The following deals with the mod's story outline. Note that this campaign will not be played in theĀ FreeSpace universe. Treat the below description with that in mind.
By the beginning of the 22nd century, humanity had traveled outside the Sol System, and terraformed and colonized two planets in the Alpha Centauri System. These planets will serve as a foundation to a new civilization that could not evolve on the dying Earth. The governmental factions are eager to expand their territory by discovering jump nodes to more remote systems such as Delta Serpentis. However, the planet Yartis, the more populous of the two colonized worlds, holds perils that endanger the whole of humanity.
As a recruit of the Solarian Alliance Navy, you are stationed on board one of the many space stations orbiting Earth. Your official duty is police action, but you must find your own aims first. The world around you is unknown to you, and you are not sure how you can become a constructive member of it.
In Descendants of Sol, the player will find himself in a dystopian future where moral and religious values and individual merits were devaluated. The circumstances do not allow the restoration of these old values. There are always more practical considerations that keep these ideas aside.
Descendants of Sol is a campaign for FreeSpace 2 Open using many new features implemented by the Source Code Project team and numerous mods (including user-made ships, effects, and music). The campaign is planned to have two branches: one which emphasizes a warlike environment, the other foregrounds character development.
0 comments by TopAce on Aug 24th, 2009 digg this super bookmark
(Trailer #1 at YouTube)
This is the first trailer of the mod, created and released on August 17, 2009, created by the ever-wonderful Windows Movie Maker. This is the very first video I created. Click to watch it. Note that the mod has since been renamed from "Descendants of the Sol System" to "Descendants of Sol". Please submit feedback either here (as a comment) or over there at YouTube. Feedback never hurts.
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The final number of missions is unknown. There are still some parts of the plot that I intend to revise that might increase/decrease the total number of missions. There are 20-25 missions planned altogether at the moment, which will likely change at some point.
Looking good posted a little something about it on SpaceSimCentral. How many missions will there be in DoS?
looks pretty cool