vs. old items
- Revenant gear now also drops from Act 3 skeletons
- Minotaurs drop their MI axes
- Stopped lower level loot from dropping in Hell
- Added more bonus items and two bonus sets
- Added starting weapons to D2 Lilith
AFFIXES
- Reworked / buffed numerous affixes
- Some offensive affixes now appear on shields
- Items now grant the proper Paladin skills
- +X to Skills affixes now appear on weapons for all classes
- Reworked the set bonuses of all old TQ and IT sets
GRAPHICS
- Art update for skill and class selection screens
- Art update for Insect Swarms
- Improved several particle effects
- Funky health and mana bars
MONSTERS
- Miscellaneous improvements to some bosses
- New (Paladin) skills on enemy heroes
- Added new heroes
- Added monster ambush events
FIXES
- Fixed the difficulty unlocking bug!
- Adjusted Secret Passage monster resistances
- Fixed broken permanent quest rewards
- Improved Spanish and German translations
- Included Spectre's post-fanpatch fixes
Special thanks to everyone who actively helped with all these things. Especially to the Spanish and German communities for their translations, and to Jaelrin for the bulk of the testing.
Known Issues
* Small 4:3 resolutions show a black bar behind the skill menu
- Native to Kirii's UI, which mine is based on. Just use another resoultion.* Relics cannot be attached to javelins
- Current state of the art for 1h ranged weapons. May never be possible.
- Though they are strong regardless, one can use the Defiler's "relics in all" mod to allow it.* Using the "Mod" option in TQVault shows proper item pictures, but fewer characters.
- That option is only designed for mods started directly from "custom game", like Lilith.
- Use the regular Vault to transfer D2I items. You can distinguish the [?] by their Tag names.
Disclaimer
As the name suggests, D2I is built upon the Immortal Throne expansion, so use it with normal TQ at your own peril. Loading it over a modded base game is possible, and usually works, but do so at your own risk. Camera mods etc. are fine.Though D2I does fix many issues of the original game by itself, and all files it does include are of the latest version, it is also (generally) recommended that you get the Bugfix Fanpatch.
If you like this mod, please rate it to spread the word.
Also, come visit our subforum at Titanquest.net
The latest merge of D2I and Lilith brings the bonus content of v1.64 to Jalavia as well.
Same as v1.64 Complete, but 600 MB smaller due to cutting Lilith's "maps" and "mp3" resource files. They have not been changed, and can thus be copied...
The latest version of D2I. The completed mod as of v1.60, with even more improvements, bonus content, and completed Spanish translation.
The true type fonts used in D2I for your library. For some reason they are only visible in the game when also installed in Windows, so this is also the...
Ahoj Vio!
I'am outmost satisfied with the mod, though i have only one issue about using TQDefiler with it. I would like to list my chosen options:
- Zeus Speech off
- Money Decrease off
- Death Penalty off
- Lesser Flying Bodies
- Relics/Charms in uniques
- Relics/charms are relative
- Relics/charms in all
- Remove Broken(Grey)
- Remove Common(White)
- Remove Uncommon(Yellow)
- Unique Chance Multiplier Monsters (x5000(Sic))
- Unique Chance Multiplier Chests (x50(sic))
- Increase Chest Items (+5)
Any of these might decrease the New Classes Items(Green) Droprare?
At my first start in normal with a fresh character in 1.10 i got a Paladin Look Helm item, from the Helios boss, and i did not used Defiler at all. Not much later i started using it, and i got no Class Items. I started another character, and this time i got no Face item from the Helios Boss using Defiler.
Today i patched to 1.17, and put up D2Lilith. With my active character i moved to Helios Boss(From Memphis), and got an Amazon Look item. I checked, My defiler settings were reseted this time.
Do you have any suggestions about this matters, or what am i supposed to prepare for concerning Class Set Items?(TQ Vault does not support the set items, so i can't get my hands on them like that. Yes i checked it. Sic! :D
None of these mods will decrease your droprate. And they will help you in getting more D2I stuff from monsters and chests.
They just fail to INcrease drops that do not roll between normal and rare equipment - Like that bonus drop from Bishibosh, which, if it happens, is always a Look.
(The chance is around 50%.)
TQ Vault does support D2I items... kind of.
Use the standard settings to access the main game chars.
You will only see them as [?], but you can read their names.
Anything else... "Relics in uniques" is probably not needed if you have "Relics in all".
Oh, and there should not be a Memphis in D2 Lilith. ;)
Since than, i found out what kind of stuffs stucked within the jaws of the Undead Dragon in Jingjang woods.
Well i still played D2I, not D2Lilith.
You say, D2Lilith should change the place names of D2I?
Well, i put them in different folders at custommaps. For some reason my fonts did not changed as well, though it seems registered, and the music of D2I is the music of IT. I have the latest release of both. Hack i ought to revisit my install. Will do.
Oh yeah:
Using "Increase Chest Items" is a surefire way to CRASH any variety of Lilith.
As a general rule, if you encounter any problems, try running a mod without other mods and see if they persist.
Your installs should be fine.
D2 Lilith does not change the place names of D2I.
But if you play it, you have different places - and different music.
I have given it a 9. I find the skills welldone, and mixing the classes just creates so many new strategies. I only was dissapointed when I saw how few skeletons I could summon (about 4/5 times lower than in Diablo2).
no! im bummed to hear that, raising an army was my favorite thing to do. oh well, im sure im still about to enjoy this mod
Glad you like it.
About the summons:
Between 8 Skeletons, a Golem and zombified enemies, the limits of pet management and AI are already being strained.
Having even more is one of those things you can see not working well in some earlier mods, which I could then luckily avoid.
Also, if you consider pet gear, giving its full boost to 20 Skeletons would be very OP. Nerfing it, otoh, would hurt the stronger solo pets.
So I opted for the "quality over quantity" approach, according to what works in TQ.
If you look at the Skelly vid, however, you will see that they can stil be very useful.
personally i found that the skeleton warriors were REALLY squishy, is it just me? or have they been made that way?
WHAT IS THE DIFFERENCE BETWEEN THE IMMORTAL MOD AND THE LILITH MOD. BTW. the damned lilith mod has a locked paladin class for me. going to take ages to download the mod again, ******* internet in this stupid country.