Probably the most advanced TQ mod to date, Diablo 2 Immortal introduces unique new skill mechanics and elaborate balance systems to combine what people loved about Diablo 2 with the possibilities of Immortal Throne. Play as an Amazon, Barbarian, Sorceress, Necromancer, Assassin or Paladin - or any hybrid combination of them - to experience both games anew.

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Blog RSS Feed Report abuse Latest News: Let's Play - Diablo 2 Immortal v1.7

0 comments by Vio on Dec 17th, 2013

There are two awesome Youtubers from Australia by the names of Klo0ga and 5T3V3N5 who have recently been doing a Let's Play of TQIT, among other things like Grim Dawn or Oblivion.

I found them very entertaining to follow, as they are two funny and laid-back guys, so I asked them if they would like to do the same again for you - with an exclusive preview of the upcoming Diablo 2 Immortal v1.7

And here they are!

They have no idea what is new, or what to expect, but that makes it even better.
You can follow their antics from either player's viewpoint in their respective Youtube channel:

* Klo0ga's POV * 5T3V3N5' POV *
(The playlists will be updated whenever new episodes come online.)

Go have a look, give them a thumbs up for their effort, and maybe a few good tips on the way.

Especially if you are a new player on the fence about trying D2I, you might learn a few things about the opportunities and perils of playing it for the first time.

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The latest version of D2I. The completed mod as of v1.60, with even more improvements, bonus content, and completed Spanish translation.

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Post comment Comments  (0 - 10 of 66)
Cygi Apr 4 2014, 2:56pm says:

No signs of life in forum or here.

Hope that you didn't cancell this mod, Vio, but working "in silence". ;)

+2 votes     reply to comment
Vio Apr 6 2014, 9:52pm replied:

Haha I appreciate your concnern, but I have been "gone" for not even a week! :D

Made another, less serious mod in the menatime. Check it out:

+1 vote     reply to comment
Vio May 22 2014, 8:58pm replied:

No also here on :)

+1 vote     reply to comment
Petrenko Mar 5 2014, 1:31pm says:


are you thinking about modding for grim dawn someday?

0 votes     reply to comment
Vio May 22 2014, 9:04pm replied:

Hey. I suppose I could, but so far, from the few glimpses I had, I have not seen much in Grim Dawn that could not be done just as well in a TQ mod...

+1 vote     reply to comment
Petrenko Mar 6 2014, 9:48am replied:

Also people: Vote this guy up, if he takes his time to answer questions with more then 2-3 words. This is good work.

0 votes     reply to comment
Lord_Syrius Feb 17 2014, 3:56pm says:

First i must say "God work" one question: when the next version 1.7 come, i must create a new game or i can use the character of version Diablo 2 Lilith - v1,64 Complete ?

+1 vote     reply to comment
Vio Feb 23 2014, 10:16am replied:

Importing a character in that direction is not so simple because D2 Lilith is run as a "custom game" with a custom map, while D2 Immortal affects the main game. The other way around would be easier, as described in the readme.

Though it could work if you copy the character data from my games/Titan Quest - Immortal Throne/SaveData/User to .../Main.

Otherwise, yes, you should be able to keep characters across the version change. Some skills needed to have their internal skill list positions moved, but they should still be OK.

As for the date, I might finish it before the end of the month. But i keep having new ideas for additions, and after over a year of development I do not want to rush the update now just to shave off a few days. I delayed the estimated release time a couple of times already, but was always glad that I did afterwards. The mod sure profited from it... and it is getting better every day! :)

+2 votes     reply to comment
chrislladdenn Feb 4 2014, 8:31am says:

dude,can you help me?
i did what you said in the readme file but at custom campaign it didn't show me a thing on the right
please help me
btw it looks awesome

+1 vote     reply to comment
Vio Feb 13 2014, 8:30pm replied:

Make sure it is in exactly the right folder (in "my games" where the save are, not the install folder).

There may still be the issue that it does not appear, but it's very rare. It may help to choose "host multiplayer game" ro refresh the list...

In any case, this is a TQ thing, not from the mod. - But So far it has always been solved (usually wrong directory).

+2 votes     reply to comment
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Released Oct 29, 2010
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